Added the FancyScrollView control and Examples
Reviewed other samples and moved their code to the new "Examples" namespace Minor fix on HSS/VSS to address issue where Next/Previous buttons didn't enable when new pages added to an empty controlrelease
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@ -1,9 +1,10 @@
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using UnityEngine;
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public class ComboBoxChanged : MonoBehaviour {
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public void ComboBoxChangedEvent (string text) {
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namespace UnityEngine.UI.Extensions.Examples
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{
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public class ComboBoxChanged : MonoBehaviour
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{
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public void ComboBoxChangedEvent(string text)
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{
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Debug.Log("ComboBox changed [" + text + "]");
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}
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@ -25,4 +26,5 @@ public class ComboBoxChanged : MonoBehaviour {
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Debug.Log("DropDown changed [" + newValue + "]");
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}
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}
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}
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@ -1,7 +1,7 @@
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/// Credit SimonDarksideJ
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/// Sourced from my head
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namespace UnityEngine.UI.Extensions
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namespace UnityEngine.UI.Extensions.Examples
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{
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[RequireComponent(typeof(Image))]
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public class CooldownEffect_Image : MonoBehaviour
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@ -1,7 +1,7 @@
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/// Credit SimonDarksideJ
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/// Sourced from my head
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namespace UnityEngine.UI.Extensions
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namespace UnityEngine.UI.Extensions.Examples
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{
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namespace UnityEngine.UI.Extensions.Examples
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{
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public class Example01CellDto
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{
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public string Message;
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}
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}
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using System.Linq;
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namespace UnityEngine.UI.Extensions.Examples
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{
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public class Example01Scene : MonoBehaviour
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{
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[SerializeField]
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Example01ScrollView scrollView;
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void Start()
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{
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var cellData = Enumerable.Range(0, 20)
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.Select(i => new Example01CellDto { Message = "Cell " + i })
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.ToList();
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scrollView.UpdateData(cellData);
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}
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using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions.Examples
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{
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public class Example01ScrollView : FancyScrollView<Example01CellDto>
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{
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[SerializeField]
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ScrollPositionController scrollPositionController;
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new void Awake()
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{
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base.Awake();
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scrollPositionController.OnUpdatePosition.AddListener(UpdatePosition);
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}
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public void UpdateData(List<Example01CellDto> data)
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{
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cellData = data;
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scrollPositionController.SetDataCount(cellData.Count);
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UpdateContents();
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namespace UnityEngine.UI.Extensions.Examples
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{
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public class Example01ScrollViewCell : FancyScrollViewCell<Example01CellDto>
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{
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[SerializeField]
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Animator animator;
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[SerializeField]
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Text message;
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readonly int scrollTriggerHash = Animator.StringToHash("scroll");
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void Start()
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{
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UpdatePosition(0);
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}
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/// <summary>
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/// セルの内容を更新します
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/// </summary>
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/// <param name="itemData"></param>
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public override void UpdateContent(Example01CellDto itemData)
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{
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message.text = itemData.Message;
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}
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/// <summary>
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/// セルの位置を更新します
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/// </summary>
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/// <param name="position"></param>
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public override void UpdatePosition(float position)
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{
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animator.speed = 0;
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@ -0,0 +1,7 @@
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namespace UnityEngine.UI.Extensions.Examples
|
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{
|
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public class Example02CellDto
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{
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public string Message;
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}
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}
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@ -0,0 +1,19 @@
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using System.Linq;
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|
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namespace UnityEngine.UI.Extensions.Examples
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||||
{
|
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public class Example02Scene : MonoBehaviour
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{
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[SerializeField]
|
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Example02ScrollView scrollView;
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void Start()
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{
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var cellData = Enumerable.Range(0, 20)
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.Select(i => new Example02CellDto { Message = "Cell " + i })
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.ToList();
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scrollView.UpdateData(cellData);
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}
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}
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}
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@ -0,0 +1,31 @@
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using System.Collections.Generic;
|
||||
|
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namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class Example02ScrollView : FancyScrollView<Example02CellDto, Example02ScrollViewContext>
|
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{
|
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[SerializeField]
|
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ScrollPositionController scrollPositionController;
|
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|
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new void Awake()
|
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{
|
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scrollPositionController.OnUpdatePosition.AddListener(UpdatePosition);
|
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SetContext(new Example02ScrollViewContext { OnPressedCell = OnPressedCell });
|
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base.Awake();
|
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}
|
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|
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public void UpdateData(List<Example02CellDto> data)
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{
|
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cellData = data;
|
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scrollPositionController.SetDataCount(cellData.Count);
|
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UpdateContents();
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}
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void OnPressedCell(Example02ScrollViewCell cell)
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{
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scrollPositionController.ScrollTo(cell.DataIndex, 0.4f);
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context.SelectedIndex = cell.DataIndex;
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UpdateContents();
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}
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}
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}
|
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 5b1ee62a075132e49b6fc82cd114e89d
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timeCreated: 1487505830
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@ -0,0 +1,73 @@
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namespace UnityEngine.UI.Extensions.Examples
|
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{
|
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public class Example02ScrollViewCell
|
||||
: FancyScrollViewCell<Example02CellDto, Example02ScrollViewContext>
|
||||
{
|
||||
[SerializeField]
|
||||
Animator animator;
|
||||
[SerializeField]
|
||||
Text message;
|
||||
[SerializeField]
|
||||
Image image;
|
||||
[SerializeField]
|
||||
Button button;
|
||||
|
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readonly int scrollTriggerHash = Animator.StringToHash("scroll");
|
||||
Example02ScrollViewContext context;
|
||||
|
||||
void Start()
|
||||
{
|
||||
var rectTransform = transform as RectTransform;
|
||||
rectTransform.anchorMax = Vector2.one;
|
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rectTransform.anchorMin = Vector2.zero;
|
||||
rectTransform.anchoredPosition3D = Vector3.zero;
|
||||
UpdatePosition(0);
|
||||
|
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button.onClick.AddListener(OnPressedCell);
|
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}
|
||||
|
||||
/// <summary>
|
||||
/// コンテキストを設定します
|
||||
/// </summary>
|
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/// <param name="context"></param>
|
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public override void SetContext(Example02ScrollViewContext context)
|
||||
{
|
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this.context = context;
|
||||
}
|
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|
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/// <summary>
|
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/// セルの内容を更新します
|
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/// </summary>
|
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/// <param name="itemData"></param>
|
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public override void UpdateContent(Example02CellDto itemData)
|
||||
{
|
||||
message.text = itemData.Message;
|
||||
|
||||
if (context != null)
|
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{
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var isSelected = context.SelectedIndex == DataIndex;
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image.color = isSelected
|
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? new Color32(0, 255, 255, 100)
|
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: new Color32(255, 255, 255, 77);
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}
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}
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|
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/// <summary>
|
||||
/// セルの位置を更新します
|
||||
/// </summary>
|
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/// <param name="position"></param>
|
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public override void UpdatePosition(float position)
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{
|
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animator.Play(scrollTriggerHash, -1, position);
|
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animator.speed = 0;
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||||
}
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|
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public void OnPressedCell()
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{
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if (context != null)
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{
|
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context.OnPressedCell(this);
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}
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}
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}
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@ -0,0 +1,8 @@
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namespace UnityEngine.UI.Extensions.Examples
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{
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public class Example02ScrollViewContext
|
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{
|
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public System.Action<Example02ScrollViewCell> OnPressedCell;
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public int SelectedIndex;
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}
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@ -0,0 +1,7 @@
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namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class Example03CellDto
|
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{
|
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public string Message;
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}
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}
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@ -0,0 +1,19 @@
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using System.Linq;
|
||||
|
||||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class Example03Scene : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
Example03ScrollView scrollView;
|
||||
|
||||
void Start()
|
||||
{
|
||||
var cellData = Enumerable.Range(0, 20)
|
||||
.Select(i => new Example03CellDto { Message = "Cell " + i })
|
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.ToList();
|
||||
|
||||
scrollView.UpdateData(cellData);
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}
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 45018617dd0e7cf4d8b8800224ac5d40
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timeCreated: 1487506430
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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@ -0,0 +1,32 @@
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|||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class Example03ScrollView : FancyScrollView<Example03CellDto, Example03ScrollViewContext>
|
||||
{
|
||||
[SerializeField]
|
||||
ScrollPositionController scrollPositionController;
|
||||
|
||||
new void Awake()
|
||||
{
|
||||
scrollPositionController.OnUpdatePosition.AddListener(UpdatePosition);
|
||||
SetContext(new Example03ScrollViewContext { OnPressedCell = OnPressedCell });
|
||||
base.Awake();
|
||||
}
|
||||
|
||||
public void UpdateData(List<Example03CellDto> data)
|
||||
{
|
||||
cellData = data;
|
||||
scrollPositionController.SetDataCount(cellData.Count);
|
||||
UpdateContents();
|
||||
}
|
||||
|
||||
void OnPressedCell(Example03ScrollViewCell cell)
|
||||
{
|
||||
scrollPositionController.ScrollTo(cell.DataIndex, 0.4f);
|
||||
context.SelectedIndex = cell.DataIndex;
|
||||
UpdateContents();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 7454b91158ad32e49ab5d3cdac132574
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timeCreated: 1487505830
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,73 @@
|
|||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class Example03ScrollViewCell
|
||||
: FancyScrollViewCell<Example03CellDto, Example03ScrollViewContext>
|
||||
{
|
||||
[SerializeField]
|
||||
Animator animator;
|
||||
[SerializeField]
|
||||
Text message;
|
||||
[SerializeField]
|
||||
Image image;
|
||||
[SerializeField]
|
||||
Button button;
|
||||
|
||||
readonly int scrollTriggerHash = Animator.StringToHash("scroll");
|
||||
Example03ScrollViewContext context;
|
||||
|
||||
void Start()
|
||||
{
|
||||
var rectTransform = transform as RectTransform;
|
||||
rectTransform.anchorMax = Vector2.one;
|
||||
rectTransform.anchorMin = Vector2.zero;
|
||||
rectTransform.anchoredPosition3D = Vector3.zero;
|
||||
UpdatePosition(0);
|
||||
|
||||
button.onClick.AddListener(OnPressedCell);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// コンテキストを設定します
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void SetContext(Example03ScrollViewContext context)
|
||||
{
|
||||
this.context = context;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// セルの内容を更新します
|
||||
/// </summary>
|
||||
/// <param name="itemData"></param>
|
||||
public override void UpdateContent(Example03CellDto itemData)
|
||||
{
|
||||
message.text = itemData.Message;
|
||||
|
||||
if (context != null)
|
||||
{
|
||||
var isSelected = context.SelectedIndex == DataIndex;
|
||||
image.color = isSelected
|
||||
? new Color32(0, 255, 255, 100)
|
||||
: new Color32(255, 255, 255, 77);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// セルの位置を更新します
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
public override void UpdatePosition(float position)
|
||||
{
|
||||
animator.Play(scrollTriggerHash, -1, position);
|
||||
animator.speed = 0;
|
||||
}
|
||||
|
||||
public void OnPressedCell()
|
||||
{
|
||||
if (context != null)
|
||||
{
|
||||
context.OnPressedCell(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
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fileFormatVersion: 2
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guid: 173c545de5ff4e048bcc3642f8392e4e
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timeCreated: 1487505842
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licenseType: Free
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serializedVersion: 2
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defaultReferences: []
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class Example03ScrollViewContext
|
||||
{
|
||||
public System.Action<Example03ScrollViewCell> OnPressedCell;
|
||||
public int SelectedIndex;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
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fileFormatVersion: 2
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timeCreated: 1487505870
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licenseType: Free
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -1,9 +1,9 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI.Extensions;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class PaginationScript : MonoBehaviour, IPointerClickHandler
|
||||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class PaginationScript : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
public HorizontalScrollSnap hss;
|
||||
public int Page;
|
||||
|
||||
|
@ -14,4 +14,5 @@ public class PaginationScript : MonoBehaviour, IPointerClickHandler
|
|||
hss.GoToScreen(Page);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -141,11 +141,11 @@ RectTransform:
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- {fileID: 2093228243}
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- component: {fileID: 1530543975}
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- component: {fileID: 1530543974}
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m_Name: Down Button
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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RectTransform:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1530543972}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 665010634}
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m_Father: {fileID: 1005665640}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -99, y: -262}
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m_SizeDelta: {x: 150, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1530543974
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MonoBehaviour:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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--- !u!114 &1530543975
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1530543972}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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--- !u!222 &1530543976
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1530543972}
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--- !u!1 &1535867278
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class UpdateScrollSnap : MonoBehaviour {
|
||||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class UpdateScrollSnap : MonoBehaviour
|
||||
{
|
||||
|
||||
public UnityEngine.UI.Extensions.HorizontalScrollSnap HSS;
|
||||
public UnityEngine.UI.Extensions.VerticalScrollSnap VSS;
|
||||
|
@ -61,7 +62,7 @@ public class UpdateScrollSnap : MonoBehaviour {
|
|||
}
|
||||
public void PageChange(int page)
|
||||
{
|
||||
Debug.Log(string.Format("Scroll Snap page changed to {0}",page));
|
||||
Debug.Log(string.Format("Scroll Snap page changed to {0}", page));
|
||||
}
|
||||
|
||||
public void RemoveAll()
|
||||
|
@ -75,4 +76,5 @@ public class UpdateScrollSnap : MonoBehaviour {
|
|||
{
|
||||
HSS.GoToScreen(page);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,21 +1,19 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UI.Extensions;
|
||||
|
||||
public class UpdateRadialValue : MonoBehaviour {
|
||||
|
||||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class UpdateRadialValue : MonoBehaviour
|
||||
{
|
||||
public InputField input;
|
||||
public RadialSlider slider;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
public void UpdateSliderValue () {
|
||||
public void UpdateSliderValue()
|
||||
{
|
||||
float value;
|
||||
float.TryParse(input.text, out value);
|
||||
slider.Value = value;
|
||||
|
@ -27,4 +25,5 @@ public class UpdateRadialValue : MonoBehaviour {
|
|||
int.TryParse(input.text, out value);
|
||||
slider.Angle = value;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1748,10 +1748,10 @@ RectTransform:
|
|||
m_Father: {fileID: 1428970668}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 128, y: 128}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &2138750733
|
||||
MonoBehaviour:
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class TestClass {
|
||||
|
||||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
[System.Serializable]
|
||||
public class TestClass
|
||||
{
|
||||
public string myString;
|
||||
public GameObject go;
|
||||
public string go_id;
|
||||
public Vector3 somePosition;
|
||||
public Color color;
|
||||
public int[] myArray = new int[] {2,43,12};
|
||||
public int[] myArray = new int[] { 2, 43, 12 };
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI.Extensions;
|
||||
|
||||
public class TestScript : MonoBehaviour {
|
||||
|
||||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class TestScript : MonoBehaviour
|
||||
{
|
||||
public string testString = "Hello";
|
||||
public GameObject someGameObject;
|
||||
public string someGameObject_id;
|
||||
|
@ -10,7 +9,8 @@ public class TestScript : MonoBehaviour {
|
|||
public TestClass[] testClassArray = new TestClass[2];
|
||||
[DontSaveField] public Transform TransformThatWontBeSaved;//The [DontSaveField] attribute we wrote ourselves prevents the field from being included in the packed component data
|
||||
|
||||
public void OnSerialize() {
|
||||
public void OnSerialize()
|
||||
{
|
||||
//This is an example of a OnSerialize method, called before a gameobject is packed into serializable form.
|
||||
//In this case, the GameObject variable "someGameObject" and those in the testClass and testclass Array instances of TestClass should be reconstructed after loading.
|
||||
//Since GameObject (and Transform) references assigned during runtime can't be serialized directly,
|
||||
|
@ -20,19 +20,25 @@ public class TestScript : MonoBehaviour {
|
|||
//This example is one way of dealing with GameObject (and Transform) references. If a lot of those occur in your project,
|
||||
//it might be more efficient to go directly into the static SaveLoad.PackComponent method. and doing it there.
|
||||
|
||||
if(someGameObject != null && someGameObject.GetComponent<ObjectIdentifier>()) {
|
||||
if (someGameObject != null && someGameObject.GetComponent<ObjectIdentifier>())
|
||||
{
|
||||
someGameObject_id = someGameObject.GetComponent<ObjectIdentifier>().id;
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
someGameObject_id = null;
|
||||
}
|
||||
|
||||
if(testClassArray != null) {
|
||||
foreach(TestClass testClass_cur in testClassArray) {
|
||||
if(testClass_cur.go != null && testClass_cur.go.GetComponent<ObjectIdentifier>()) {
|
||||
if (testClassArray != null)
|
||||
{
|
||||
foreach (TestClass testClass_cur in testClassArray)
|
||||
{
|
||||
if (testClass_cur.go != null && testClass_cur.go.GetComponent<ObjectIdentifier>())
|
||||
{
|
||||
testClass_cur.go_id = testClass_cur.go.GetComponent<ObjectIdentifier>().id;
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
testClass_cur.go_id = null;
|
||||
}
|
||||
}
|
||||
|
@ -40,7 +46,8 @@ public class TestScript : MonoBehaviour {
|
|||
}
|
||||
}
|
||||
|
||||
public void OnDeserialize() {
|
||||
public void OnDeserialize()
|
||||
{
|
||||
|
||||
//Since we saved the ID of the GameObject references, we can now use those to recreate the references.
|
||||
//We just iterate through all the ObjectIdentifier component occurences in the scene, compare their id value to our saved and loaded someGameObject id (etc.) value,
|
||||
|
@ -50,11 +57,15 @@ public class TestScript : MonoBehaviour {
|
|||
|
||||
ObjectIdentifier[] objectsIdentifiers = FindObjectsOfType(typeof(ObjectIdentifier)) as ObjectIdentifier[];
|
||||
|
||||
if(string.IsNullOrEmpty(someGameObject_id) == false) {
|
||||
foreach(ObjectIdentifier objectIdentifier in objectsIdentifiers) {
|
||||
if (string.IsNullOrEmpty(someGameObject_id) == false)
|
||||
{
|
||||
foreach (ObjectIdentifier objectIdentifier in objectsIdentifiers)
|
||||
{
|
||||
|
||||
if(string.IsNullOrEmpty(objectIdentifier.id) == false) {
|
||||
if(objectIdentifier.id == someGameObject_id) {
|
||||
if (string.IsNullOrEmpty(objectIdentifier.id) == false)
|
||||
{
|
||||
if (objectIdentifier.id == someGameObject_id)
|
||||
{
|
||||
someGameObject = objectIdentifier.gameObject;
|
||||
break;
|
||||
}
|
||||
|
@ -62,12 +73,18 @@ public class TestScript : MonoBehaviour {
|
|||
}
|
||||
}
|
||||
|
||||
if(testClassArray != null) {
|
||||
foreach(TestClass testClass_cur in testClassArray) {
|
||||
if(string.IsNullOrEmpty(testClass_cur.go_id) == false) {
|
||||
foreach (ObjectIdentifier objectIdentifier in objectsIdentifiers) {
|
||||
if(string.IsNullOrEmpty(objectIdentifier.id) == false) {
|
||||
if(objectIdentifier.id == testClass_cur.go_id) {
|
||||
if (testClassArray != null)
|
||||
{
|
||||
foreach (TestClass testClass_cur in testClassArray)
|
||||
{
|
||||
if (string.IsNullOrEmpty(testClass_cur.go_id) == false)
|
||||
{
|
||||
foreach (ObjectIdentifier objectIdentifier in objectsIdentifiers)
|
||||
{
|
||||
if (string.IsNullOrEmpty(objectIdentifier.id) == false)
|
||||
{
|
||||
if (objectIdentifier.id == testClass_cur.go_id)
|
||||
{
|
||||
testClass_cur.go = objectIdentifier.gameObject;
|
||||
break;
|
||||
}
|
||||
|
@ -77,5 +94,5 @@ public class TestScript : MonoBehaviour {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,11 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI.Extensions;
|
||||
|
||||
public class AnimateEffects : MonoBehaviour
|
||||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
|
||||
public class AnimateEffects : MonoBehaviour
|
||||
{
|
||||
public LetterSpacing letterSpacing;
|
||||
float letterSpacingMax = 10, letterSpacingMin = -10, letterSpacingModifier = 0.1f;
|
||||
public CurvedText curvedText;
|
||||
|
@ -51,4 +47,5 @@ public class AnimateEffects : MonoBehaviour
|
|||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +1,10 @@
|
|||
/// Credit playemgames
|
||||
/// Sourced from - http://forum.unity3d.com/threads/sprite-icons-with-text-e-g-emoticons.265927/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI.Extensions;
|
||||
|
||||
public class testHref : MonoBehaviour
|
||||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class testHref : MonoBehaviour
|
||||
{
|
||||
public TextPic textPic;
|
||||
|
||||
void Awake()
|
||||
|
@ -27,4 +26,5 @@ public class testHref : MonoBehaviour
|
|||
{
|
||||
Debug.Log("Click on the " + hrefName);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,12 +1,10 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI.Extensions;
|
||||
|
||||
[RequireComponent(typeof(UILineRenderer))]
|
||||
public class LineRendererOrbit : MonoBehaviour {
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
[RequireComponent(typeof(UILineRenderer))]
|
||||
public class LineRendererOrbit : MonoBehaviour
|
||||
{
|
||||
UILineRenderer lr;
|
||||
Circle circle;
|
||||
public GameObject OrbitGO;
|
||||
|
@ -43,21 +41,23 @@ public class LineRendererOrbit : MonoBehaviour {
|
|||
|
||||
|
||||
// Use this for initialization
|
||||
void Awake () {
|
||||
void Awake()
|
||||
{
|
||||
lr = GetComponent<UILineRenderer>();
|
||||
orbitGOrt = OrbitGO.GetComponent<RectTransform>();
|
||||
GenerateOrbit();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
void Update()
|
||||
{
|
||||
orbitTime = orbitTime > _steps ? orbitTime = 0 : orbitTime + Time.deltaTime;
|
||||
orbitGOrt.localPosition = circle.Evaluate(orbitTime);
|
||||
}
|
||||
|
||||
void GenerateOrbit()
|
||||
{
|
||||
circle = new Circle(xAxis: _xAxis,yAxis: _yAxis, steps: _steps);
|
||||
circle = new Circle(xAxis: _xAxis, yAxis: _yAxis, steps: _steps);
|
||||
List<Vector2> Points = new List<Vector2>();
|
||||
for (int i = 0; i < _steps; i++)
|
||||
{
|
||||
|
@ -74,6 +74,5 @@ public class LineRendererOrbit : MonoBehaviour {
|
|||
GenerateOrbit();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,14 +1,16 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TestAddingPoints : MonoBehaviour {
|
||||
|
||||
public UnityEngine.UI.Extensions.UILineRenderer LineRenderer;
|
||||
public UnityEngine.UI.Text XValue;
|
||||
public UnityEngine.UI.Text YValue;
|
||||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class TestAddingPoints : MonoBehaviour
|
||||
{
|
||||
public UILineRenderer LineRenderer;
|
||||
public Text XValue;
|
||||
public Text YValue;
|
||||
|
||||
// Use this for initialization
|
||||
public void AddNewPoint () {
|
||||
public void AddNewPoint()
|
||||
{
|
||||
var point = new Vector2() { x = float.Parse(XValue.text), y = float.Parse(YValue.text) };
|
||||
var pointlist = new List<Vector2>(LineRenderer.Points);
|
||||
pointlist.Add(point);
|
||||
|
@ -19,4 +21,5 @@ public class TestAddingPoints : MonoBehaviour {
|
|||
{
|
||||
LineRenderer.Points = new Vector2[0];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -140,8 +140,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: -220, y: 1.5}
|
||||
m_SizeDelta: {x: 263, y: 52}
|
||||
m_AnchoredPosition: {x: -116, y: -23.5}
|
||||
m_SizeDelta: {x: 361, y: 47}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &23818492
|
||||
MonoBehaviour:
|
||||
|
@ -284,9 +284,9 @@ RectTransform:
|
|||
m_Father: {fileID: 1754109030}
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||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -339.5, y: -40}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 58, y: 186}
|
||||
m_SizeDelta: {x: 100, y: 102}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &125539413
|
||||
|
@ -735,9 +735,9 @@ RectTransform:
|
|||
m_Father: {fileID: 1754109030}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 243, y: -109}
|
||||
m_AnchorMin: {x: 1, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 0}
|
||||
m_AnchoredPosition: {x: -165, y: 112}
|
||||
m_SizeDelta: {x: 100, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &651515359
|
||||
|
@ -777,12 +777,7 @@ MonoBehaviour:
|
|||
m_Sprite: {fileID: 0}
|
||||
m_improveResolution: 0
|
||||
m_Resolution: 0
|
||||
m_UVRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
m_useNativeSize: 0
|
||||
m_points: []
|
||||
lineThickness: 2
|
||||
relativeSize: 0
|
||||
|
@ -929,6 +924,7 @@ MonoBehaviour:
|
|||
m_Sprite: {fileID: 0}
|
||||
m_improveResolution: 0
|
||||
m_Resolution: 0
|
||||
m_useNativeSize: 0
|
||||
m_fillPercent: 100
|
||||
FixedToSegments: 0
|
||||
m_fill: 1
|
||||
|
@ -974,7 +970,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 314, y: -148}
|
||||
m_AnchoredPosition: {x: 332, y: -121}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &772182605
|
||||
|
@ -1083,7 +1079,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 35.5, y: 244}
|
||||
m_AnchoredPosition: {x: 184.5, y: 197}
|
||||
m_SizeDelta: {x: 311, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &977566256
|
||||
|
@ -1157,7 +1153,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -120, y: 40}
|
||||
m_AnchoredPosition: {x: 29, y: 25.5}
|
||||
m_SizeDelta: {x: 311, y: 189}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!114 &1025621201
|
||||
|
@ -1182,12 +1178,7 @@ MonoBehaviour:
|
|||
m_Sprite: {fileID: 0}
|
||||
m_improveResolution: 0
|
||||
m_Resolution: 0
|
||||
m_UVRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
m_useNativeSize: 0
|
||||
m_points:
|
||||
- {x: 0, y: 0}
|
||||
- {x: 1, y: 0}
|
||||
|
@ -1239,7 +1230,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 309, y: -193}
|
||||
m_AnchoredPosition: {x: 320, y: -169}
|
||||
m_SizeDelta: {x: 358, y: 44}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1032145591
|
||||
|
@ -1984,7 +1975,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: -178, y: 114.5}
|
||||
m_AnchoredPosition: {x: -124, y: 81}
|
||||
m_SizeDelta: {x: 154, y: 162}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1545772328
|
||||
|
@ -2253,9 +2244,9 @@ RectTransform:
|
|||
m_Father: {fileID: 1754109030}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_AnchorMin: {x: 1, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: -358, y: -224}
|
||||
m_SizeDelta: {x: 100, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1625078207
|
||||
|
@ -2843,17 +2834,12 @@ MonoBehaviour:
|
|||
m_Sprite: {fileID: 0}
|
||||
m_improveResolution: 0
|
||||
m_Resolution: 0
|
||||
m_UVRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
m_useNativeSize: 0
|
||||
m_points:
|
||||
- {x: -339, y: -39.5}
|
||||
- {x: -266, y: -180.5}
|
||||
- {x: -127, y: -67.5}
|
||||
- {x: -25, y: -187.5}
|
||||
- {x: -300, y: -37.5}
|
||||
- {x: -227, y: -178.5}
|
||||
- {x: -88, y: -65.5}
|
||||
- {x: 32, y: -158.5}
|
||||
lineThickness: 7.41
|
||||
relativeSize: 0
|
||||
lineList: 0
|
||||
|
|
|
@ -5,15 +5,10 @@
|
|||
/// Please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RJ8D9FRFQF9VS
|
||||
/// </summary>
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UI.Extensions;
|
||||
|
||||
|
||||
|
||||
public class ScrollingCalendar : MonoBehaviour
|
||||
|
||||
namespace UnityEngine.UI.Extensions.Examples
|
||||
{
|
||||
public class ScrollingCalendar : MonoBehaviour
|
||||
{
|
||||
public RectTransform monthsScrollingPanel;
|
||||
public RectTransform yearsScrollingPanel;
|
||||
public RectTransform daysScrollingPanel;
|
||||
|
@ -48,7 +43,7 @@ public class ScrollingCalendar : MonoBehaviour
|
|||
{
|
||||
int currentYear = int.Parse(System.DateTime.Now.ToString("yyyy"));
|
||||
|
||||
int[] arrayYears = new int[currentYear+1 - 1900];
|
||||
int[] arrayYears = new int[currentYear + 1 - 1900];
|
||||
|
||||
yearsButtons = new GameObject[arrayYears.Length];
|
||||
|
||||
|
@ -56,8 +51,8 @@ public class ScrollingCalendar : MonoBehaviour
|
|||
{
|
||||
arrayYears[i] = 1900 + i;
|
||||
|
||||
GameObject clone = (GameObject)Instantiate(yearsButtonPrefab, new Vector3(0, i*80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
||||
clone.transform.SetParent(yearsScrollingPanel,false);
|
||||
GameObject clone = (GameObject)Instantiate(yearsButtonPrefab, new Vector3(0, i * 80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
||||
clone.transform.SetParent(yearsScrollingPanel, false);
|
||||
clone.transform.localScale = new Vector3(1, 1, 1);
|
||||
clone.GetComponentInChildren<Text>().text = "" + arrayYears[i];
|
||||
clone.name = "Year_" + arrayYears[i];
|
||||
|
@ -80,10 +75,10 @@ public class ScrollingCalendar : MonoBehaviour
|
|||
months[i] = i;
|
||||
|
||||
GameObject clone = (GameObject)Instantiate(monthsButtonPrefab, new Vector3(0, i * 80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
||||
clone.transform.SetParent(monthsScrollingPanel,false);
|
||||
clone.transform.SetParent(monthsScrollingPanel, false);
|
||||
clone.transform.localScale = new Vector3(1, 1, 1);
|
||||
|
||||
switch(i)
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
month = "Jan";
|
||||
|
@ -137,9 +132,9 @@ public class ScrollingCalendar : MonoBehaviour
|
|||
|
||||
for (var i = 0; i < days.Length; i++)
|
||||
{
|
||||
days[i] = i+1;
|
||||
days[i] = i + 1;
|
||||
GameObject clone = (GameObject)Instantiate(daysButtonPrefab, new Vector3(0, i * 80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
||||
clone.transform.SetParent(daysScrollingPanel,false);
|
||||
clone.transform.SetParent(daysScrollingPanel, false);
|
||||
clone.transform.localScale = new Vector3(1, 1, 1);
|
||||
clone.GetComponentInChildren<Text>().text = "" + days[i];
|
||||
clone.name = "Day_" + days[i];
|
||||
|
@ -157,8 +152,8 @@ public class ScrollingCalendar : MonoBehaviour
|
|||
|
||||
//Yes Unity complains about this but it doesn't matter in this case.
|
||||
monthsVerticalScroller = new UIVerticalScroller(monthsScrollingPanel, monthsButtons, monthCenter);
|
||||
yearsVerticalScroller = new UIVerticalScroller (yearsScrollingPanel, yearsButtons, yearsCenter);
|
||||
daysVerticalScroller = new UIVerticalScroller (daysScrollingPanel, daysButtons, daysCenter);
|
||||
yearsVerticalScroller = new UIVerticalScroller(yearsScrollingPanel, yearsButtons, yearsCenter);
|
||||
daysVerticalScroller = new UIVerticalScroller(daysScrollingPanel, daysButtons, daysCenter);
|
||||
|
||||
monthsVerticalScroller.Start();
|
||||
yearsVerticalScroller.Start();
|
||||
|
@ -176,7 +171,7 @@ public class ScrollingCalendar : MonoBehaviour
|
|||
yearsVerticalScroller.SnapToElement(yearsSet);
|
||||
}
|
||||
|
||||
void Update ()
|
||||
void Update()
|
||||
{
|
||||
monthsVerticalScroller.Update();
|
||||
yearsVerticalScroller.Update();
|
||||
|
@ -227,4 +222,5 @@ public class ScrollingCalendar : MonoBehaviour
|
|||
{
|
||||
yearsVerticalScroller.ScrollDown();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,12 +3,10 @@
|
|||
/// Updated Credit BenZed
|
||||
/// Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
|
||||
|
||||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
public class ExampleSelectable : MonoBehaviour, IBoxSelectable
|
||||
{
|
||||
|
||||
#region Implemented members of IBoxSelectable
|
||||
bool _selected = false;
|
||||
public bool selected
|
|
@ -0,0 +1,208 @@
|
|||
/// Credit setchi (https://github.com/setchi)
|
||||
/// Sourced from - https://github.com/setchi/FancyScrollView
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
public class FancyScrollView<TData, TContext> : MonoBehaviour where TContext : class
|
||||
{
|
||||
[SerializeField, Range(float.Epsilon, 1f)]
|
||||
float cellInterval;
|
||||
[SerializeField, Range(0f, 1f)]
|
||||
float cellOffset;
|
||||
[SerializeField]
|
||||
bool loop;
|
||||
[SerializeField]
|
||||
GameObject cellBase;
|
||||
|
||||
float currentPosition;
|
||||
readonly List<FancyScrollViewCell<TData, TContext>> cells =
|
||||
new List<FancyScrollViewCell<TData, TContext>>();
|
||||
|
||||
protected TContext context;
|
||||
protected List<TData> cellData = new List<TData>();
|
||||
|
||||
protected void Awake()
|
||||
{
|
||||
cellBase.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// コンテキストを設定します
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
protected void SetContext(TContext context)
|
||||
{
|
||||
this.context = context;
|
||||
|
||||
for (int i = 0; i < cells.Count; i++)
|
||||
{
|
||||
cells[i].SetContext(context);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// セルを生成して返します
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
FancyScrollViewCell<TData, TContext> CreateCell()
|
||||
{
|
||||
var cellObject = Instantiate(cellBase);
|
||||
cellObject.SetActive(true);
|
||||
var cell = cellObject.GetComponent<FancyScrollViewCell<TData, TContext>>();
|
||||
|
||||
var cellRectTransform = cell.transform as RectTransform;
|
||||
|
||||
// 親要素の付け替えをおこなうとスケールやサイズが失われるため、変数に保持しておく
|
||||
var scale = cell.transform.localScale;
|
||||
var sizeDelta = Vector2.zero;
|
||||
var offsetMin = Vector2.zero;
|
||||
var offsetMax = Vector2.zero;
|
||||
|
||||
if (cellRectTransform)
|
||||
{
|
||||
sizeDelta = cellRectTransform.sizeDelta;
|
||||
offsetMin = cellRectTransform.offsetMin;
|
||||
offsetMax = cellRectTransform.offsetMax;
|
||||
}
|
||||
|
||||
cell.transform.SetParent(cellBase.transform.parent);
|
||||
|
||||
cell.transform.localScale = scale;
|
||||
if (cellRectTransform)
|
||||
{
|
||||
cellRectTransform.sizeDelta = sizeDelta;
|
||||
cellRectTransform.offsetMin = offsetMin;
|
||||
cellRectTransform.offsetMax = offsetMax;
|
||||
}
|
||||
|
||||
cell.SetContext(context);
|
||||
cell.SetVisible(false);
|
||||
|
||||
return cell;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
float prevCellInterval, prevCellOffset;
|
||||
bool prevLoop;
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (prevLoop != loop ||
|
||||
prevCellOffset != cellOffset ||
|
||||
prevCellInterval != cellInterval)
|
||||
{
|
||||
UpdatePosition(currentPosition);
|
||||
|
||||
prevLoop = loop;
|
||||
prevCellOffset = cellOffset;
|
||||
prevCellInterval = cellInterval;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// セルの内容を更新します
|
||||
/// </summary>
|
||||
/// <param name="cell"></param>
|
||||
/// <param name="dataIndex"></param>
|
||||
void UpdateCellForIndex(FancyScrollViewCell<TData, TContext> cell, int dataIndex)
|
||||
{
|
||||
if (loop)
|
||||
{
|
||||
dataIndex = GetLoopIndex(dataIndex, cellData.Count);
|
||||
}
|
||||
else if (dataIndex < 0 || dataIndex > cellData.Count - 1)
|
||||
{
|
||||
// セルに対応するデータが存在しなければセルを表示しない
|
||||
cell.SetVisible(false);
|
||||
return;
|
||||
}
|
||||
|
||||
cell.SetVisible(true);
|
||||
cell.DataIndex = dataIndex;
|
||||
cell.UpdateContent(cellData[dataIndex]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 円環構造の index を取得します
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="length"></param>
|
||||
/// <returns></returns>
|
||||
int GetLoopIndex(int index, int length)
|
||||
{
|
||||
if (index < 0)
|
||||
{
|
||||
index = (length - 1) + (index + 1) % length;
|
||||
}
|
||||
else if (index > length - 1)
|
||||
{
|
||||
index = index % length;
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 表示内容を更新します
|
||||
/// </summary>
|
||||
protected void UpdateContents()
|
||||
{
|
||||
UpdatePosition(currentPosition);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// スクロール位置を更新します
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
protected void UpdatePosition(float position)
|
||||
{
|
||||
currentPosition = position;
|
||||
|
||||
var visibleMinPosition = position - (cellOffset / cellInterval);
|
||||
var firstCellPosition = (Mathf.Ceil(visibleMinPosition) - visibleMinPosition) * cellInterval;
|
||||
var dataStartIndex = Mathf.CeilToInt(visibleMinPosition);
|
||||
var count = 0;
|
||||
var cellIndex = 0;
|
||||
|
||||
for (float pos = firstCellPosition; pos <= 1f; pos += cellInterval, count++)
|
||||
{
|
||||
if (count >= cells.Count)
|
||||
{
|
||||
cells.Add(CreateCell());
|
||||
}
|
||||
}
|
||||
|
||||
count = 0;
|
||||
|
||||
for (float pos = firstCellPosition; pos <= 1f; count++, pos += cellInterval)
|
||||
{
|
||||
var dataIndex = dataStartIndex + count;
|
||||
cellIndex = GetLoopIndex(dataIndex, cells.Count);
|
||||
if (cells[cellIndex].gameObject.activeSelf)
|
||||
{
|
||||
cells[cellIndex].UpdatePosition(pos);
|
||||
}
|
||||
UpdateCellForIndex(cells[cellIndex], dataIndex);
|
||||
}
|
||||
|
||||
cellIndex = GetLoopIndex(dataStartIndex + count, cells.Count);
|
||||
|
||||
for (; count < cells.Count; count++, cellIndex = GetLoopIndex(dataStartIndex + count, cells.Count))
|
||||
{
|
||||
cells[cellIndex].SetVisible(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class FancyScrollViewNullContext
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class FancyScrollView<TData> : FancyScrollView<TData, FancyScrollViewNullContext>
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 51a6dd27af9048f45a7fc0019884d41e
|
||||
timeCreated: 1501610618
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,52 @@
|
|||
/// Credit setchi (https://github.com/setchi)
|
||||
/// Sourced from - https://github.com/setchi/FancyScrollView
|
||||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
|
||||
public class FancyScrollViewCell<TData, TContext> : MonoBehaviour where TContext : class
|
||||
{
|
||||
/// <summary>
|
||||
/// コンテキストを設定します
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public virtual void SetContext(TContext context)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// セルの内容を更新します
|
||||
/// </summary>
|
||||
/// <param name="itemData"></param>
|
||||
public virtual void UpdateContent(TData itemData)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// セルの位置を更新します
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
public virtual void UpdatePosition(float position)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// セルの表示/非表示を設定します
|
||||
/// </summary>
|
||||
/// <param name="visible"></param>
|
||||
public virtual void SetVisible(bool visible)
|
||||
{
|
||||
gameObject.SetActive(visible);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// このセルで表示しているデータのインデックス
|
||||
/// </summary>
|
||||
public int DataIndex { get; set; }
|
||||
}
|
||||
|
||||
public class FancyScrollViewCell<TData> : FancyScrollViewCell<TData, FancyScrollViewNullContext>
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 73c54b1a82a56fb4f906ab8c75f7a030
|
||||
timeCreated: 1501610618
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -193,6 +193,7 @@ namespace UnityEngine.UI.Extensions
|
|||
{
|
||||
_scrollStartPosition = _screensContainer.localPosition.x;
|
||||
_scroll_rect.horizontalNormalizedPosition = (float)(_currentPage) / (_screens - 1);
|
||||
OnCurrentScreenChange(_currentPage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -0,0 +1,312 @@
|
|||
/// Credit setchi (https://github.com/setchi)
|
||||
/// Sourced from - https://github.com/setchi/FancyScrollView
|
||||
|
||||
using System;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
|
||||
public class ScrollPositionController : UIBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||
{
|
||||
#region Sub-Classes
|
||||
[System.Serializable]
|
||||
public class UpdatePositionEvent : UnityEvent<float> { }
|
||||
#endregion
|
||||
|
||||
[Serializable]
|
||||
struct Snap
|
||||
{
|
||||
public bool Enable;
|
||||
public float VelocityThreshold;
|
||||
public float Duration;
|
||||
}
|
||||
|
||||
enum ScrollDirection
|
||||
{
|
||||
Vertical,
|
||||
Horizontal,
|
||||
}
|
||||
|
||||
enum MovementType
|
||||
{
|
||||
Unrestricted = ScrollRect.MovementType.Unrestricted,
|
||||
Elastic = ScrollRect.MovementType.Elastic,
|
||||
Clamped = ScrollRect.MovementType.Clamped
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
RectTransform viewport;
|
||||
[SerializeField]
|
||||
ScrollDirection directionOfRecognize = ScrollDirection.Vertical;
|
||||
[SerializeField]
|
||||
MovementType movementType = MovementType.Elastic;
|
||||
[SerializeField]
|
||||
float elasticity = 0.1f;
|
||||
[SerializeField]
|
||||
float scrollSensitivity = 1f;
|
||||
[SerializeField]
|
||||
bool inertia = true;
|
||||
[SerializeField, Tooltip("Only used when inertia is enabled")]
|
||||
float decelerationRate = 0.03f;
|
||||
[SerializeField, Tooltip("Only used when inertia is enabled")]
|
||||
Snap snap = new Snap { Enable = true, VelocityThreshold = 0.5f, Duration = 0.3f };
|
||||
[SerializeField]
|
||||
int dataCount;
|
||||
|
||||
#region Events
|
||||
[Tooltip("Event that fires when the position of an item changes")]
|
||||
public UpdatePositionEvent OnUpdatePosition;
|
||||
#endregion
|
||||
|
||||
Vector2 pointerStartLocalPosition;
|
||||
float dragStartScrollPosition;
|
||||
float currentScrollPosition;
|
||||
bool dragging;
|
||||
|
||||
void IBeginDragHandler.OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button != PointerEventData.InputButton.Left)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pointerStartLocalPosition = Vector2.zero;
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
viewport,
|
||||
eventData.position,
|
||||
eventData.pressEventCamera,
|
||||
out pointerStartLocalPosition);
|
||||
|
||||
dragStartScrollPosition = currentScrollPosition;
|
||||
dragging = true;
|
||||
}
|
||||
|
||||
void IDragHandler.OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button != PointerEventData.InputButton.Left)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!dragging)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 localCursor;
|
||||
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
viewport,
|
||||
eventData.position,
|
||||
eventData.pressEventCamera,
|
||||
out localCursor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var pointerDelta = localCursor - pointerStartLocalPosition;
|
||||
var position = (directionOfRecognize == ScrollDirection.Horizontal ? -pointerDelta.x : pointerDelta.y)
|
||||
/ GetViewportSize()
|
||||
* scrollSensitivity
|
||||
+ dragStartScrollPosition;
|
||||
|
||||
var offset = CalculateOffset(position);
|
||||
position += offset;
|
||||
|
||||
if (movementType == MovementType.Elastic)
|
||||
{
|
||||
if (offset != 0)
|
||||
{
|
||||
position -= RubberDelta(offset, scrollSensitivity);
|
||||
}
|
||||
}
|
||||
UpdatePosition(position);
|
||||
}
|
||||
|
||||
void IEndDragHandler.OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button != PointerEventData.InputButton.Left)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
dragging = false;
|
||||
}
|
||||
|
||||
float GetViewportSize()
|
||||
{
|
||||
return directionOfRecognize == ScrollDirection.Horizontal
|
||||
? viewport.rect.size.x
|
||||
: viewport.rect.size.y;
|
||||
}
|
||||
|
||||
float CalculateOffset(float position)
|
||||
{
|
||||
if (movementType == MovementType.Unrestricted)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if (position < 0)
|
||||
{
|
||||
return -position;
|
||||
}
|
||||
if (position > dataCount - 1)
|
||||
{
|
||||
return (dataCount - 1) - position;
|
||||
}
|
||||
return 0f;
|
||||
}
|
||||
|
||||
void UpdatePosition(float position)
|
||||
{
|
||||
currentScrollPosition = position;
|
||||
|
||||
if (OnUpdatePosition != null)
|
||||
{
|
||||
OnUpdatePosition.Invoke(currentScrollPosition);
|
||||
}
|
||||
}
|
||||
|
||||
float RubberDelta(float overStretching, float viewSize)
|
||||
{
|
||||
return (1 - (1 / ((Mathf.Abs(overStretching) * 0.55f / viewSize) + 1))) * viewSize * Mathf.Sign(overStretching);
|
||||
}
|
||||
|
||||
//public void OnUpdatePosition(Action<float> onUpdatePosition)
|
||||
//{
|
||||
// this.onUpdatePosition = onUpdatePosition;
|
||||
//}
|
||||
|
||||
public void SetDataCount(int dataCont)
|
||||
{
|
||||
this.dataCount = dataCont;
|
||||
}
|
||||
|
||||
float velocity;
|
||||
float prevScrollPosition;
|
||||
|
||||
bool autoScrolling;
|
||||
float autoScrollDuration;
|
||||
float autoScrollStartTime;
|
||||
float autoScrollPosition;
|
||||
|
||||
void Update()
|
||||
{
|
||||
var deltaTime = Time.unscaledDeltaTime;
|
||||
var offset = CalculateOffset(currentScrollPosition);
|
||||
|
||||
if (autoScrolling)
|
||||
{
|
||||
var alpha = Mathf.Clamp01((Time.unscaledTime - autoScrollStartTime) / Mathf.Max(autoScrollDuration, float.Epsilon));
|
||||
var position = Mathf.Lerp(dragStartScrollPosition, autoScrollPosition, EaseInOutCubic(0, 1, alpha));
|
||||
UpdatePosition(position);
|
||||
|
||||
if (Mathf.Approximately(alpha, 1f))
|
||||
{
|
||||
autoScrolling = false;
|
||||
}
|
||||
}
|
||||
else if (!dragging && (offset != 0 || velocity != 0))
|
||||
{
|
||||
var position = currentScrollPosition;
|
||||
// Apply spring physics if movement is elastic and content has an offset from the view.
|
||||
if (movementType == MovementType.Elastic && offset != 0)
|
||||
{
|
||||
var speed = velocity;
|
||||
position = Mathf.SmoothDamp(currentScrollPosition, currentScrollPosition + offset, ref speed, elasticity, Mathf.Infinity, deltaTime);
|
||||
velocity = speed;
|
||||
}
|
||||
// Else move content according to velocity with deceleration applied.
|
||||
else if (inertia)
|
||||
{
|
||||
velocity *= Mathf.Pow(decelerationRate, deltaTime);
|
||||
if (Mathf.Abs(velocity) < 0.001f)
|
||||
velocity = 0;
|
||||
position += velocity * deltaTime;
|
||||
|
||||
if (snap.Enable && Mathf.Abs(velocity) < snap.VelocityThreshold)
|
||||
{
|
||||
ScrollTo(Mathf.RoundToInt(currentScrollPosition), snap.Duration);
|
||||
}
|
||||
}
|
||||
// If we have neither elaticity or friction, there shouldn't be any velocity.
|
||||
else
|
||||
{
|
||||
velocity = 0;
|
||||
}
|
||||
|
||||
if (velocity != 0)
|
||||
{
|
||||
if (movementType == MovementType.Clamped)
|
||||
{
|
||||
offset = CalculateOffset(position);
|
||||
position += offset;
|
||||
}
|
||||
UpdatePosition(position);
|
||||
}
|
||||
}
|
||||
|
||||
if (!autoScrolling && dragging && inertia)
|
||||
{
|
||||
var newVelocity = (currentScrollPosition - prevScrollPosition) / deltaTime;
|
||||
velocity = Mathf.Lerp(velocity, newVelocity, deltaTime * 10f);
|
||||
}
|
||||
|
||||
if (currentScrollPosition != prevScrollPosition)
|
||||
{
|
||||
prevScrollPosition = currentScrollPosition;
|
||||
}
|
||||
}
|
||||
|
||||
public void ScrollTo(int index, float duration)
|
||||
{
|
||||
velocity = 0;
|
||||
autoScrolling = true;
|
||||
autoScrollDuration = duration;
|
||||
autoScrollStartTime = Time.unscaledTime;
|
||||
dragStartScrollPosition = currentScrollPosition;
|
||||
|
||||
autoScrollPosition = movementType == MovementType.Unrestricted
|
||||
? CalculateClosestPosition(index)
|
||||
: index;
|
||||
}
|
||||
|
||||
float CalculateClosestPosition(int index)
|
||||
{
|
||||
var diff = GetLoopPosition(index, dataCount)
|
||||
- GetLoopPosition(currentScrollPosition, dataCount);
|
||||
|
||||
if (Mathf.Abs(diff) > dataCount * 0.5f)
|
||||
{
|
||||
diff = Mathf.Sign(-diff) * (dataCount - Mathf.Abs(diff));
|
||||
}
|
||||
return diff + currentScrollPosition;
|
||||
}
|
||||
|
||||
float GetLoopPosition(float position, int length)
|
||||
{
|
||||
if (position < 0)
|
||||
{
|
||||
position = (length - 1) + (position + 1) % length;
|
||||
}
|
||||
else if (position > length - 1)
|
||||
{
|
||||
position = position % length;
|
||||
}
|
||||
return position;
|
||||
}
|
||||
|
||||
float EaseInOutCubic(float start, float end, float value)
|
||||
{
|
||||
value /= 0.5f;
|
||||
end -= start;
|
||||
if (value < 1f)
|
||||
{
|
||||
return end * 0.5f * value * value * value + start;
|
||||
}
|
||||
value -= 2f;
|
||||
return end * 0.5f * (value * value * value + 2f) + start;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cc9ad31350b1b6348b57c626195a562d
|
||||
timeCreated: 1501610618
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -195,6 +195,7 @@ namespace UnityEngine.UI.Extensions
|
|||
{
|
||||
_scrollStartPosition = _screensContainer.localPosition.y;
|
||||
_scroll_rect.verticalNormalizedPosition = (float)(_currentPage) / (_screens - 1);
|
||||
OnCurrentScreenChange(_currentPage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue