Fixing npm build again

release
Simon (Darkside) Jackson 2021-05-10 19:32:37 +01:00
parent 1dbf2679fa
commit 846253627d
4 changed files with 46 additions and 37 deletions

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@ -35,8 +35,8 @@ sysinfo.txt
/.vs /.vs
# UPM Build updates # UPM Build updates
[Ee]xamples
[Ee]xamples.meta [Ee]xamples.meta
# NPM publish exclusions # NPM publish exclusions
bitbucket-pipelines.yml bitbucket-pipelines.yml
bitbucket-pipelines.yml.meta

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@ -4,34 +4,41 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/). The format is based on [Keep a Changelog](http://keepachangelog.com/).
## 2019.5 (v2.3) - 2020-10-31 ## 2019.6 - 2.5 - Bug squash - 2021/05/10
<<<<<<< HEAD
It has been a while since the last update and although Unity keeps changing, thankfully the parts underneath do not. Thanks to some awesome work by our contributors and the test teams, we made a run on some underlying bugs and issues. If you spot anything else, please log it on the BitBucket site for resolution.
=======
Its been a while since the last update and although Unity keeps changing, thankfully the parts underneath do not. THanks to some awesome work by our contributors and the test teams, we made a run on some underlying bugs and issues. If you spot anything else, please log it on the BitBucket site for resolution.
>>>>>>> 383e19fb0512e6c4e942abb55d856a8578f1b76d
> Be sure to logon to the new [Gitter Chat](https://gitter.im/Unity-UI-Extensions/Lobby) site for the UI Extensions project, if you have any questions, queries or suggestions
>
> Much easier that posting a question / issue on YouTube, Twitter or Facebook :D
>
> ## [UIExtensions Gitter Channel](https://gitter.im/Unity-UI-Extensions/Lobby)
Since the move to UPM, the team have been able to react quicker and push out fixes a lot easier, without affecting previous installation (whilst still adhering to Unity's backwards compatibility pattern). So it is with great news we announce this new release, faster that ever :D (and thanks to UPM, easier to upgrade than ever).
Be sure to also check out the "Examples" option in the Package Manager window to import the samples to your project.
### Added ### Added
- Add squircle primitive Nothing new this time, bugfix release.
- Adding new magnetic scroll control
- Added a static library to collate shaders on first use.
- Finalized new InputManagerHelper, which translates input based on the operating input system, new or old Updated CardStack2D to have defined keyboard input or specific gamepad input over the older axisname for new input system.
- Updated DropDown and Autocomplete controls based on feedback in #204
### Changed ### Changed
- Examples now included with UPM delivery and available as a button on the UPM package manager window - Updated UI Line connector to use relative position instead of anchored position to verify if the Lines need updating.
- Updated DropDown and Autocomplete controls based on feedback in #204 - Allow menu prefabs to not have to have canvas components. This allows you to use any type of prefab as a "menu". Adam Kapos mentions the concept on the Unite talk, https://youtu.be/wbmjturGbAQ?t=1654
- Updated Accordion to support both Vertical as well as Horizontal layout - Updated segment line drawing for Line Lists. Seems Unity no longer needs UV's to be wrapped manually.
- Updated ComboBox controls to improve better programmatic controls - Updated the AutoCompleteComboBox to display text as entered (instead of all lowercase)
- Updates to the Infinite scroll to support content of various sizes - Updated the ComboBox to display text as entered (instead of all lowercase)
- Updated UI Knob control - enabled dragging outside the target area, added example scene - Updated ComboBox Examples to include programmatic versions
- Minor update to MagneticInfinite Scroll - Further ComboBox improvements including:
- Refactored and extended the ContentScrollSnap control * Upwards panel
- Added protection against errors and empty scrollrect content * Start fixes
- Added new SetNewItems function to add children programmatically to the control and reset accordingly * Item Template resize
- Patch supplied by a contributor to improve the texture sheet use with the UIParticlesystem * Disabled sorting on combobox as it wasn't working
- Added "SetKnobValue" function which allows the setting of Value and loops * Disabled Slider handle when not in use
- Added the programmatic capability to change the parent scroll rect on the ScrollConflictManager at runtime. * Updated Example
- Updated the new Input system switch and tested against 2021
### Deprecated ### Deprecated
@ -39,20 +46,15 @@ None
### Fixed ### Fixed
- Fix to add a "RequireComponent" to Primitives as Unity 2020 does not add them by default - Reordering issue resolved with ScrollRectOcclusion.
- Remove old Examples submodule - Fixed Sorting at min and max positions for ScrollRect
- Updated submodules to hide Examples folder Additionally, updated Package manifest to allow importing of examples direct from UPM package. - Updated ScrollToSelect script provided by zero3growlithe, tested and vastly reduces the previous jitter. Still present but barely noticeable now.
- Fixed hard swipe to ensure it only ever moves one page, no matter how far you swipe. - Fixed Issue # 363 Update Combobox control that takes multiple items programmatically, to only allow distinct items
- Fixed a conflict when using the ScrollConflictManager in child content of a HSS or VSS - Fixed the issues where dragging outside the range slider handle causes the range to update. - Resolves #369
- Fix for UI Particle system looping - Resolves an issue with Unity putting the previous controls vertex array in an uninitialised control.
- Fixed public GoToScreen call to only raise events internally (not multiple) - Applied J.R. Mitchell's fix for the Accordion Controls/Accordion/AccordionElement.cs - resolves: #364
- Final roll-up and fix. Resolved race condition for associated pagination controls. - Resolved issue where the Content Scroll snap issue with only 1 child. Resolves #362
- Fixed issue with page events not being raised when inertia was disabled (velocity was always zero) - Updated the PaginationManager to override if the ScrollSnap is in motion.
- When cloned, reorderable list was creating a second List Content component that was not initialized. Refactored to ensure only one list content was present and is initialized correctly
- Reorderable list items marked as transferable, remain transferable after being dropped
- Patch to resolve issues without the new Input System installed
- Refined magnetic scroll and dependencies while documenting Updated example
- Patch Tooltip
### Removed ### Removed

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Subproject commit 44871685f1c817afe556c761a4bf12bff7a509ef Subproject commit d08257d62c3c95771540f51f77f50a491715d3b7

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