Merge pull request #446 from wanliyun/release

Fix Bug!NeicerOutline color.a Lose when m_UseGraphicAlpha is true!
development
Simon (Darkside) Jackson 2023-07-22 16:53:23 +01:00 committed by GitHub
commit 69c96ab471
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3 changed files with 10 additions and 10 deletions

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@ -18,7 +18,7 @@ jobs:
- os: windows
unityVersion: 2019.4
build-target: Android
- os: macos
- os: macOS
unityVersion: 2019.4
build-target: iOS
- os: windows
@ -30,7 +30,7 @@ jobs:
- os: windows
unityVersion: 2020.3
build-target: Android
- os: macos
- os: macOS
unityVersion: 2020.3
build-target: iOS
- os: windows
@ -42,7 +42,7 @@ jobs:
- os: windows
unityVersion: 2021.3
build-target: Android
- os: macos
- os: macOS
unityVersion: 2021.3
build-target: iOS
- os: windows
@ -54,7 +54,7 @@ jobs:
- os: windows
unityVersion: 2022.2
build-target: Android
- os: macos
- os: macOS
unityVersion: 2022.2
build-target: iOS
- os: windows
@ -101,12 +101,12 @@ jobs:
}
elseif ( $global:PSVersionTable.OS.Contains("Darwin") )
{
$hubPath = "/Applications/Unity Hub.app/Contents/MacOS/Unity Hub"
$hubPath = "/Applications/Unity Hub.app/Contents/macOS/Unity Hub"
$editorRootPath = "/Applications/Unity/Hub/Editor/"
$editorFileEx = "/Unity.app/Contents/MacOS/Unity"
$editorFileEx = "/Unity.app/Contents/macOS/Unity"
$directorySeparatorChar = "/"
# /Applications/Unity\ Hub.app/Contents/MacOS/Unity\ Hub -- --headless help
# /Applications/Unity\ Hub.app/Contents/macOS/Unity\ Hub -- --headless help
function unity-hub
{
& $hubPath -- --headless $args.Split(" ") | Out-String -NoNewline
@ -218,7 +218,7 @@ jobs:
}
elseif ( $global:PSVersionTable.OS.Contains("Darwin") ) {
echo 'Building using Mac'
$editorFileEx = "/Unity.app/Contents/MacOS/Unity"
$editorFileEx = "/Unity.app/Contents/macOS/Unity"
$editorrunpath = Join-Path $editorRootPath $unityVersion $editorFileEx
function unity-editor {

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@ -19,7 +19,7 @@ jobs:
strategy:
matrix:
include:
- os: macos
- os: macOS
build-target: iOS
- os: windows
build-target: Android

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@ -134,7 +134,7 @@ namespace UnityEngine.UI.Extensions
start += ApplyText(m_Verts, vh, start);
}
private int ApplyOutlineNoGC(List<UIVertex> verts, Color color, float x, float y, VertexHelper vh, int startIndex)
private int ApplyOutlineNoGC(List<UIVertex> verts, Color32 color, float x, float y, VertexHelper vh, int startIndex)
{
int length = verts.Count;
for (int i = 0; i < length; ++i)