Added the FancyScrollView control and Examples
Reviewed other samples and moved their code to the new "Examples" namespace Minor fix on HSS/VSS to address issue where Next/Previous buttons didn't enable when new pages added to an empty controlrelease
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@ -1,28 +1,30 @@
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using UnityEngine;
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using UnityEngine;
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namespace UnityEngine.UI.Extensions.Examples
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public class ComboBoxChanged : MonoBehaviour {
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{
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public class ComboBoxChanged : MonoBehaviour
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public void ComboBoxChangedEvent (string text) {
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Debug.Log("ComboBox changed [" + text + "]");
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}
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public void AutoCompleteComboBoxChangedEvent(string text)
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{
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{
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public void ComboBoxChangedEvent(string text)
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{
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Debug.Log("AutoCompleteComboBox changed [" + text + "]");
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Debug.Log("ComboBox changed [" + text + "]");
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}
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}
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public void AutoCompleteComboBoxSelectionChangedEvent(string text, bool valid)
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public void AutoCompleteComboBoxChangedEvent(string text)
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{
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{
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Debug.Log("AutoCompleteComboBox selection changed [" + text + "] and its validity was [" + valid + "]");
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Debug.Log("AutoCompleteComboBox changed [" + text + "]");
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}
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}
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public void DropDownChangedEvent(int newValue)
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public void AutoCompleteComboBoxSelectionChangedEvent(string text, bool valid)
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{
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{
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Debug.Log("DropDown changed [" + newValue + "]");
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Debug.Log("AutoCompleteComboBox selection changed [" + text + "] and its validity was [" + valid + "]");
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}
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public void DropDownChangedEvent(int newValue)
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{
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Debug.Log("DropDown changed [" + newValue + "]");
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}
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}
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}
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}
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}
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@ -1,7 +1,7 @@
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/// Credit SimonDarksideJ
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/// Credit SimonDarksideJ
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/// Sourced from my head
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/// Sourced from my head
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namespace UnityEngine.UI.Extensions
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namespace UnityEngine.UI.Extensions.Examples
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{
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{
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[RequireComponent(typeof(Image))]
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[RequireComponent(typeof(Image))]
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public class CooldownEffect_Image : MonoBehaviour
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public class CooldownEffect_Image : MonoBehaviour
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@ -1,7 +1,7 @@
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/// Credit SimonDarksideJ
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/// Credit SimonDarksideJ
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/// Sourced from my head
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/// Sourced from my head
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namespace UnityEngine.UI.Extensions
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namespace UnityEngine.UI.Extensions.Examples
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{
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{
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[RequireComponent(typeof(SoftMaskScript))]
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[RequireComponent(typeof(SoftMaskScript))]
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public class CooldownEffect_SAUIM : MonoBehaviour {
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public class CooldownEffect_SAUIM : MonoBehaviour {
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namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example01CellDto
|
||||||
|
{
|
||||||
|
public string Message;
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}
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}
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using System.Linq;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example01Scene : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
Example01ScrollView scrollView;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
var cellData = Enumerable.Range(0, 20)
|
||||||
|
.Select(i => new Example01CellDto { Message = "Cell " + i })
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
scrollView.UpdateData(cellData);
|
||||||
|
}
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|
}
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}
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using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example01ScrollView : FancyScrollView<Example01CellDto>
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
ScrollPositionController scrollPositionController;
|
||||||
|
|
||||||
|
new void Awake()
|
||||||
|
{
|
||||||
|
base.Awake();
|
||||||
|
scrollPositionController.OnUpdatePosition.AddListener(UpdatePosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateData(List<Example01CellDto> data)
|
||||||
|
{
|
||||||
|
cellData = data;
|
||||||
|
scrollPositionController.SetDataCount(cellData.Count);
|
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|
UpdateContents();
|
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}
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|
}
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}
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|
namespace UnityEngine.UI.Extensions.Examples
|
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|
{
|
||||||
|
public class Example01ScrollViewCell : FancyScrollViewCell<Example01CellDto>
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
Animator animator;
|
||||||
|
[SerializeField]
|
||||||
|
Text message;
|
||||||
|
|
||||||
|
readonly int scrollTriggerHash = Animator.StringToHash("scroll");
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
var rectTransform = transform as RectTransform;
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|
rectTransform.anchorMax = Vector2.one;
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|
rectTransform.anchorMin = Vector2.zero;
|
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|
rectTransform.anchoredPosition3D = Vector3.zero;
|
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|
UpdatePosition(0);
|
||||||
|
}
|
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|
|
||||||
|
/// <summary>
|
||||||
|
/// セルの内容を更新します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="itemData"></param>
|
||||||
|
public override void UpdateContent(Example01CellDto itemData)
|
||||||
|
{
|
||||||
|
message.text = itemData.Message;
|
||||||
|
}
|
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|
|
||||||
|
/// <summary>
|
||||||
|
/// セルの位置を更新します
|
||||||
|
/// </summary>
|
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|
/// <param name="position"></param>
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|
public override void UpdatePosition(float position)
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|
{
|
||||||
|
animator.Play(scrollTriggerHash, -1, position);
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|
animator.speed = 0;
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@ -0,0 +1,7 @@
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namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example02CellDto
|
||||||
|
{
|
||||||
|
public string Message;
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|
}
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|
}
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@ -0,0 +1,19 @@
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||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example02Scene : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
Example02ScrollView scrollView;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
var cellData = Enumerable.Range(0, 20)
|
||||||
|
.Select(i => new Example02CellDto { Message = "Cell " + i })
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
scrollView.UpdateData(cellData);
|
||||||
|
}
|
||||||
|
}
|
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|
}
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@ -0,0 +1,31 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example02ScrollView : FancyScrollView<Example02CellDto, Example02ScrollViewContext>
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
ScrollPositionController scrollPositionController;
|
||||||
|
|
||||||
|
new void Awake()
|
||||||
|
{
|
||||||
|
scrollPositionController.OnUpdatePosition.AddListener(UpdatePosition);
|
||||||
|
SetContext(new Example02ScrollViewContext { OnPressedCell = OnPressedCell });
|
||||||
|
base.Awake();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateData(List<Example02CellDto> data)
|
||||||
|
{
|
||||||
|
cellData = data;
|
||||||
|
scrollPositionController.SetDataCount(cellData.Count);
|
||||||
|
UpdateContents();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnPressedCell(Example02ScrollViewCell cell)
|
||||||
|
{
|
||||||
|
scrollPositionController.ScrollTo(cell.DataIndex, 0.4f);
|
||||||
|
context.SelectedIndex = cell.DataIndex;
|
||||||
|
UpdateContents();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
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|
fileFormatVersion: 2
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|
guid: 5b1ee62a075132e49b6fc82cd114e89d
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|
timeCreated: 1487505830
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|
licenseType: Free
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||||||
|
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|
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,73 @@
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example02ScrollViewCell
|
||||||
|
: FancyScrollViewCell<Example02CellDto, Example02ScrollViewContext>
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
Animator animator;
|
||||||
|
[SerializeField]
|
||||||
|
Text message;
|
||||||
|
[SerializeField]
|
||||||
|
Image image;
|
||||||
|
[SerializeField]
|
||||||
|
Button button;
|
||||||
|
|
||||||
|
readonly int scrollTriggerHash = Animator.StringToHash("scroll");
|
||||||
|
Example02ScrollViewContext context;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
var rectTransform = transform as RectTransform;
|
||||||
|
rectTransform.anchorMax = Vector2.one;
|
||||||
|
rectTransform.anchorMin = Vector2.zero;
|
||||||
|
rectTransform.anchoredPosition3D = Vector3.zero;
|
||||||
|
UpdatePosition(0);
|
||||||
|
|
||||||
|
button.onClick.AddListener(OnPressedCell);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// コンテキストを設定します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="context"></param>
|
||||||
|
public override void SetContext(Example02ScrollViewContext context)
|
||||||
|
{
|
||||||
|
this.context = context;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// セルの内容を更新します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="itemData"></param>
|
||||||
|
public override void UpdateContent(Example02CellDto itemData)
|
||||||
|
{
|
||||||
|
message.text = itemData.Message;
|
||||||
|
|
||||||
|
if (context != null)
|
||||||
|
{
|
||||||
|
var isSelected = context.SelectedIndex == DataIndex;
|
||||||
|
image.color = isSelected
|
||||||
|
? new Color32(0, 255, 255, 100)
|
||||||
|
: new Color32(255, 255, 255, 77);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// セルの位置を更新します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position"></param>
|
||||||
|
public override void UpdatePosition(float position)
|
||||||
|
{
|
||||||
|
animator.Play(scrollTriggerHash, -1, position);
|
||||||
|
animator.speed = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPressedCell()
|
||||||
|
{
|
||||||
|
if (context != null)
|
||||||
|
{
|
||||||
|
context.OnPressedCell(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9409f360a0deeb949a3635126edf8000
|
||||||
|
timeCreated: 1487505842
|
||||||
|
licenseType: Free
|
||||||
|
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|
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|
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@ -0,0 +1,8 @@
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||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example02ScrollViewContext
|
||||||
|
{
|
||||||
|
public System.Action<Example02ScrollViewCell> OnPressedCell;
|
||||||
|
public int SelectedIndex;
|
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|
}
|
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|
}
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|
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@ -0,0 +1,7 @@
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namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example03CellDto
|
||||||
|
{
|
||||||
|
public string Message;
|
||||||
|
}
|
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|
}
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licenseType: Free
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@ -0,0 +1,19 @@
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example03Scene : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
Example03ScrollView scrollView;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
var cellData = Enumerable.Range(0, 20)
|
||||||
|
.Select(i => new Example03CellDto { Message = "Cell " + i })
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
scrollView.UpdateData(cellData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
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|
fileFormatVersion: 2
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|
guid: 45018617dd0e7cf4d8b8800224ac5d40
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timeCreated: 1487506430
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||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
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|
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,32 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example03ScrollView : FancyScrollView<Example03CellDto, Example03ScrollViewContext>
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
ScrollPositionController scrollPositionController;
|
||||||
|
|
||||||
|
new void Awake()
|
||||||
|
{
|
||||||
|
scrollPositionController.OnUpdatePosition.AddListener(UpdatePosition);
|
||||||
|
SetContext(new Example03ScrollViewContext { OnPressedCell = OnPressedCell });
|
||||||
|
base.Awake();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateData(List<Example03CellDto> data)
|
||||||
|
{
|
||||||
|
cellData = data;
|
||||||
|
scrollPositionController.SetDataCount(cellData.Count);
|
||||||
|
UpdateContents();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnPressedCell(Example03ScrollViewCell cell)
|
||||||
|
{
|
||||||
|
scrollPositionController.ScrollTo(cell.DataIndex, 0.4f);
|
||||||
|
context.SelectedIndex = cell.DataIndex;
|
||||||
|
UpdateContents();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 7454b91158ad32e49ab5d3cdac132574
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|
timeCreated: 1487505830
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,73 @@
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example03ScrollViewCell
|
||||||
|
: FancyScrollViewCell<Example03CellDto, Example03ScrollViewContext>
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
Animator animator;
|
||||||
|
[SerializeField]
|
||||||
|
Text message;
|
||||||
|
[SerializeField]
|
||||||
|
Image image;
|
||||||
|
[SerializeField]
|
||||||
|
Button button;
|
||||||
|
|
||||||
|
readonly int scrollTriggerHash = Animator.StringToHash("scroll");
|
||||||
|
Example03ScrollViewContext context;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
var rectTransform = transform as RectTransform;
|
||||||
|
rectTransform.anchorMax = Vector2.one;
|
||||||
|
rectTransform.anchorMin = Vector2.zero;
|
||||||
|
rectTransform.anchoredPosition3D = Vector3.zero;
|
||||||
|
UpdatePosition(0);
|
||||||
|
|
||||||
|
button.onClick.AddListener(OnPressedCell);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// コンテキストを設定します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="context"></param>
|
||||||
|
public override void SetContext(Example03ScrollViewContext context)
|
||||||
|
{
|
||||||
|
this.context = context;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// セルの内容を更新します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="itemData"></param>
|
||||||
|
public override void UpdateContent(Example03CellDto itemData)
|
||||||
|
{
|
||||||
|
message.text = itemData.Message;
|
||||||
|
|
||||||
|
if (context != null)
|
||||||
|
{
|
||||||
|
var isSelected = context.SelectedIndex == DataIndex;
|
||||||
|
image.color = isSelected
|
||||||
|
? new Color32(0, 255, 255, 100)
|
||||||
|
: new Color32(255, 255, 255, 77);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// セルの位置を更新します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position"></param>
|
||||||
|
public override void UpdatePosition(float position)
|
||||||
|
{
|
||||||
|
animator.Play(scrollTriggerHash, -1, position);
|
||||||
|
animator.speed = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPressedCell()
|
||||||
|
{
|
||||||
|
if (context != null)
|
||||||
|
{
|
||||||
|
context.OnPressedCell(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 173c545de5ff4e048bcc3642f8392e4e
|
||||||
|
timeCreated: 1487505842
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
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||||||
|
icon: {instanceID: 0}
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
|
public class Example03ScrollViewContext
|
||||||
|
{
|
||||||
|
public System.Action<Example03ScrollViewCell> OnPressedCell;
|
||||||
|
public int SelectedIndex;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
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|
fileFormatVersion: 2
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|
guid: 90b3672ca30312045afd42deb38c2f6e
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|
timeCreated: 1487505870
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|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
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executionOrder: 0
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|
icon: {instanceID: 0}
|
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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|
@ -1,17 +1,18 @@
|
||||||
using UnityEngine;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
using UnityEngine.UI.Extensions;
|
|
||||||
|
|
||||||
public class PaginationScript : MonoBehaviour, IPointerClickHandler
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
{
|
{
|
||||||
public HorizontalScrollSnap hss;
|
public class PaginationScript : MonoBehaviour, IPointerClickHandler
|
||||||
public int Page;
|
|
||||||
|
|
||||||
public void OnPointerClick(PointerEventData eventData)
|
|
||||||
{
|
{
|
||||||
if (hss != null)
|
public HorizontalScrollSnap hss;
|
||||||
|
public int Page;
|
||||||
|
|
||||||
|
public void OnPointerClick(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
hss.GoToScreen(Page);
|
if (hss != null)
|
||||||
|
{
|
||||||
|
hss.GoToScreen(Page);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -141,11 +141,11 @@ RectTransform:
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- {fileID: 2093228243}
|
- {fileID: 2093228243}
|
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- {fileID: 1673151533}
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- {fileID: 1673151533}
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m_Father: {fileID: 448991457}
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m_Father: {fileID: 448991457}
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m_RootOrder: 5
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 225.1, y: -99.100006}
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m_AnchoredPosition: {x: 225.10002, y: -99.100006}
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m_SizeDelta: {x: -496.4, y: -233.4}
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m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &2641525
|
--- !u!114 &2641525
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|
@ -291,6 +291,8 @@ RectTransform:
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m_Children:
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m_Children:
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- {fileID: 1826600021}
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- {fileID: 472879517}
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- {fileID: 472879517}
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- {fileID: 1112321045}
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m_Father: {fileID: 448991457}
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m_Father: {fileID: 448991457}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -545,7 +547,7 @@ RectTransform:
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- {fileID: 896078184}
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- {fileID: 1096492862}
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m_Father: {fileID: 448991457}
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m_Father: {fileID: 448991457}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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@ -844,8 +846,6 @@ RectTransform:
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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- {fileID: 2641524}
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_GameObject: {fileID: 665010633}
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--- !u!1 &675753574
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GameObject:
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GameObject:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 448991457}
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m_Father: {fileID: 67156822}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &803284191
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--- !u!114 &803284191
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@ -2394,6 +2468,8 @@ RectTransform:
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m_Father: {fileID: 1200934015}
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@ -2416,8 +2492,8 @@ MonoBehaviour:
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Pagination: {fileID: 0}
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Pagination: {fileID: 0}
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PrevButton: {fileID: 1112321044}
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PrevButton: {fileID: 1530543972}
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NextButton: {fileID: 803284189}
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@ -2549,6 +2625,80 @@ CanvasRenderer:
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--- !u!114 &1011318433
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@ -1,78 +1,80 @@
|
||||||
using UnityEngine;
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
public class UpdateScrollSnap : MonoBehaviour {
|
public class UpdateScrollSnap : MonoBehaviour
|
||||||
|
|
||||||
public UnityEngine.UI.Extensions.HorizontalScrollSnap HSS;
|
|
||||||
public UnityEngine.UI.Extensions.VerticalScrollSnap VSS;
|
|
||||||
public GameObject HorizontalPagePrefab;
|
|
||||||
public GameObject VerticalPagePrefab;
|
|
||||||
public UnityEngine.UI.InputField JumpPage;
|
|
||||||
|
|
||||||
|
|
||||||
public void AddButton()
|
|
||||||
{
|
{
|
||||||
if (HSS)
|
|
||||||
|
public UnityEngine.UI.Extensions.HorizontalScrollSnap HSS;
|
||||||
|
public UnityEngine.UI.Extensions.VerticalScrollSnap VSS;
|
||||||
|
public GameObject HorizontalPagePrefab;
|
||||||
|
public GameObject VerticalPagePrefab;
|
||||||
|
public UnityEngine.UI.InputField JumpPage;
|
||||||
|
|
||||||
|
|
||||||
|
public void AddButton()
|
||||||
{
|
{
|
||||||
var newHSSPage = GameObject.Instantiate(HorizontalPagePrefab);
|
if (HSS)
|
||||||
HSS.AddChild(newHSSPage);
|
{
|
||||||
|
var newHSSPage = GameObject.Instantiate(HorizontalPagePrefab);
|
||||||
|
HSS.AddChild(newHSSPage);
|
||||||
|
}
|
||||||
|
if (VSS)
|
||||||
|
{
|
||||||
|
var newVSSPage = GameObject.Instantiate(VerticalPagePrefab);
|
||||||
|
VSS.AddChild(newVSSPage);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (VSS)
|
|
||||||
{
|
|
||||||
var newVSSPage = GameObject.Instantiate(VerticalPagePrefab);
|
|
||||||
VSS.AddChild(newVSSPage);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveButton()
|
public void RemoveButton()
|
||||||
{
|
|
||||||
GameObject removed, removed2;
|
|
||||||
if (HSS)
|
|
||||||
{
|
{
|
||||||
HSS.RemoveChild(HSS.CurrentPage, out removed);
|
GameObject removed, removed2;
|
||||||
removed.SetActive(false);
|
if (HSS)
|
||||||
|
{
|
||||||
|
HSS.RemoveChild(HSS.CurrentPage, out removed);
|
||||||
|
removed.SetActive(false);
|
||||||
|
}
|
||||||
|
if (VSS)
|
||||||
|
{
|
||||||
|
VSS.RemoveChild(VSS.CurrentPage, out removed2);
|
||||||
|
removed2.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (VSS)
|
|
||||||
|
public void JumpToPage()
|
||||||
{
|
{
|
||||||
VSS.RemoveChild(VSS.CurrentPage, out removed2);
|
int jumpPage = int.Parse(JumpPage.text);
|
||||||
removed2.SetActive(false);
|
if (HSS)
|
||||||
|
{
|
||||||
|
HSS.GoToScreen(jumpPage);
|
||||||
|
}
|
||||||
|
if (VSS)
|
||||||
|
{
|
||||||
|
VSS.GoToScreen(jumpPage);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public void JumpToPage()
|
public void SelectionStartChange()
|
||||||
{
|
|
||||||
int jumpPage = int.Parse(JumpPage.text);
|
|
||||||
if (HSS)
|
|
||||||
{
|
{
|
||||||
HSS.GoToScreen(jumpPage);
|
Debug.Log("Scroll Snap change started");
|
||||||
}
|
}
|
||||||
if (VSS)
|
public void SelectionEndChange()
|
||||||
{
|
{
|
||||||
VSS.GoToScreen(jumpPage);
|
Debug.Log("Scroll Snap change finished");
|
||||||
|
}
|
||||||
|
public void PageChange(int page)
|
||||||
|
{
|
||||||
|
Debug.Log(string.Format("Scroll Snap page changed to {0}", page));
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public void SelectionStartChange()
|
public void RemoveAll()
|
||||||
{
|
{
|
||||||
Debug.Log("Scroll Snap change started");
|
GameObject[] children;
|
||||||
}
|
HSS.RemoveAllChildren(out children);
|
||||||
public void SelectionEndChange()
|
VSS.RemoveAllChildren(out children);
|
||||||
{
|
}
|
||||||
Debug.Log("Scroll Snap change finished");
|
|
||||||
}
|
|
||||||
public void PageChange(int page)
|
|
||||||
{
|
|
||||||
Debug.Log(string.Format("Scroll Snap page changed to {0}",page));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveAll()
|
public void JumpToSelectedToggle(int page)
|
||||||
{
|
{
|
||||||
GameObject[] children;
|
HSS.GoToScreen(page);
|
||||||
HSS.RemoveAllChildren(out children);
|
}
|
||||||
VSS.RemoveAllChildren(out children);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void JumpToSelectedToggle(int page)
|
|
||||||
{
|
|
||||||
HSS.GoToScreen(page);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,30 +1,29 @@
|
||||||
using System.Collections;
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
using System.Collections.Generic;
|
{
|
||||||
using UnityEngine;
|
public class UpdateRadialValue : MonoBehaviour
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine.UI.Extensions;
|
|
||||||
|
|
||||||
public class UpdateRadialValue : MonoBehaviour {
|
|
||||||
|
|
||||||
public InputField input;
|
|
||||||
public RadialSlider slider;
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
public void UpdateSliderValue () {
|
|
||||||
float value;
|
|
||||||
float.TryParse(input.text, out value);
|
|
||||||
slider.Value = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateSliderAndle()
|
|
||||||
{
|
{
|
||||||
int value;
|
public InputField input;
|
||||||
int.TryParse(input.text, out value);
|
public RadialSlider slider;
|
||||||
slider.Angle = value;
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
public void UpdateSliderValue()
|
||||||
|
{
|
||||||
|
float value;
|
||||||
|
float.TryParse(input.text, out value);
|
||||||
|
slider.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateSliderAndle()
|
||||||
|
{
|
||||||
|
int value;
|
||||||
|
int.TryParse(input.text, out value);
|
||||||
|
slider.Angle = value;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1748,10 +1748,10 @@ RectTransform:
|
||||||
m_Father: {fileID: 1428970668}
|
m_Father: {fileID: 1428970668}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 128, y: 128}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &2138750733
|
--- !u!114 &2138750733
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|
|
@ -1,13 +1,13 @@
|
||||||
using UnityEngine;
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class TestClass {
|
public class TestClass
|
||||||
|
{
|
||||||
public string myString;
|
public string myString;
|
||||||
public GameObject go;
|
public GameObject go;
|
||||||
public string go_id;
|
public string go_id;
|
||||||
public Vector3 somePosition;
|
public Vector3 somePosition;
|
||||||
public Color color;
|
public Color color;
|
||||||
public int[] myArray = new int[] {2,43,12};
|
public int[] myArray = new int[] { 2, 43, 12 };
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,81 +1,98 @@
|
||||||
using UnityEngine;
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
using UnityEngine.UI.Extensions;
|
{
|
||||||
|
public class TestScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string testString = "Hello";
|
||||||
|
public GameObject someGameObject;
|
||||||
|
public string someGameObject_id;
|
||||||
|
public TestClass testClass = new TestClass();
|
||||||
|
public TestClass[] testClassArray = new TestClass[2];
|
||||||
|
[DontSaveField] public Transform TransformThatWontBeSaved;//The [DontSaveField] attribute we wrote ourselves prevents the field from being included in the packed component data
|
||||||
|
|
||||||
public class TestScript : MonoBehaviour {
|
public void OnSerialize()
|
||||||
|
{
|
||||||
|
//This is an example of a OnSerialize method, called before a gameobject is packed into serializable form.
|
||||||
|
//In this case, the GameObject variable "someGameObject" and those in the testClass and testclass Array instances of TestClass should be reconstructed after loading.
|
||||||
|
//Since GameObject (and Transform) references assigned during runtime can't be serialized directly,
|
||||||
|
//we keep a seperate string variable for each GO variable that holds the ID of the GO instead.
|
||||||
|
//This allows us to just save the ID instead.
|
||||||
|
|
||||||
public string testString = "Hello";
|
//This example is one way of dealing with GameObject (and Transform) references. If a lot of those occur in your project,
|
||||||
public GameObject someGameObject;
|
//it might be more efficient to go directly into the static SaveLoad.PackComponent method. and doing it there.
|
||||||
public string someGameObject_id;
|
|
||||||
public TestClass testClass = new TestClass();
|
|
||||||
public TestClass[] testClassArray = new TestClass[2];
|
|
||||||
[DontSaveField] public Transform TransformThatWontBeSaved;//The [DontSaveField] attribute we wrote ourselves prevents the field from being included in the packed component data
|
|
||||||
|
|
||||||
public void OnSerialize() {
|
if (someGameObject != null && someGameObject.GetComponent<ObjectIdentifier>())
|
||||||
//This is an example of a OnSerialize method, called before a gameobject is packed into serializable form.
|
{
|
||||||
//In this case, the GameObject variable "someGameObject" and those in the testClass and testclass Array instances of TestClass should be reconstructed after loading.
|
someGameObject_id = someGameObject.GetComponent<ObjectIdentifier>().id;
|
||||||
//Since GameObject (and Transform) references assigned during runtime can't be serialized directly,
|
}
|
||||||
//we keep a seperate string variable for each GO variable that holds the ID of the GO instead.
|
else
|
||||||
//This allows us to just save the ID instead.
|
{
|
||||||
|
someGameObject_id = null;
|
||||||
|
}
|
||||||
|
|
||||||
//This example is one way of dealing with GameObject (and Transform) references. If a lot of those occur in your project,
|
if (testClassArray != null)
|
||||||
//it might be more efficient to go directly into the static SaveLoad.PackComponent method. and doing it there.
|
{
|
||||||
|
foreach (TestClass testClass_cur in testClassArray)
|
||||||
|
{
|
||||||
|
if (testClass_cur.go != null && testClass_cur.go.GetComponent<ObjectIdentifier>())
|
||||||
|
{
|
||||||
|
testClass_cur.go_id = testClass_cur.go.GetComponent<ObjectIdentifier>().id;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
testClass_cur.go_id = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if(someGameObject != null && someGameObject.GetComponent<ObjectIdentifier>()) {
|
}
|
||||||
someGameObject_id = someGameObject.GetComponent<ObjectIdentifier>().id;
|
}
|
||||||
}
|
|
||||||
else {
|
|
||||||
someGameObject_id = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(testClassArray != null) {
|
public void OnDeserialize()
|
||||||
foreach(TestClass testClass_cur in testClassArray) {
|
{
|
||||||
if(testClass_cur.go != null && testClass_cur.go.GetComponent<ObjectIdentifier>()) {
|
|
||||||
testClass_cur.go_id = testClass_cur.go.GetComponent<ObjectIdentifier>().id;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
testClass_cur.go_id = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
//Since we saved the ID of the GameObject references, we can now use those to recreate the references.
|
||||||
}
|
//We just iterate through all the ObjectIdentifier component occurences in the scene, compare their id value to our saved and loaded someGameObject id (etc.) value,
|
||||||
|
//and assign the component's GameObject if it matches.
|
||||||
|
//Note that the "break" command is important, both because it elimitates unneccessary iterations,
|
||||||
|
//and because continuing after having found a match might for some reason find another, wrong match that makes a null reference.
|
||||||
|
|
||||||
public void OnDeserialize() {
|
ObjectIdentifier[] objectsIdentifiers = FindObjectsOfType(typeof(ObjectIdentifier)) as ObjectIdentifier[];
|
||||||
|
|
||||||
//Since we saved the ID of the GameObject references, we can now use those to recreate the references.
|
if (string.IsNullOrEmpty(someGameObject_id) == false)
|
||||||
//We just iterate through all the ObjectIdentifier component occurences in the scene, compare their id value to our saved and loaded someGameObject id (etc.) value,
|
{
|
||||||
//and assign the component's GameObject if it matches.
|
foreach (ObjectIdentifier objectIdentifier in objectsIdentifiers)
|
||||||
//Note that the "break" command is important, both because it elimitates unneccessary iterations,
|
{
|
||||||
//and because continuing after having found a match might for some reason find another, wrong match that makes a null reference.
|
|
||||||
|
|
||||||
ObjectIdentifier[] objectsIdentifiers = FindObjectsOfType(typeof(ObjectIdentifier)) as ObjectIdentifier[];
|
if (string.IsNullOrEmpty(objectIdentifier.id) == false)
|
||||||
|
{
|
||||||
|
if (objectIdentifier.id == someGameObject_id)
|
||||||
|
{
|
||||||
|
someGameObject = objectIdentifier.gameObject;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if(string.IsNullOrEmpty(someGameObject_id) == false) {
|
if (testClassArray != null)
|
||||||
foreach(ObjectIdentifier objectIdentifier in objectsIdentifiers) {
|
{
|
||||||
|
foreach (TestClass testClass_cur in testClassArray)
|
||||||
if(string.IsNullOrEmpty(objectIdentifier.id) == false) {
|
{
|
||||||
if(objectIdentifier.id == someGameObject_id) {
|
if (string.IsNullOrEmpty(testClass_cur.go_id) == false)
|
||||||
someGameObject = objectIdentifier.gameObject;
|
{
|
||||||
break;
|
foreach (ObjectIdentifier objectIdentifier in objectsIdentifiers)
|
||||||
}
|
{
|
||||||
}
|
if (string.IsNullOrEmpty(objectIdentifier.id) == false)
|
||||||
}
|
{
|
||||||
}
|
if (objectIdentifier.id == testClass_cur.go_id)
|
||||||
|
{
|
||||||
if(testClassArray != null) {
|
testClass_cur.go = objectIdentifier.gameObject;
|
||||||
foreach(TestClass testClass_cur in testClassArray) {
|
break;
|
||||||
if(string.IsNullOrEmpty(testClass_cur.go_id) == false) {
|
}
|
||||||
foreach (ObjectIdentifier objectIdentifier in objectsIdentifiers) {
|
}
|
||||||
if(string.IsNullOrEmpty(objectIdentifier.id) == false) {
|
}
|
||||||
if(objectIdentifier.id == testClass_cur.go_id) {
|
}
|
||||||
testClass_cur.go = objectIdentifier.gameObject;
|
}
|
||||||
break;
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,54 +1,51 @@
|
||||||
using System.Collections;
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI.Extensions;
|
|
||||||
|
|
||||||
public class AnimateEffects : MonoBehaviour
|
|
||||||
{
|
{
|
||||||
|
public class AnimateEffects : MonoBehaviour
|
||||||
public LetterSpacing letterSpacing;
|
|
||||||
float letterSpacingMax = 10, letterSpacingMin = -10, letterSpacingModifier = 0.1f;
|
|
||||||
public CurvedText curvedText;
|
|
||||||
float curvedTextMax = 0.05f, curvedTextMin = -0.05f, curvedTextModifier = 0.001f;
|
|
||||||
public Gradient2 gradient2;
|
|
||||||
float gradient2Max = 1, gradient2Min = -1, gradient2Modifier = 0.01f;
|
|
||||||
public CylinderText cylinderText;
|
|
||||||
private Transform cylinderTextRT;
|
|
||||||
Vector3 cylinderRotation = new Vector3(0, 1, 0);
|
|
||||||
public SoftMaskScript SAUIM;
|
|
||||||
float SAUIMMax = 1, SAUIMMin = 0, SAUIMModifier = 0.01f;
|
|
||||||
// Use this for initialization
|
|
||||||
void Start()
|
|
||||||
{
|
{
|
||||||
cylinderTextRT = cylinderText.GetComponent<Transform>();
|
public LetterSpacing letterSpacing;
|
||||||
}
|
float letterSpacingMax = 10, letterSpacingMin = -10, letterSpacingModifier = 0.1f;
|
||||||
|
public CurvedText curvedText;
|
||||||
// Update is called once per frame
|
float curvedTextMax = 0.05f, curvedTextMin = -0.05f, curvedTextModifier = 0.001f;
|
||||||
void Update()
|
public Gradient2 gradient2;
|
||||||
{
|
float gradient2Max = 1, gradient2Min = -1, gradient2Modifier = 0.01f;
|
||||||
letterSpacing.spacing += letterSpacingModifier;
|
public CylinderText cylinderText;
|
||||||
if (letterSpacing.spacing > letterSpacingMax || letterSpacing.spacing < letterSpacingMin)
|
private Transform cylinderTextRT;
|
||||||
|
Vector3 cylinderRotation = new Vector3(0, 1, 0);
|
||||||
|
public SoftMaskScript SAUIM;
|
||||||
|
float SAUIMMax = 1, SAUIMMin = 0, SAUIMModifier = 0.01f;
|
||||||
|
// Use this for initialization
|
||||||
|
void Start()
|
||||||
{
|
{
|
||||||
letterSpacingModifier = -letterSpacingModifier;
|
cylinderTextRT = cylinderText.GetComponent<Transform>();
|
||||||
}
|
|
||||||
curvedText.CurveMultiplier += curvedTextModifier;
|
|
||||||
if (curvedText.CurveMultiplier > curvedTextMax || curvedText.CurveMultiplier < curvedTextMin)
|
|
||||||
{
|
|
||||||
curvedTextModifier = -curvedTextModifier;
|
|
||||||
}
|
|
||||||
gradient2.Offset += gradient2Modifier;
|
|
||||||
if (gradient2.Offset > gradient2Max || gradient2.Offset < gradient2Min)
|
|
||||||
{
|
|
||||||
gradient2Modifier = -gradient2Modifier;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
cylinderTextRT.Rotate(cylinderRotation);
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
SAUIM.CutOff += SAUIMModifier;
|
|
||||||
if (SAUIM.CutOff > SAUIMMax || SAUIM.CutOff < SAUIMMin)
|
|
||||||
{
|
{
|
||||||
SAUIMModifier = -SAUIMModifier;
|
letterSpacing.spacing += letterSpacingModifier;
|
||||||
}
|
if (letterSpacing.spacing > letterSpacingMax || letterSpacing.spacing < letterSpacingMin)
|
||||||
|
{
|
||||||
|
letterSpacingModifier = -letterSpacingModifier;
|
||||||
|
}
|
||||||
|
curvedText.CurveMultiplier += curvedTextModifier;
|
||||||
|
if (curvedText.CurveMultiplier > curvedTextMax || curvedText.CurveMultiplier < curvedTextMin)
|
||||||
|
{
|
||||||
|
curvedTextModifier = -curvedTextModifier;
|
||||||
|
}
|
||||||
|
gradient2.Offset += gradient2Modifier;
|
||||||
|
if (gradient2.Offset > gradient2Max || gradient2.Offset < gradient2Min)
|
||||||
|
{
|
||||||
|
gradient2Modifier = -gradient2Modifier;
|
||||||
|
}
|
||||||
|
|
||||||
|
cylinderTextRT.Rotate(cylinderRotation);
|
||||||
|
|
||||||
|
SAUIM.CutOff += SAUIMModifier;
|
||||||
|
if (SAUIM.CutOff > SAUIMMax || SAUIM.CutOff < SAUIMMin)
|
||||||
|
{
|
||||||
|
SAUIMModifier = -SAUIMModifier;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,30 +1,30 @@
|
||||||
/// Credit playemgames
|
/// Credit playemgames
|
||||||
/// Sourced from - http://forum.unity3d.com/threads/sprite-icons-with-text-e-g-emoticons.265927/
|
/// Sourced from - http://forum.unity3d.com/threads/sprite-icons-with-text-e-g-emoticons.265927/
|
||||||
|
|
||||||
using UnityEngine;
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
using UnityEngine.UI.Extensions;
|
|
||||||
|
|
||||||
public class testHref : MonoBehaviour
|
|
||||||
{
|
{
|
||||||
public TextPic textPic;
|
public class testHref : MonoBehaviour
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
{
|
||||||
textPic = GetComponent<TextPic>();
|
public TextPic textPic;
|
||||||
}
|
|
||||||
|
|
||||||
void OnEnable()
|
void Awake()
|
||||||
{
|
{
|
||||||
textPic.onHrefClick.AddListener(OnHrefClick);
|
textPic = GetComponent<TextPic>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDisable()
|
void OnEnable()
|
||||||
{
|
{
|
||||||
textPic.onHrefClick.RemoveListener(OnHrefClick);
|
textPic.onHrefClick.AddListener(OnHrefClick);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnHrefClick(string hrefName)
|
void OnDisable()
|
||||||
{
|
{
|
||||||
Debug.Log("Click on the " + hrefName);
|
textPic.onHrefClick.RemoveListener(OnHrefClick);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnHrefClick(string hrefName)
|
||||||
|
{
|
||||||
|
Debug.Log("Click on the " + hrefName);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,79 +1,78 @@
|
||||||
using System.Collections;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI.Extensions;
|
|
||||||
|
|
||||||
[RequireComponent(typeof(UILineRenderer))]
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
public class LineRendererOrbit : MonoBehaviour {
|
{
|
||||||
|
[RequireComponent(typeof(UILineRenderer))]
|
||||||
|
public class LineRendererOrbit : MonoBehaviour
|
||||||
UILineRenderer lr;
|
|
||||||
Circle circle;
|
|
||||||
public GameObject OrbitGO;
|
|
||||||
RectTransform orbitGOrt;
|
|
||||||
float orbitTime;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float _xAxis = 3;
|
|
||||||
|
|
||||||
public float xAxis
|
|
||||||
{
|
{
|
||||||
get { return _xAxis; }
|
UILineRenderer lr;
|
||||||
set { _xAxis = value; GenerateOrbit(); }
|
Circle circle;
|
||||||
}
|
public GameObject OrbitGO;
|
||||||
|
RectTransform orbitGOrt;
|
||||||
|
float orbitTime;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float _yAxis = 3;
|
private float _xAxis = 3;
|
||||||
|
|
||||||
public float yAxis
|
public float xAxis
|
||||||
{
|
|
||||||
get { return _yAxis; }
|
|
||||||
set { _yAxis = value; GenerateOrbit(); }
|
|
||||||
}
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private int _steps = 10;
|
|
||||||
|
|
||||||
public int Steps
|
|
||||||
{
|
|
||||||
get { return _steps; }
|
|
||||||
set { _steps = value; GenerateOrbit(); }
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Awake () {
|
|
||||||
lr = GetComponent<UILineRenderer>();
|
|
||||||
orbitGOrt = OrbitGO.GetComponent<RectTransform>();
|
|
||||||
GenerateOrbit();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
orbitTime = orbitTime > _steps ? orbitTime = 0 : orbitTime + Time.deltaTime;
|
|
||||||
orbitGOrt.localPosition = circle.Evaluate(orbitTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GenerateOrbit()
|
|
||||||
{
|
|
||||||
circle = new Circle(xAxis: _xAxis,yAxis: _yAxis, steps: _steps);
|
|
||||||
List<Vector2> Points = new List<Vector2>();
|
|
||||||
for (int i = 0; i < _steps; i++)
|
|
||||||
{
|
{
|
||||||
Points.Add(circle.Evaluate(i));
|
get { return _xAxis; }
|
||||||
|
set { _xAxis = value; GenerateOrbit(); }
|
||||||
}
|
}
|
||||||
Points.Add(circle.Evaluate(0));
|
|
||||||
lr.Points = Points.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnValidate()
|
[SerializeField]
|
||||||
{
|
private float _yAxis = 3;
|
||||||
if (lr != null)
|
|
||||||
|
public float yAxis
|
||||||
{
|
{
|
||||||
|
get { return _yAxis; }
|
||||||
|
set { _yAxis = value; GenerateOrbit(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private int _steps = 10;
|
||||||
|
|
||||||
|
public int Steps
|
||||||
|
{
|
||||||
|
get { return _steps; }
|
||||||
|
set { _steps = value; GenerateOrbit(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
lr = GetComponent<UILineRenderer>();
|
||||||
|
orbitGOrt = OrbitGO.GetComponent<RectTransform>();
|
||||||
GenerateOrbit();
|
GenerateOrbit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
orbitTime = orbitTime > _steps ? orbitTime = 0 : orbitTime + Time.deltaTime;
|
||||||
|
orbitGOrt.localPosition = circle.Evaluate(orbitTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GenerateOrbit()
|
||||||
|
{
|
||||||
|
circle = new Circle(xAxis: _xAxis, yAxis: _yAxis, steps: _steps);
|
||||||
|
List<Vector2> Points = new List<Vector2>();
|
||||||
|
for (int i = 0; i < _steps; i++)
|
||||||
|
{
|
||||||
|
Points.Add(circle.Evaluate(i));
|
||||||
|
}
|
||||||
|
Points.Add(circle.Evaluate(0));
|
||||||
|
lr.Points = Points.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
if (lr != null)
|
||||||
|
{
|
||||||
|
GenerateOrbit();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
|
@ -1,22 +1,25 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class TestAddingPoints : MonoBehaviour {
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
|
{
|
||||||
public UnityEngine.UI.Extensions.UILineRenderer LineRenderer;
|
public class TestAddingPoints : MonoBehaviour
|
||||||
public UnityEngine.UI.Text XValue;
|
|
||||||
public UnityEngine.UI.Text YValue;
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
public void AddNewPoint () {
|
|
||||||
var point = new Vector2() { x = float.Parse(XValue.text), y = float.Parse(YValue.text) };
|
|
||||||
var pointlist = new List<Vector2>(LineRenderer.Points);
|
|
||||||
pointlist.Add(point);
|
|
||||||
LineRenderer.Points = pointlist.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ClearPoints()
|
|
||||||
{
|
{
|
||||||
LineRenderer.Points = new Vector2[0];
|
public UILineRenderer LineRenderer;
|
||||||
|
public Text XValue;
|
||||||
|
public Text YValue;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
public void AddNewPoint()
|
||||||
|
{
|
||||||
|
var point = new Vector2() { x = float.Parse(XValue.text), y = float.Parse(YValue.text) };
|
||||||
|
var pointlist = new List<Vector2>(LineRenderer.Points);
|
||||||
|
pointlist.Add(point);
|
||||||
|
LineRenderer.Points = pointlist.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearPoints()
|
||||||
|
{
|
||||||
|
LineRenderer.Points = new Vector2[0];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -140,8 +140,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: -220, y: 1.5}
|
m_AnchoredPosition: {x: -116, y: -23.5}
|
||||||
m_SizeDelta: {x: 263, y: 52}
|
m_SizeDelta: {x: 361, y: 47}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &23818492
|
--- !u!114 &23818492
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -284,9 +284,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 1754109030}
|
m_Father: {fileID: 1754109030}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: -339.5, y: -40}
|
m_AnchoredPosition: {x: 58, y: 186}
|
||||||
m_SizeDelta: {x: 100, y: 102}
|
m_SizeDelta: {x: 100, y: 102}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &125539413
|
--- !u!1 &125539413
|
||||||
|
@ -735,9 +735,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 1754109030}
|
m_Father: {fileID: 1754109030}
|
||||||
m_RootOrder: 3
|
m_RootOrder: 3
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 1, y: 0}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0}
|
||||||
m_AnchoredPosition: {x: 243, y: -109}
|
m_AnchoredPosition: {x: -165, y: 112}
|
||||||
m_SizeDelta: {x: 100, y: 100}
|
m_SizeDelta: {x: 100, y: 100}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &651515359
|
--- !u!114 &651515359
|
||||||
|
@ -777,12 +777,7 @@ MonoBehaviour:
|
||||||
m_Sprite: {fileID: 0}
|
m_Sprite: {fileID: 0}
|
||||||
m_improveResolution: 0
|
m_improveResolution: 0
|
||||||
m_Resolution: 0
|
m_Resolution: 0
|
||||||
m_UVRect:
|
m_useNativeSize: 0
|
||||||
serializedVersion: 2
|
|
||||||
x: 0
|
|
||||||
y: 0
|
|
||||||
width: 1
|
|
||||||
height: 1
|
|
||||||
m_points: []
|
m_points: []
|
||||||
lineThickness: 2
|
lineThickness: 2
|
||||||
relativeSize: 0
|
relativeSize: 0
|
||||||
|
@ -929,6 +924,7 @@ MonoBehaviour:
|
||||||
m_Sprite: {fileID: 0}
|
m_Sprite: {fileID: 0}
|
||||||
m_improveResolution: 0
|
m_improveResolution: 0
|
||||||
m_Resolution: 0
|
m_Resolution: 0
|
||||||
|
m_useNativeSize: 0
|
||||||
m_fillPercent: 100
|
m_fillPercent: 100
|
||||||
FixedToSegments: 0
|
FixedToSegments: 0
|
||||||
m_fill: 1
|
m_fill: 1
|
||||||
|
@ -974,7 +970,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 314, y: -148}
|
m_AnchoredPosition: {x: 332, y: -121}
|
||||||
m_SizeDelta: {x: 160, y: 30}
|
m_SizeDelta: {x: 160, y: 30}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &772182605
|
--- !u!114 &772182605
|
||||||
|
@ -1083,7 +1079,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 35.5, y: 244}
|
m_AnchoredPosition: {x: 184.5, y: 197}
|
||||||
m_SizeDelta: {x: 311, y: 30}
|
m_SizeDelta: {x: 311, y: 30}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &977566256
|
--- !u!114 &977566256
|
||||||
|
@ -1157,7 +1153,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: -120, y: 40}
|
m_AnchoredPosition: {x: 29, y: 25.5}
|
||||||
m_SizeDelta: {x: 311, y: 189}
|
m_SizeDelta: {x: 311, y: 189}
|
||||||
m_Pivot: {x: 0, y: 0}
|
m_Pivot: {x: 0, y: 0}
|
||||||
--- !u!114 &1025621201
|
--- !u!114 &1025621201
|
||||||
|
@ -1182,12 +1178,7 @@ MonoBehaviour:
|
||||||
m_Sprite: {fileID: 0}
|
m_Sprite: {fileID: 0}
|
||||||
m_improveResolution: 0
|
m_improveResolution: 0
|
||||||
m_Resolution: 0
|
m_Resolution: 0
|
||||||
m_UVRect:
|
m_useNativeSize: 0
|
||||||
serializedVersion: 2
|
|
||||||
x: 0
|
|
||||||
y: 0
|
|
||||||
width: 1
|
|
||||||
height: 1
|
|
||||||
m_points:
|
m_points:
|
||||||
- {x: 0, y: 0}
|
- {x: 0, y: 0}
|
||||||
- {x: 1, y: 0}
|
- {x: 1, y: 0}
|
||||||
|
@ -1239,7 +1230,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 309, y: -193}
|
m_AnchoredPosition: {x: 320, y: -169}
|
||||||
m_SizeDelta: {x: 358, y: 44}
|
m_SizeDelta: {x: 358, y: 44}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1032145591
|
--- !u!114 &1032145591
|
||||||
|
@ -1984,7 +1975,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: -178, y: 114.5}
|
m_AnchoredPosition: {x: -124, y: 81}
|
||||||
m_SizeDelta: {x: 154, y: 162}
|
m_SizeDelta: {x: 154, y: 162}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1545772328
|
--- !u!114 &1545772328
|
||||||
|
@ -2253,9 +2244,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 1754109030}
|
m_Father: {fileID: 1754109030}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 1, y: 1}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: -358, y: -224}
|
||||||
m_SizeDelta: {x: 100, y: 100}
|
m_SizeDelta: {x: 100, y: 100}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1625078207
|
--- !u!114 &1625078207
|
||||||
|
@ -2843,17 +2834,12 @@ MonoBehaviour:
|
||||||
m_Sprite: {fileID: 0}
|
m_Sprite: {fileID: 0}
|
||||||
m_improveResolution: 0
|
m_improveResolution: 0
|
||||||
m_Resolution: 0
|
m_Resolution: 0
|
||||||
m_UVRect:
|
m_useNativeSize: 0
|
||||||
serializedVersion: 2
|
|
||||||
x: 0
|
|
||||||
y: 0
|
|
||||||
width: 1
|
|
||||||
height: 1
|
|
||||||
m_points:
|
m_points:
|
||||||
- {x: -339, y: -39.5}
|
- {x: -300, y: -37.5}
|
||||||
- {x: -266, y: -180.5}
|
- {x: -227, y: -178.5}
|
||||||
- {x: -127, y: -67.5}
|
- {x: -88, y: -65.5}
|
||||||
- {x: -25, y: -187.5}
|
- {x: 32, y: -158.5}
|
||||||
lineThickness: 7.41
|
lineThickness: 7.41
|
||||||
relativeSize: 0
|
relativeSize: 0
|
||||||
lineList: 0
|
lineList: 0
|
||||||
|
|
|
@ -5,226 +5,222 @@
|
||||||
/// Please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RJ8D9FRFQF9VS
|
/// Please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RJ8D9FRFQF9VS
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
||||||
using UnityEngine;
|
namespace UnityEngine.UI.Extensions.Examples
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine.UI.Extensions;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public class ScrollingCalendar : MonoBehaviour
|
|
||||||
|
|
||||||
{
|
{
|
||||||
public RectTransform monthsScrollingPanel;
|
public class ScrollingCalendar : MonoBehaviour
|
||||||
public RectTransform yearsScrollingPanel;
|
|
||||||
public RectTransform daysScrollingPanel;
|
|
||||||
|
|
||||||
public GameObject yearsButtonPrefab;
|
|
||||||
public GameObject monthsButtonPrefab;
|
|
||||||
public GameObject daysButtonPrefab;
|
|
||||||
|
|
||||||
private GameObject[] monthsButtons;
|
|
||||||
private GameObject[] yearsButtons;
|
|
||||||
private GameObject[] daysButtons;
|
|
||||||
|
|
||||||
public RectTransform monthCenter;
|
|
||||||
public RectTransform yearsCenter;
|
|
||||||
public RectTransform daysCenter;
|
|
||||||
|
|
||||||
UIVerticalScroller yearsVerticalScroller;
|
|
||||||
UIVerticalScroller monthsVerticalScroller;
|
|
||||||
UIVerticalScroller daysVerticalScroller;
|
|
||||||
|
|
||||||
public InputField inputFieldDays;
|
|
||||||
public InputField inputFieldMonths;
|
|
||||||
public InputField inputFieldYears;
|
|
||||||
|
|
||||||
public Text dateText;
|
|
||||||
|
|
||||||
private int daysSet;
|
|
||||||
private int monthsSet;
|
|
||||||
private int yearsSet;
|
|
||||||
|
|
||||||
private void InitializeYears()
|
|
||||||
{
|
|
||||||
int currentYear = int.Parse(System.DateTime.Now.ToString("yyyy"));
|
|
||||||
|
|
||||||
int[] arrayYears = new int[currentYear+1 - 1900];
|
|
||||||
|
|
||||||
yearsButtons = new GameObject[arrayYears.Length];
|
|
||||||
|
|
||||||
for (int i = 0; i < arrayYears.Length; i++)
|
|
||||||
{
|
|
||||||
arrayYears[i] = 1900 + i;
|
|
||||||
|
|
||||||
GameObject clone = (GameObject)Instantiate(yearsButtonPrefab, new Vector3(0, i*80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
|
||||||
clone.transform.SetParent(yearsScrollingPanel,false);
|
|
||||||
clone.transform.localScale = new Vector3(1, 1, 1);
|
|
||||||
clone.GetComponentInChildren<Text>().text = "" + arrayYears[i];
|
|
||||||
clone.name = "Year_" + arrayYears[i];
|
|
||||||
clone.AddComponent<CanvasGroup>();
|
|
||||||
yearsButtons[i] = clone;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Initialize Months
|
|
||||||
private void InitializeMonths()
|
|
||||||
{
|
|
||||||
int[] months = new int[12];
|
|
||||||
|
|
||||||
monthsButtons = new GameObject[months.Length];
|
|
||||||
for (int i = 0; i < months.Length; i++)
|
|
||||||
{
|
|
||||||
string month = "";
|
|
||||||
months[i] = i;
|
|
||||||
|
|
||||||
GameObject clone = (GameObject)Instantiate(monthsButtonPrefab, new Vector3(0, i * 80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
|
||||||
clone.transform.SetParent(monthsScrollingPanel,false);
|
|
||||||
clone.transform.localScale = new Vector3(1, 1, 1);
|
|
||||||
|
|
||||||
switch(i)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
month = "Jan";
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
month = "Feb";
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
month = "Mar";
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
month = "Apr";
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
month = "May";
|
|
||||||
break;
|
|
||||||
case 5:
|
|
||||||
month = "Jun";
|
|
||||||
break;
|
|
||||||
case 6:
|
|
||||||
month = "Jul";
|
|
||||||
break;
|
|
||||||
case 7:
|
|
||||||
month = "Aug";
|
|
||||||
break;
|
|
||||||
case 8:
|
|
||||||
month = "Sep";
|
|
||||||
break;
|
|
||||||
case 9:
|
|
||||||
month = "Oct";
|
|
||||||
break;
|
|
||||||
case 10:
|
|
||||||
month = "Nov";
|
|
||||||
break;
|
|
||||||
case 11:
|
|
||||||
month = "Dec";
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
clone.GetComponentInChildren<Text>().text = month;
|
|
||||||
clone.name = "Month_" + months[i];
|
|
||||||
clone.AddComponent<CanvasGroup>();
|
|
||||||
monthsButtons[i] = clone;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void InitializeDays()
|
|
||||||
{
|
|
||||||
int[] days = new int[31];
|
|
||||||
daysButtons = new GameObject[days.Length];
|
|
||||||
|
|
||||||
for (var i = 0; i < days.Length; i++)
|
|
||||||
{
|
|
||||||
days[i] = i+1;
|
|
||||||
GameObject clone = (GameObject)Instantiate(daysButtonPrefab, new Vector3(0, i * 80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
|
||||||
clone.transform.SetParent(daysScrollingPanel,false);
|
|
||||||
clone.transform.localScale = new Vector3(1, 1, 1);
|
|
||||||
clone.GetComponentInChildren<Text>().text = "" + days[i];
|
|
||||||
clone.name = "Day_" + days[i];
|
|
||||||
clone.AddComponent<CanvasGroup>();
|
|
||||||
daysButtons[i] = clone;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
public void Awake()
|
|
||||||
{
|
{
|
||||||
InitializeYears();
|
public RectTransform monthsScrollingPanel;
|
||||||
InitializeMonths();
|
public RectTransform yearsScrollingPanel;
|
||||||
InitializeDays();
|
public RectTransform daysScrollingPanel;
|
||||||
|
|
||||||
//Yes Unity complains about this but it doesn't matter in this case.
|
public GameObject yearsButtonPrefab;
|
||||||
monthsVerticalScroller = new UIVerticalScroller(monthsScrollingPanel, monthsButtons, monthCenter);
|
public GameObject monthsButtonPrefab;
|
||||||
yearsVerticalScroller = new UIVerticalScroller (yearsScrollingPanel, yearsButtons, yearsCenter);
|
public GameObject daysButtonPrefab;
|
||||||
daysVerticalScroller = new UIVerticalScroller (daysScrollingPanel, daysButtons, daysCenter);
|
|
||||||
|
|
||||||
monthsVerticalScroller.Start();
|
private GameObject[] monthsButtons;
|
||||||
yearsVerticalScroller.Start();
|
private GameObject[] yearsButtons;
|
||||||
daysVerticalScroller.Start();
|
private GameObject[] daysButtons;
|
||||||
}
|
|
||||||
|
|
||||||
public void SetDate()
|
public RectTransform monthCenter;
|
||||||
{
|
public RectTransform yearsCenter;
|
||||||
daysSet = int.Parse(inputFieldDays.text) - 1;
|
public RectTransform daysCenter;
|
||||||
monthsSet = int.Parse(inputFieldMonths.text) - 1;
|
|
||||||
yearsSet = int.Parse(inputFieldYears.text) - 1900;
|
|
||||||
|
|
||||||
daysVerticalScroller.SnapToElement(daysSet);
|
UIVerticalScroller yearsVerticalScroller;
|
||||||
monthsVerticalScroller.SnapToElement(monthsSet);
|
UIVerticalScroller monthsVerticalScroller;
|
||||||
yearsVerticalScroller.SnapToElement(yearsSet);
|
UIVerticalScroller daysVerticalScroller;
|
||||||
}
|
|
||||||
|
|
||||||
void Update ()
|
public InputField inputFieldDays;
|
||||||
{
|
public InputField inputFieldMonths;
|
||||||
monthsVerticalScroller.Update();
|
public InputField inputFieldYears;
|
||||||
yearsVerticalScroller.Update();
|
|
||||||
daysVerticalScroller.Update();
|
|
||||||
|
|
||||||
string dayString = daysVerticalScroller.GetResults();
|
public Text dateText;
|
||||||
string monthString = monthsVerticalScroller.GetResults();
|
|
||||||
string yearsString = yearsVerticalScroller.GetResults();
|
|
||||||
|
|
||||||
if (dayString.EndsWith("1") && dayString != "11")
|
private int daysSet;
|
||||||
dayString = dayString + "st";
|
private int monthsSet;
|
||||||
else if (dayString.EndsWith("2") && dayString != "12")
|
private int yearsSet;
|
||||||
dayString = dayString + "nd";
|
|
||||||
else if (dayString.EndsWith("3") && dayString != "13")
|
|
||||||
dayString = dayString + "rd";
|
|
||||||
else
|
|
||||||
dayString = dayString + "th";
|
|
||||||
|
|
||||||
dateText.text = monthString + " " + dayString + " " + yearsString;
|
private void InitializeYears()
|
||||||
}
|
{
|
||||||
|
int currentYear = int.Parse(System.DateTime.Now.ToString("yyyy"));
|
||||||
|
|
||||||
public void DaysScrollUp()
|
int[] arrayYears = new int[currentYear + 1 - 1900];
|
||||||
{
|
|
||||||
daysVerticalScroller.ScrollUp();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DaysScrollDown()
|
yearsButtons = new GameObject[arrayYears.Length];
|
||||||
{
|
|
||||||
daysVerticalScroller.ScrollDown();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MonthsScrollUp()
|
for (int i = 0; i < arrayYears.Length; i++)
|
||||||
{
|
{
|
||||||
monthsVerticalScroller.ScrollUp();
|
arrayYears[i] = 1900 + i;
|
||||||
}
|
|
||||||
|
|
||||||
public void MonthsScrollDown()
|
GameObject clone = (GameObject)Instantiate(yearsButtonPrefab, new Vector3(0, i * 80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
||||||
{
|
clone.transform.SetParent(yearsScrollingPanel, false);
|
||||||
monthsVerticalScroller.ScrollDown();
|
clone.transform.localScale = new Vector3(1, 1, 1);
|
||||||
}
|
clone.GetComponentInChildren<Text>().text = "" + arrayYears[i];
|
||||||
|
clone.name = "Year_" + arrayYears[i];
|
||||||
|
clone.AddComponent<CanvasGroup>();
|
||||||
|
yearsButtons[i] = clone;
|
||||||
|
|
||||||
public void YearsScrollUp()
|
}
|
||||||
{
|
|
||||||
yearsVerticalScroller.ScrollUp();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void YearsScrollDown()
|
}
|
||||||
{
|
|
||||||
yearsVerticalScroller.ScrollDown();
|
//Initialize Months
|
||||||
|
private void InitializeMonths()
|
||||||
|
{
|
||||||
|
int[] months = new int[12];
|
||||||
|
|
||||||
|
monthsButtons = new GameObject[months.Length];
|
||||||
|
for (int i = 0; i < months.Length; i++)
|
||||||
|
{
|
||||||
|
string month = "";
|
||||||
|
months[i] = i;
|
||||||
|
|
||||||
|
GameObject clone = (GameObject)Instantiate(monthsButtonPrefab, new Vector3(0, i * 80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
||||||
|
clone.transform.SetParent(monthsScrollingPanel, false);
|
||||||
|
clone.transform.localScale = new Vector3(1, 1, 1);
|
||||||
|
|
||||||
|
switch (i)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
month = "Jan";
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
month = "Feb";
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
month = "Mar";
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
month = "Apr";
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
month = "May";
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
month = "Jun";
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
month = "Jul";
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
month = "Aug";
|
||||||
|
break;
|
||||||
|
case 8:
|
||||||
|
month = "Sep";
|
||||||
|
break;
|
||||||
|
case 9:
|
||||||
|
month = "Oct";
|
||||||
|
break;
|
||||||
|
case 10:
|
||||||
|
month = "Nov";
|
||||||
|
break;
|
||||||
|
case 11:
|
||||||
|
month = "Dec";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
clone.GetComponentInChildren<Text>().text = month;
|
||||||
|
clone.name = "Month_" + months[i];
|
||||||
|
clone.AddComponent<CanvasGroup>();
|
||||||
|
monthsButtons[i] = clone;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializeDays()
|
||||||
|
{
|
||||||
|
int[] days = new int[31];
|
||||||
|
daysButtons = new GameObject[days.Length];
|
||||||
|
|
||||||
|
for (var i = 0; i < days.Length; i++)
|
||||||
|
{
|
||||||
|
days[i] = i + 1;
|
||||||
|
GameObject clone = (GameObject)Instantiate(daysButtonPrefab, new Vector3(0, i * 80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
||||||
|
clone.transform.SetParent(daysScrollingPanel, false);
|
||||||
|
clone.transform.localScale = new Vector3(1, 1, 1);
|
||||||
|
clone.GetComponentInChildren<Text>().text = "" + days[i];
|
||||||
|
clone.name = "Day_" + days[i];
|
||||||
|
clone.AddComponent<CanvasGroup>();
|
||||||
|
daysButtons[i] = clone;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
public void Awake()
|
||||||
|
{
|
||||||
|
InitializeYears();
|
||||||
|
InitializeMonths();
|
||||||
|
InitializeDays();
|
||||||
|
|
||||||
|
//Yes Unity complains about this but it doesn't matter in this case.
|
||||||
|
monthsVerticalScroller = new UIVerticalScroller(monthsScrollingPanel, monthsButtons, monthCenter);
|
||||||
|
yearsVerticalScroller = new UIVerticalScroller(yearsScrollingPanel, yearsButtons, yearsCenter);
|
||||||
|
daysVerticalScroller = new UIVerticalScroller(daysScrollingPanel, daysButtons, daysCenter);
|
||||||
|
|
||||||
|
monthsVerticalScroller.Start();
|
||||||
|
yearsVerticalScroller.Start();
|
||||||
|
daysVerticalScroller.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetDate()
|
||||||
|
{
|
||||||
|
daysSet = int.Parse(inputFieldDays.text) - 1;
|
||||||
|
monthsSet = int.Parse(inputFieldMonths.text) - 1;
|
||||||
|
yearsSet = int.Parse(inputFieldYears.text) - 1900;
|
||||||
|
|
||||||
|
daysVerticalScroller.SnapToElement(daysSet);
|
||||||
|
monthsVerticalScroller.SnapToElement(monthsSet);
|
||||||
|
yearsVerticalScroller.SnapToElement(yearsSet);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
monthsVerticalScroller.Update();
|
||||||
|
yearsVerticalScroller.Update();
|
||||||
|
daysVerticalScroller.Update();
|
||||||
|
|
||||||
|
string dayString = daysVerticalScroller.GetResults();
|
||||||
|
string monthString = monthsVerticalScroller.GetResults();
|
||||||
|
string yearsString = yearsVerticalScroller.GetResults();
|
||||||
|
|
||||||
|
if (dayString.EndsWith("1") && dayString != "11")
|
||||||
|
dayString = dayString + "st";
|
||||||
|
else if (dayString.EndsWith("2") && dayString != "12")
|
||||||
|
dayString = dayString + "nd";
|
||||||
|
else if (dayString.EndsWith("3") && dayString != "13")
|
||||||
|
dayString = dayString + "rd";
|
||||||
|
else
|
||||||
|
dayString = dayString + "th";
|
||||||
|
|
||||||
|
dateText.text = monthString + " " + dayString + " " + yearsString;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DaysScrollUp()
|
||||||
|
{
|
||||||
|
daysVerticalScroller.ScrollUp();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DaysScrollDown()
|
||||||
|
{
|
||||||
|
daysVerticalScroller.ScrollDown();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MonthsScrollUp()
|
||||||
|
{
|
||||||
|
monthsVerticalScroller.ScrollUp();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MonthsScrollDown()
|
||||||
|
{
|
||||||
|
monthsVerticalScroller.ScrollDown();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void YearsScrollUp()
|
||||||
|
{
|
||||||
|
yearsVerticalScroller.ScrollUp();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void YearsScrollDown()
|
||||||
|
{
|
||||||
|
yearsVerticalScroller.ScrollDown();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -3,12 +3,10 @@
|
||||||
/// Updated Credit BenZed
|
/// Updated Credit BenZed
|
||||||
/// Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
|
/// Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
|
||||||
|
|
||||||
|
|
||||||
namespace UnityEngine.UI.Extensions
|
namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
public class ExampleSelectable : MonoBehaviour, IBoxSelectable
|
public class ExampleSelectable : MonoBehaviour, IBoxSelectable
|
||||||
{
|
{
|
||||||
|
|
||||||
#region Implemented members of IBoxSelectable
|
#region Implemented members of IBoxSelectable
|
||||||
bool _selected = false;
|
bool _selected = false;
|
||||||
public bool selected
|
public bool selected
|
|
@ -0,0 +1,208 @@
|
||||||
|
/// Credit setchi (https://github.com/setchi)
|
||||||
|
/// Sourced from - https://github.com/setchi/FancyScrollView
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions
|
||||||
|
{
|
||||||
|
public class FancyScrollView<TData, TContext> : MonoBehaviour where TContext : class
|
||||||
|
{
|
||||||
|
[SerializeField, Range(float.Epsilon, 1f)]
|
||||||
|
float cellInterval;
|
||||||
|
[SerializeField, Range(0f, 1f)]
|
||||||
|
float cellOffset;
|
||||||
|
[SerializeField]
|
||||||
|
bool loop;
|
||||||
|
[SerializeField]
|
||||||
|
GameObject cellBase;
|
||||||
|
|
||||||
|
float currentPosition;
|
||||||
|
readonly List<FancyScrollViewCell<TData, TContext>> cells =
|
||||||
|
new List<FancyScrollViewCell<TData, TContext>>();
|
||||||
|
|
||||||
|
protected TContext context;
|
||||||
|
protected List<TData> cellData = new List<TData>();
|
||||||
|
|
||||||
|
protected void Awake()
|
||||||
|
{
|
||||||
|
cellBase.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// コンテキストを設定します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="context"></param>
|
||||||
|
protected void SetContext(TContext context)
|
||||||
|
{
|
||||||
|
this.context = context;
|
||||||
|
|
||||||
|
for (int i = 0; i < cells.Count; i++)
|
||||||
|
{
|
||||||
|
cells[i].SetContext(context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// セルを生成して返します
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
FancyScrollViewCell<TData, TContext> CreateCell()
|
||||||
|
{
|
||||||
|
var cellObject = Instantiate(cellBase);
|
||||||
|
cellObject.SetActive(true);
|
||||||
|
var cell = cellObject.GetComponent<FancyScrollViewCell<TData, TContext>>();
|
||||||
|
|
||||||
|
var cellRectTransform = cell.transform as RectTransform;
|
||||||
|
|
||||||
|
// 親要素の付け替えをおこなうとスケールやサイズが失われるため、変数に保持しておく
|
||||||
|
var scale = cell.transform.localScale;
|
||||||
|
var sizeDelta = Vector2.zero;
|
||||||
|
var offsetMin = Vector2.zero;
|
||||||
|
var offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
if (cellRectTransform)
|
||||||
|
{
|
||||||
|
sizeDelta = cellRectTransform.sizeDelta;
|
||||||
|
offsetMin = cellRectTransform.offsetMin;
|
||||||
|
offsetMax = cellRectTransform.offsetMax;
|
||||||
|
}
|
||||||
|
|
||||||
|
cell.transform.SetParent(cellBase.transform.parent);
|
||||||
|
|
||||||
|
cell.transform.localScale = scale;
|
||||||
|
if (cellRectTransform)
|
||||||
|
{
|
||||||
|
cellRectTransform.sizeDelta = sizeDelta;
|
||||||
|
cellRectTransform.offsetMin = offsetMin;
|
||||||
|
cellRectTransform.offsetMax = offsetMax;
|
||||||
|
}
|
||||||
|
|
||||||
|
cell.SetContext(context);
|
||||||
|
cell.SetVisible(false);
|
||||||
|
|
||||||
|
return cell;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
float prevCellInterval, prevCellOffset;
|
||||||
|
bool prevLoop;
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
if (prevLoop != loop ||
|
||||||
|
prevCellOffset != cellOffset ||
|
||||||
|
prevCellInterval != cellInterval)
|
||||||
|
{
|
||||||
|
UpdatePosition(currentPosition);
|
||||||
|
|
||||||
|
prevLoop = loop;
|
||||||
|
prevCellOffset = cellOffset;
|
||||||
|
prevCellInterval = cellInterval;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// セルの内容を更新します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="cell"></param>
|
||||||
|
/// <param name="dataIndex"></param>
|
||||||
|
void UpdateCellForIndex(FancyScrollViewCell<TData, TContext> cell, int dataIndex)
|
||||||
|
{
|
||||||
|
if (loop)
|
||||||
|
{
|
||||||
|
dataIndex = GetLoopIndex(dataIndex, cellData.Count);
|
||||||
|
}
|
||||||
|
else if (dataIndex < 0 || dataIndex > cellData.Count - 1)
|
||||||
|
{
|
||||||
|
// セルに対応するデータが存在しなければセルを表示しない
|
||||||
|
cell.SetVisible(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
cell.SetVisible(true);
|
||||||
|
cell.DataIndex = dataIndex;
|
||||||
|
cell.UpdateContent(cellData[dataIndex]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 円環構造の index を取得します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="index"></param>
|
||||||
|
/// <param name="length"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
int GetLoopIndex(int index, int length)
|
||||||
|
{
|
||||||
|
if (index < 0)
|
||||||
|
{
|
||||||
|
index = (length - 1) + (index + 1) % length;
|
||||||
|
}
|
||||||
|
else if (index > length - 1)
|
||||||
|
{
|
||||||
|
index = index % length;
|
||||||
|
}
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 表示内容を更新します
|
||||||
|
/// </summary>
|
||||||
|
protected void UpdateContents()
|
||||||
|
{
|
||||||
|
UpdatePosition(currentPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// スクロール位置を更新します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position"></param>
|
||||||
|
protected void UpdatePosition(float position)
|
||||||
|
{
|
||||||
|
currentPosition = position;
|
||||||
|
|
||||||
|
var visibleMinPosition = position - (cellOffset / cellInterval);
|
||||||
|
var firstCellPosition = (Mathf.Ceil(visibleMinPosition) - visibleMinPosition) * cellInterval;
|
||||||
|
var dataStartIndex = Mathf.CeilToInt(visibleMinPosition);
|
||||||
|
var count = 0;
|
||||||
|
var cellIndex = 0;
|
||||||
|
|
||||||
|
for (float pos = firstCellPosition; pos <= 1f; pos += cellInterval, count++)
|
||||||
|
{
|
||||||
|
if (count >= cells.Count)
|
||||||
|
{
|
||||||
|
cells.Add(CreateCell());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
count = 0;
|
||||||
|
|
||||||
|
for (float pos = firstCellPosition; pos <= 1f; count++, pos += cellInterval)
|
||||||
|
{
|
||||||
|
var dataIndex = dataStartIndex + count;
|
||||||
|
cellIndex = GetLoopIndex(dataIndex, cells.Count);
|
||||||
|
if (cells[cellIndex].gameObject.activeSelf)
|
||||||
|
{
|
||||||
|
cells[cellIndex].UpdatePosition(pos);
|
||||||
|
}
|
||||||
|
UpdateCellForIndex(cells[cellIndex], dataIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
cellIndex = GetLoopIndex(dataStartIndex + count, cells.Count);
|
||||||
|
|
||||||
|
for (; count < cells.Count; count++, cellIndex = GetLoopIndex(dataStartIndex + count, cells.Count))
|
||||||
|
{
|
||||||
|
cells[cellIndex].SetVisible(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class FancyScrollViewNullContext
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FancyScrollView<TData> : FancyScrollView<TData, FancyScrollViewNullContext>
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 51a6dd27af9048f45a7fc0019884d41e
|
||||||
|
timeCreated: 1501610618
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,52 @@
|
||||||
|
/// Credit setchi (https://github.com/setchi)
|
||||||
|
/// Sourced from - https://github.com/setchi/FancyScrollView
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions
|
||||||
|
{
|
||||||
|
|
||||||
|
public class FancyScrollViewCell<TData, TContext> : MonoBehaviour where TContext : class
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// コンテキストを設定します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="context"></param>
|
||||||
|
public virtual void SetContext(TContext context)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// セルの内容を更新します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="itemData"></param>
|
||||||
|
public virtual void UpdateContent(TData itemData)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// セルの位置を更新します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position"></param>
|
||||||
|
public virtual void UpdatePosition(float position)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// セルの表示/非表示を設定します
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="visible"></param>
|
||||||
|
public virtual void SetVisible(bool visible)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(visible);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// このセルで表示しているデータのインデックス
|
||||||
|
/// </summary>
|
||||||
|
public int DataIndex { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FancyScrollViewCell<TData> : FancyScrollViewCell<TData, FancyScrollViewNullContext>
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 73c54b1a82a56fb4f906ab8c75f7a030
|
||||||
|
timeCreated: 1501610618
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -193,6 +193,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
_scrollStartPosition = _screensContainer.localPosition.x;
|
_scrollStartPosition = _screensContainer.localPosition.x;
|
||||||
_scroll_rect.horizontalNormalizedPosition = (float)(_currentPage) / (_screens - 1);
|
_scroll_rect.horizontalNormalizedPosition = (float)(_currentPage) / (_screens - 1);
|
||||||
|
OnCurrentScreenChange(_currentPage);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -0,0 +1,312 @@
|
||||||
|
/// Credit setchi (https://github.com/setchi)
|
||||||
|
/// Sourced from - https://github.com/setchi/FancyScrollView
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions
|
||||||
|
{
|
||||||
|
|
||||||
|
public class ScrollPositionController : UIBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||||
|
{
|
||||||
|
#region Sub-Classes
|
||||||
|
[System.Serializable]
|
||||||
|
public class UpdatePositionEvent : UnityEvent<float> { }
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
struct Snap
|
||||||
|
{
|
||||||
|
public bool Enable;
|
||||||
|
public float VelocityThreshold;
|
||||||
|
public float Duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
enum ScrollDirection
|
||||||
|
{
|
||||||
|
Vertical,
|
||||||
|
Horizontal,
|
||||||
|
}
|
||||||
|
|
||||||
|
enum MovementType
|
||||||
|
{
|
||||||
|
Unrestricted = ScrollRect.MovementType.Unrestricted,
|
||||||
|
Elastic = ScrollRect.MovementType.Elastic,
|
||||||
|
Clamped = ScrollRect.MovementType.Clamped
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
RectTransform viewport;
|
||||||
|
[SerializeField]
|
||||||
|
ScrollDirection directionOfRecognize = ScrollDirection.Vertical;
|
||||||
|
[SerializeField]
|
||||||
|
MovementType movementType = MovementType.Elastic;
|
||||||
|
[SerializeField]
|
||||||
|
float elasticity = 0.1f;
|
||||||
|
[SerializeField]
|
||||||
|
float scrollSensitivity = 1f;
|
||||||
|
[SerializeField]
|
||||||
|
bool inertia = true;
|
||||||
|
[SerializeField, Tooltip("Only used when inertia is enabled")]
|
||||||
|
float decelerationRate = 0.03f;
|
||||||
|
[SerializeField, Tooltip("Only used when inertia is enabled")]
|
||||||
|
Snap snap = new Snap { Enable = true, VelocityThreshold = 0.5f, Duration = 0.3f };
|
||||||
|
[SerializeField]
|
||||||
|
int dataCount;
|
||||||
|
|
||||||
|
#region Events
|
||||||
|
[Tooltip("Event that fires when the position of an item changes")]
|
||||||
|
public UpdatePositionEvent OnUpdatePosition;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
Vector2 pointerStartLocalPosition;
|
||||||
|
float dragStartScrollPosition;
|
||||||
|
float currentScrollPosition;
|
||||||
|
bool dragging;
|
||||||
|
|
||||||
|
void IBeginDragHandler.OnBeginDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (eventData.button != PointerEventData.InputButton.Left)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pointerStartLocalPosition = Vector2.zero;
|
||||||
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||||
|
viewport,
|
||||||
|
eventData.position,
|
||||||
|
eventData.pressEventCamera,
|
||||||
|
out pointerStartLocalPosition);
|
||||||
|
|
||||||
|
dragStartScrollPosition = currentScrollPosition;
|
||||||
|
dragging = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void IDragHandler.OnDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (eventData.button != PointerEventData.InputButton.Left)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!dragging)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 localCursor;
|
||||||
|
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||||
|
viewport,
|
||||||
|
eventData.position,
|
||||||
|
eventData.pressEventCamera,
|
||||||
|
out localCursor))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var pointerDelta = localCursor - pointerStartLocalPosition;
|
||||||
|
var position = (directionOfRecognize == ScrollDirection.Horizontal ? -pointerDelta.x : pointerDelta.y)
|
||||||
|
/ GetViewportSize()
|
||||||
|
* scrollSensitivity
|
||||||
|
+ dragStartScrollPosition;
|
||||||
|
|
||||||
|
var offset = CalculateOffset(position);
|
||||||
|
position += offset;
|
||||||
|
|
||||||
|
if (movementType == MovementType.Elastic)
|
||||||
|
{
|
||||||
|
if (offset != 0)
|
||||||
|
{
|
||||||
|
position -= RubberDelta(offset, scrollSensitivity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
UpdatePosition(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
void IEndDragHandler.OnEndDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (eventData.button != PointerEventData.InputButton.Left)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
dragging = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
float GetViewportSize()
|
||||||
|
{
|
||||||
|
return directionOfRecognize == ScrollDirection.Horizontal
|
||||||
|
? viewport.rect.size.x
|
||||||
|
: viewport.rect.size.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
float CalculateOffset(float position)
|
||||||
|
{
|
||||||
|
if (movementType == MovementType.Unrestricted)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (position < 0)
|
||||||
|
{
|
||||||
|
return -position;
|
||||||
|
}
|
||||||
|
if (position > dataCount - 1)
|
||||||
|
{
|
||||||
|
return (dataCount - 1) - position;
|
||||||
|
}
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdatePosition(float position)
|
||||||
|
{
|
||||||
|
currentScrollPosition = position;
|
||||||
|
|
||||||
|
if (OnUpdatePosition != null)
|
||||||
|
{
|
||||||
|
OnUpdatePosition.Invoke(currentScrollPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float RubberDelta(float overStretching, float viewSize)
|
||||||
|
{
|
||||||
|
return (1 - (1 / ((Mathf.Abs(overStretching) * 0.55f / viewSize) + 1))) * viewSize * Mathf.Sign(overStretching);
|
||||||
|
}
|
||||||
|
|
||||||
|
//public void OnUpdatePosition(Action<float> onUpdatePosition)
|
||||||
|
//{
|
||||||
|
// this.onUpdatePosition = onUpdatePosition;
|
||||||
|
//}
|
||||||
|
|
||||||
|
public void SetDataCount(int dataCont)
|
||||||
|
{
|
||||||
|
this.dataCount = dataCont;
|
||||||
|
}
|
||||||
|
|
||||||
|
float velocity;
|
||||||
|
float prevScrollPosition;
|
||||||
|
|
||||||
|
bool autoScrolling;
|
||||||
|
float autoScrollDuration;
|
||||||
|
float autoScrollStartTime;
|
||||||
|
float autoScrollPosition;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
var deltaTime = Time.unscaledDeltaTime;
|
||||||
|
var offset = CalculateOffset(currentScrollPosition);
|
||||||
|
|
||||||
|
if (autoScrolling)
|
||||||
|
{
|
||||||
|
var alpha = Mathf.Clamp01((Time.unscaledTime - autoScrollStartTime) / Mathf.Max(autoScrollDuration, float.Epsilon));
|
||||||
|
var position = Mathf.Lerp(dragStartScrollPosition, autoScrollPosition, EaseInOutCubic(0, 1, alpha));
|
||||||
|
UpdatePosition(position);
|
||||||
|
|
||||||
|
if (Mathf.Approximately(alpha, 1f))
|
||||||
|
{
|
||||||
|
autoScrolling = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (!dragging && (offset != 0 || velocity != 0))
|
||||||
|
{
|
||||||
|
var position = currentScrollPosition;
|
||||||
|
// Apply spring physics if movement is elastic and content has an offset from the view.
|
||||||
|
if (movementType == MovementType.Elastic && offset != 0)
|
||||||
|
{
|
||||||
|
var speed = velocity;
|
||||||
|
position = Mathf.SmoothDamp(currentScrollPosition, currentScrollPosition + offset, ref speed, elasticity, Mathf.Infinity, deltaTime);
|
||||||
|
velocity = speed;
|
||||||
|
}
|
||||||
|
// Else move content according to velocity with deceleration applied.
|
||||||
|
else if (inertia)
|
||||||
|
{
|
||||||
|
velocity *= Mathf.Pow(decelerationRate, deltaTime);
|
||||||
|
if (Mathf.Abs(velocity) < 0.001f)
|
||||||
|
velocity = 0;
|
||||||
|
position += velocity * deltaTime;
|
||||||
|
|
||||||
|
if (snap.Enable && Mathf.Abs(velocity) < snap.VelocityThreshold)
|
||||||
|
{
|
||||||
|
ScrollTo(Mathf.RoundToInt(currentScrollPosition), snap.Duration);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// If we have neither elaticity or friction, there shouldn't be any velocity.
|
||||||
|
else
|
||||||
|
{
|
||||||
|
velocity = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (velocity != 0)
|
||||||
|
{
|
||||||
|
if (movementType == MovementType.Clamped)
|
||||||
|
{
|
||||||
|
offset = CalculateOffset(position);
|
||||||
|
position += offset;
|
||||||
|
}
|
||||||
|
UpdatePosition(position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!autoScrolling && dragging && inertia)
|
||||||
|
{
|
||||||
|
var newVelocity = (currentScrollPosition - prevScrollPosition) / deltaTime;
|
||||||
|
velocity = Mathf.Lerp(velocity, newVelocity, deltaTime * 10f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentScrollPosition != prevScrollPosition)
|
||||||
|
{
|
||||||
|
prevScrollPosition = currentScrollPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ScrollTo(int index, float duration)
|
||||||
|
{
|
||||||
|
velocity = 0;
|
||||||
|
autoScrolling = true;
|
||||||
|
autoScrollDuration = duration;
|
||||||
|
autoScrollStartTime = Time.unscaledTime;
|
||||||
|
dragStartScrollPosition = currentScrollPosition;
|
||||||
|
|
||||||
|
autoScrollPosition = movementType == MovementType.Unrestricted
|
||||||
|
? CalculateClosestPosition(index)
|
||||||
|
: index;
|
||||||
|
}
|
||||||
|
|
||||||
|
float CalculateClosestPosition(int index)
|
||||||
|
{
|
||||||
|
var diff = GetLoopPosition(index, dataCount)
|
||||||
|
- GetLoopPosition(currentScrollPosition, dataCount);
|
||||||
|
|
||||||
|
if (Mathf.Abs(diff) > dataCount * 0.5f)
|
||||||
|
{
|
||||||
|
diff = Mathf.Sign(-diff) * (dataCount - Mathf.Abs(diff));
|
||||||
|
}
|
||||||
|
return diff + currentScrollPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
float GetLoopPosition(float position, int length)
|
||||||
|
{
|
||||||
|
if (position < 0)
|
||||||
|
{
|
||||||
|
position = (length - 1) + (position + 1) % length;
|
||||||
|
}
|
||||||
|
else if (position > length - 1)
|
||||||
|
{
|
||||||
|
position = position % length;
|
||||||
|
}
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
float EaseInOutCubic(float start, float end, float value)
|
||||||
|
{
|
||||||
|
value /= 0.5f;
|
||||||
|
end -= start;
|
||||||
|
if (value < 1f)
|
||||||
|
{
|
||||||
|
return end * 0.5f * value * value * value + start;
|
||||||
|
}
|
||||||
|
value -= 2f;
|
||||||
|
return end * 0.5f * (value * value * value + 2f) + start;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cc9ad31350b1b6348b57c626195a562d
|
||||||
|
timeCreated: 1501610618
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -195,6 +195,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
_scrollStartPosition = _screensContainer.localPosition.y;
|
_scrollStartPosition = _screensContainer.localPosition.y;
|
||||||
_scroll_rect.verticalNormalizedPosition = (float)(_currentPage) / (_screens - 1);
|
_scroll_rect.verticalNormalizedPosition = (float)(_currentPage) / (_screens - 1);
|
||||||
|
OnCurrentScreenChange(_currentPage);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
Loading…
Reference in New Issue