Updated Text demo scene with additional effects and animated some of the controls, just for effect

release
Simon Jackson 2017-06-05 16:01:47 +01:00
parent 20a6cc962c
commit 6a29b9957e
7 changed files with 667 additions and 70 deletions

View File

@ -0,0 +1,55 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI.Extensions;
public class AnimateEffects : MonoBehaviour
{
public LetterSpacing letterSpacing;
float letterSpacingMax = 10, letterSpacingMin = -10, letterSpacingModifier = 0.1f;
public CurvedText curvedText;
float curvedTextMax = 0.05f, curvedTextMin = -0.05f, curvedTextModifier = 0.001f;
public Gradient2 gradient2;
float gradient2Max = 1, gradient2Min = -1, gradient2Modifier = 0.01f;
public CylinderText cylinderText;
private Transform cylinderTextRT;
float cylinderTextMax = 0.5f, cylinderTextMin = -0.5f, cylinderTextModifier = 1f;
Vector3 cylinderRotation = new Vector3(0, 1, 0);
public SoftMaskScript SAUIM;
float SAUIMMax = 1, SAUIMMin = 0, SAUIMModifier = 0.01f;
// Use this for initialization
void Start()
{
cylinderTextRT = cylinderText.GetComponent<Transform>();
}
// Update is called once per frame
void Update()
{
letterSpacing.spacing += letterSpacingModifier;
if (letterSpacing.spacing > letterSpacingMax || letterSpacing.spacing < letterSpacingMin)
{
letterSpacingModifier = -letterSpacingModifier;
}
curvedText.CurveMultiplier += curvedTextModifier;
if (curvedText.CurveMultiplier > curvedTextMax || curvedText.CurveMultiplier < curvedTextMin)
{
curvedTextModifier = -curvedTextModifier;
}
gradient2.Offset += gradient2Modifier;
if (gradient2.Offset > gradient2Max || gradient2.Offset < gradient2Min)
{
gradient2Modifier = -gradient2Modifier;
}
cylinderTextRT.Rotate(cylinderRotation);
SAUIM.CutOff += SAUIMModifier;
if (SAUIM.CutOff > SAUIMMax || SAUIM.CutOff < SAUIMMin)
{
SAUIMModifier = -SAUIMModifier;
}
}
}

View File

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@ -7,8 +7,24 @@ namespace UnityEngine.UI.Extensions
[AddComponentMenu("UI/Effects/Extensions/Curved Text")]
public class CurvedText : BaseMeshEffect
{
public AnimationCurve curveForText = AnimationCurve.Linear(0, 0, 1, 10);
public float curveMultiplier = 1;
[SerializeField]
private AnimationCurve _curveForText = AnimationCurve.Linear(0, 0, 1, 10);
public AnimationCurve CurveForText
{
get { return _curveForText; }
set { _curveForText = value; graphic.SetVerticesDirty(); }
}
[SerializeField]
private float _curveMultiplier = 1;
public float CurveMultiplier
{
get { return _curveMultiplier; }
set { _curveMultiplier = value; graphic.SetVerticesDirty(); }
}
private RectTransform rectTrans;
@ -16,15 +32,15 @@ namespace UnityEngine.UI.Extensions
protected override void OnValidate()
{
base.OnValidate();
if (curveForText[0].time != 0)
if (_curveForText[0].time != 0)
{
var tmpRect = curveForText[0];
var tmpRect = _curveForText[0];
tmpRect.time = 0;
curveForText.MoveKey(0, tmpRect);
_curveForText.MoveKey(0, tmpRect);
}
if (rectTrans == null)
rectTrans = GetComponent<RectTransform>();
if (curveForText[curveForText.length - 1].time != rectTrans.rect.width)
if (_curveForText[_curveForText.length - 1].time != rectTrans.rect.width)
OnRectTransformDimensionsChange();
}
#endif
@ -51,7 +67,7 @@ namespace UnityEngine.UI.Extensions
{
UIVertex uiVertex = new UIVertex();
vh.PopulateUIVertex(ref uiVertex, index);
uiVertex.position.y += curveForText.Evaluate(rectTrans.rect.width * rectTrans.pivot.x + uiVertex.position.x) * curveMultiplier;
uiVertex.position.y += _curveForText.Evaluate(rectTrans.rect.width * rectTrans.pivot.x + uiVertex.position.x) * _curveMultiplier;
vh.SetUIVertex(uiVertex, index);
}
}
@ -59,9 +75,9 @@ namespace UnityEngine.UI.Extensions
{
if (rectTrans)
{
Keyframe tmpRect = curveForText[curveForText.length - 1];
Keyframe tmpRect = _curveForText[_curveForText.length - 1];
tmpRect.time = rectTrans.rect.width;
curveForText.MoveKey(curveForText.length - 1, tmpRect);
_curveForText.MoveKey(_curveForText.length - 1, tmpRect);
}
}
}

View File

@ -24,8 +24,8 @@ namespace UnityEngine.UI.Extensions
public GradientMode GradientMode { get { return _gradientMode; } set { _gradientMode = value; graphic.SetVerticesDirty(); } }
public GradientDir GradientDir { get { return _gradientDir; } set { _gradientDir = value; graphic.SetVerticesDirty(); } }
public bool OverwriteAllColor { get { return _overwriteAllColor; } set { _overwriteAllColor = value; graphic.SetVerticesDirty(); } }
public Color Vertex1 { get { return _vertex1; } set { _vertex1 = value; graphic.SetVerticesDirty(); } }
public Color Vertex2 { get { return _vertex2; } set { _vertex2 = value; graphic.SetVerticesDirty(); } }
public Color Vertex1 { get { return _vertex1; } set { _vertex1 = value; graphic.SetAllDirty(); } }
public Color Vertex2 { get { return _vertex2; } set { _vertex2 = value; graphic.SetAllDirty(); } }
#endregion
protected override void Awake()