Updated Editor menu layout
parent
2c5a7bb47f
commit
55489bd617
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@ -220,7 +220,7 @@ namespace UnityEditor.UI
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#region UI Extensions "Create" Menu items
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#region Scroll Snap controls
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[MenuItem("GameObject/UI/Extensions/Horizontal Scroll Snap", false)]
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[MenuItem("GameObject/UI/Extensions/Layout/Horizontal Scroll Snap", false)]
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static public void AddHorizontalScrollSnap(MenuCommand menuCommand)
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{
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GameObject horizontalScrollSnapRoot = CreateUIElementRoot("Horizontal Scroll Snap", menuCommand, s_ThickGUIElementSize);
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@ -285,7 +285,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = horizontalScrollSnapRoot;
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}
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[MenuItem("GameObject/UI/Extensions/Vertical Scroll Snap", false)]
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[MenuItem("GameObject/UI/Extensions/Layout/Vertical Scroll Snap", false)]
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static public void AddVerticallScrollSnap(MenuCommand menuCommand)
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{
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GameObject verticalScrollSnapRoot = CreateUIElementRoot("Vertical Scroll Snap", menuCommand, s_ThickGUIElementSize);
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@ -482,7 +482,7 @@ namespace UnityEditor.UI
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#endregion
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#region ContentScrollSnapHorizontal
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[MenuItem("GameObject/UI/Extensions/Content Scroll Snap Horizontal", false)]
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[MenuItem("GameObject/UI/Extensions/Layout/Content Scroll Snap Horizontal", false)]
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static public void AddContentScrollSnapHorizontal(MenuCommand menuCommand)
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{
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GameObject contentScrollSnapRoot = CreateUIElementRoot("Content Scroll Snap Horizontal", menuCommand, s_ThickGUIElementSize);
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@ -591,7 +591,7 @@ namespace UnityEditor.UI
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#endregion
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#region UIVertical Scroller
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[MenuItem("GameObject/UI/Extensions/UI Vertical Scroller", false)]
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[MenuItem("GameObject/UI/Extensions/Layout/UI Vertical Scroller", false)]
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static public void AddUIVerticallScroller(MenuCommand menuCommand)
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{
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GameObject uiVerticalScrollerRoot = CreateUIElementRoot("UI Vertical Scroller", menuCommand, s_ThickGUIElementSize);
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@ -672,7 +672,7 @@ namespace UnityEditor.UI
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#endregion
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#region UI Button
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[MenuItem("GameObject/UI/Extensions/UI Button", false)]
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[MenuItem("GameObject/UI/Extensions/Controls/UI Button", false)]
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static public void AddUIButton(MenuCommand menuCommand)
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{
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GameObject uiButtonRoot = CreateUIElementRoot("UI Button", menuCommand, s_ThickGUIElementSize);
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@ -702,7 +702,7 @@ namespace UnityEditor.UI
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#endregion
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#region UI Flippable
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[MenuItem("GameObject/UI/Extensions/UI Flippable", false)]
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[MenuItem("GameObject/UI/Extensions/Controls/UI Flippable", false)]
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static public void AddUIFlippableImage(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("UI Flippable", menuCommand, s_ImageGUIElementSize);
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@ -713,7 +713,7 @@ namespace UnityEditor.UI
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#endregion
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#region UI WindowBase
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[MenuItem("GameObject/UI/Extensions/UI Window Base", false)]
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[MenuItem("GameObject/UI/Extensions/Controls/UI Window Base", false)]
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static public void AddUIWindowBase(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("UI Window Base", menuCommand, s_ThickGUIElementSize);
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@ -792,7 +792,7 @@ namespace UnityEditor.UI
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#endregion
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#region Drop Down controls
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[MenuItem("GameObject/UI/Extensions/AutoComplete ComboBox", false)]
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[MenuItem("GameObject/UI/Extensions/ComboBox/AutoComplete ComboBox", false)]
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static public void AddAutoCompleteComboBox(MenuCommand menuCommand)
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{
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GameObject autoCompleteComboBoxRoot = CreateUIElementRoot("AutoCompleteComboBox", menuCommand, s_ThickGUIElementSize);
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@ -889,7 +889,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = autoCompleteComboBoxRoot;
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}
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[MenuItem("GameObject/UI/Extensions/ComboBox", false)]
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[MenuItem("GameObject/UI/Extensions/ComboBox/ComboBox", false)]
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static public void AddComboBox(MenuCommand menuCommand)
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{
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GameObject comboBoxRoot = CreateUIElementRoot("ComboBox", menuCommand, s_ThickGUIElementSize);
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@ -986,7 +986,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = comboBoxRoot;
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}
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[MenuItem("GameObject/UI/Extensions/DropDownList", false)]
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[MenuItem("GameObject/UI/Extensions/ComboBox/DropDownList", false)]
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static public void AddDropDownList(MenuCommand menuCommand)
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{
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GameObject dropDownListRoot = CreateUIElementRoot("DropDownList", menuCommand, s_ThickGUIElementSize);
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@ -1205,7 +1205,7 @@ namespace UnityEditor.UI
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#endregion
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#region Progress bar
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[MenuItem("GameObject/UI/Extensions/Progress Bar", false)]
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[MenuItem("GameObject/UI/Extensions/Controls/Progress Bar", false)]
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static public void AddSlider(MenuCommand menuCommand)
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{
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// Create GOs Hierarchy
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@ -1829,7 +1829,7 @@ namespace UnityEditor.UI
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#endregion
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#region Segmented Control
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[MenuItem("GameObject/UI/Extensions/Segmented Control", false)]
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[MenuItem("GameObject/UI/Extensions/Controls/Segmented Control", false)]
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static public void AddSegmentedControl(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("Segmented Control", menuCommand, s_ThickGUIElementSize);
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@ -1883,7 +1883,7 @@ namespace UnityEditor.UI
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#endregion
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#region UI Knob
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[MenuItem("GameObject/UI/Extensions/UI Knob", false)]
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[MenuItem("GameObject/UI/Extensions/Controls/UI Knob", false)]
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static public void AddUIKnob(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("UI Knob", menuCommand, s_ImageGUIElementSize);
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@ -1894,7 +1894,7 @@ namespace UnityEditor.UI
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#endregion
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#region TextPic
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[MenuItem("GameObject/UI/Extensions/TextPic", false)]
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[MenuItem("GameObject/UI/Extensions/Controls/TextPic", false)]
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static public void AddTextPic(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("TextPic", menuCommand, s_ImageGUIElementSize);
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@ -1940,7 +1940,7 @@ namespace UnityEditor.UI
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#endregion
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#region Non Drawing Graphic options
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[MenuItem("GameObject/UI/Extensions/NonDrawingGraphic", false)]
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[MenuItem("GameObject/UI/Extensions/Controls/NonDrawingGraphic", false)]
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static public void AddNonDrawingGraphic(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("NonDrawing Graphic", menuCommand, s_ImageGUIElementSize);
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@ -1948,7 +1948,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = go;
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}
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[MenuItem("GameObject/UI/Extensions/NonDrawingGraphicClickable", false)]
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[MenuItem("GameObject/UI/Extensions/Controls/NonDrawingGraphicClickable", false)]
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static public void AddClickableNonDrawingGraphic(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("NonDrawing Graphic-Clickable", menuCommand, s_ImageGUIElementSize);
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@ -2303,6 +2303,5 @@ namespace UnityEditor.UI
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}
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#endregion
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}
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}
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