From 6887b20915296a23b9f31581230e41b20f65e661 Mon Sep 17 00:00:00 2001 From: Shawn Featherly Date: Fri, 2 Sep 2016 21:38:06 +0000 Subject: [PATCH] HorizontalScrollSnap.cs works well with AnchorMinMax. --HG-- branch : Feddas/horizontalscrollsnapcs-works-well-with-a-1472852283807 --- Scripts/Layout/HorizontalScrollSnap.cs | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/Scripts/Layout/HorizontalScrollSnap.cs b/Scripts/Layout/HorizontalScrollSnap.cs index cdbe371..2a609b2 100644 --- a/Scripts/Layout/HorizontalScrollSnap.cs +++ b/Scripts/Layout/HorizontalScrollSnap.cs @@ -49,9 +49,10 @@ namespace UnityEngine.UI.Extensions [SerializeField] public int StartingScreen = 1; - [Tooltip("The distance between two pages, by default 3 times the height of the control")] + [Tooltip("The distance between two pages, by default 3 times the width of the control")] [SerializeField] - public int PageStep = 0; + [Range(0, 8)] + public float PageStep = 3; public int CurrentPage { @@ -74,10 +75,7 @@ namespace UnityEngine.UI.Extensions } _screensContainer = _scroll_rect.content; - if (PageStep == 0) - { - PageStep = (int)_scroll_rect.GetComponent().rect.width * 3; - } + PageStep = (int)_scroll_rect.GetComponent().rect.width * PageStep; DistributePages(); _lerp = false; @@ -226,15 +224,18 @@ namespace UnityEngine.UI.Extensions { int _offset = 0; int _dimension = 0; - Vector2 panelDimensions = gameObject.GetComponent().sizeDelta; + Rect panelDimensions = gameObject.GetComponent().rect; int currentXPosition = 0; for (int i = 0; i < _screensContainer.transform.childCount; i++) { RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent(); - currentXPosition = _offset + i * PageStep; - child.sizeDelta = new Vector2(panelDimensions.x, panelDimensions.y); + currentXPosition = _offset + (int)(i * PageStep); + child.sizeDelta = new Vector2(panelDimensions.width, panelDimensions.height); child.anchoredPosition = new Vector2(currentXPosition, 0f); + child.anchorMin = new Vector2(0f, child.anchorMin.y); + child.anchorMax = new Vector2(0f, child.anchorMax.y); + child.pivot = new Vector2(0f, child.pivot.y); } _dimension = currentXPosition + _offset * -1;