Merged in Naphier/unity-ui-extensions_ng (pull request #30)
Further improvements to color picker controlrelease
commit
4a2a4f555d
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@ -32,3 +32,4 @@ sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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/.vs
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@ -0,0 +1,28 @@
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using UnityEngine;
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using UnityEditor;
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namespace UnityEngine.UI.Extensions.ColorPicker
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{
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[CustomEditor(typeof(ColorPickerPresets))]
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public class ColorPickerPresetsEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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var colorPickerPresets = (ColorPickerPresets)target;
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if (colorPickerPresets.saveMode != ColorPickerPresets.SaveType.JsonFile)
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return;
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string fileLocation = colorPickerPresets.JsonFilePath;
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if (!System.IO.File.Exists(fileLocation))
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return;
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if (GUILayout.Button("Open JSON file."))
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{
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Application.OpenURL(fileLocation);
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}
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}
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}
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}
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@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: 0dc729b738fb01043ac4c04b78575a98
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timeCreated: 1520733906
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licenseType: Pro
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
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@ -1,8 +1,10 @@
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fileFormatVersion: 2
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guid: 53b194f66900add419869c57ffbe7b85
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timeCreated: 1480025159
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timeCreated: 1519012868
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licenseType: Pro
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 100100000
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userData:
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assetBundleName:
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assetBundleVariant:
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After Width: | Height: | Size: 691 B |
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fileFormatVersion: 2
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guid: b2ef02fbd2da4554ebbac497ca14bb8d
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timeCreated: 1519009670
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licenseType: Pro
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TextureImporter:
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fileIDToRecycleName: {}
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externalObjects: {}
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serializedVersion: 4
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: -1
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aniso: -1
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mipBias: -1
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wrapU: 1
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wrapV: 1
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wrapW: -1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
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- buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- buildTarget: iPhone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- buildTarget: Windows Store Apps
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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spritePackingTag:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,9 +1,10 @@
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///Credit judah4
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///Credit judah4
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///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
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using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions.ColorPicker
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{
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[ExecuteInEditMode]
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public class ColorPickerControl : MonoBehaviour
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{
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private float _hue = 0;
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@ -19,6 +20,51 @@ namespace UnityEngine.UI.Extensions.ColorPicker
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public ColorChangedEvent onValueChanged = new ColorChangedEvent();
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public HSVChangedEvent onHSVChanged = new HSVChangedEvent();
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[SerializeField]
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bool hsvSlidersOn = true;
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[SerializeField]
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List<GameObject> hsvSliders = new List<GameObject>();
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[SerializeField]
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bool rgbSlidersOn = true;
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[SerializeField]
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List<GameObject> rgbSliders = new List<GameObject>();
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[SerializeField]
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GameObject alphaSlider;
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public void SetHSVSlidersOn(bool value)
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{
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hsvSlidersOn = value;
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foreach (var item in hsvSliders)
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item.SetActive(value);
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if (alphaSlider)
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alphaSlider.SetActive(hsvSlidersOn || rgbSlidersOn);
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}
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public void SetRGBSlidersOn(bool value)
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{
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rgbSlidersOn = value;
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foreach (var item in rgbSliders)
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item.SetActive(value);
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if (alphaSlider)
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alphaSlider.SetActive(hsvSlidersOn || rgbSlidersOn);
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}
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void Update()
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{
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#if UNITY_EDITOR
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SetHSVSlidersOn(hsvSlidersOn);
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SetRGBSlidersOn(rgbSlidersOn);
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#endif
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}
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public Color CurrentColor
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{
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get
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@ -1,48 +1,194 @@
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///Credit judah4
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///Credit judah4
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///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
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using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions.ColorPicker
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{
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public class ColorPickerPresets : MonoBehaviour
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{
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public ColorPickerControl picker;
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public GameObject[] presets;
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[SerializeField]
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protected GameObject presetPrefab;
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[SerializeField]
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protected int maxPresets = 16;
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[SerializeField]
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protected Color[] predefinedPresets;
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protected List<Color> presets = new List<Color>();
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public Image createPresetImage;
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public Transform createButton;
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void Awake()
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public enum SaveType { None, PlayerPrefs, JsonFile }
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[SerializeField]
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public SaveType saveMode = SaveType.None;
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[SerializeField]
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protected string playerPrefsKey;
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public virtual string JsonFilePath
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{
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// picker.onHSVChanged.AddListener(HSVChanged);
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get { return Application.persistentDataPath + "/" + playerPrefsKey + ".json"; }
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}
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protected virtual void Reset()
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{
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playerPrefsKey = "colorpicker_" + GetInstanceID().ToString();
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}
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protected virtual void Awake()
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{
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picker.onHSVChanged.AddListener(HSVChanged);
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picker.onValueChanged.AddListener(ColorChanged);
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picker.CurrentColor = Color.white;
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presetPrefab.SetActive(false);
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presets.AddRange(predefinedPresets);
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LoadPresets(saveMode);
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}
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public void CreatePresetButton()
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public virtual void CreatePresetButton()
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{
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for (var i = 0; i < presets.Length; i++)
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CreatePreset(picker.CurrentColor);
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}
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public virtual void LoadPresets(SaveType saveType)
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{
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if (!presets[i].activeSelf)
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string jsonData = "";
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switch (saveType)
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{
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presets[i].SetActive(true);
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presets[i].GetComponent<Image>().color = picker.CurrentColor;
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case SaveType.None:
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break;
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case SaveType.PlayerPrefs:
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if (PlayerPrefs.HasKey(playerPrefsKey))
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{
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jsonData = PlayerPrefs.GetString(playerPrefsKey);
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}
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break;
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case SaveType.JsonFile:
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if (System.IO.File.Exists(JsonFilePath))
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{
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jsonData = System.IO.File.ReadAllText(JsonFilePath);
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}
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break;
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default:
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throw new System.NotImplementedException(saveType.ToString());
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}
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if (!string.IsNullOrEmpty(jsonData))
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{
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try
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{
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var jsonColors = JsonUtility.FromJson<JsonColor>(jsonData);
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presets.AddRange(jsonColors.GetColors());
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}
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catch (System.Exception e)
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{
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Debug.LogException(e);
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}
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}
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public void PresetSelect(Image sender)
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foreach (var item in presets)
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{
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CreatePreset(item, true);
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}
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}
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public virtual void SavePresets(SaveType saveType)
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{
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if (presets == null || presets.Count <= 0)
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{
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Debug.LogError(
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"presets cannot be null or empty: " + (presets == null ? "NULL" : "EMPTY"));
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return;
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}
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var jsonColor = new JsonColor();
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jsonColor.SetColors(presets.ToArray());
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string jsonData = JsonUtility.ToJson(jsonColor);
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switch (saveType)
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{
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case SaveType.None:
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Debug.LogWarning("Called SavePresets with SaveType = None...");
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break;
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case SaveType.PlayerPrefs:
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PlayerPrefs.SetString(playerPrefsKey, jsonData);
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break;
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case SaveType.JsonFile:
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System.IO.File.WriteAllText(JsonFilePath, jsonData);
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//Application.OpenURL(JsonFilePath);
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break;
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default:
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throw new System.NotImplementedException(saveType.ToString());
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}
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}
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protected class JsonColor
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{
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public Color32[] colors;
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public void SetColors(Color[] colorsIn)
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{
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this.colors = new Color32[colorsIn.Length];
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for (int i = 0; i < colorsIn.Length; i++)
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{
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this.colors[i] = colorsIn[i];
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}
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}
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public Color[] GetColors()
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{
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Color[] colorsOut = new Color[colors.Length];
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for (int i = 0; i < colors.Length; i++)
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{
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colorsOut[i] = colors[i];
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}
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return colorsOut;
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}
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}
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public virtual void CreatePreset(Color color, bool loading)
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{
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createButton.gameObject.SetActive(presets.Count < maxPresets);
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var newPresetButton = Instantiate(presetPrefab, presetPrefab.transform.parent);
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newPresetButton.transform.SetAsLastSibling();
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newPresetButton.SetActive(true);
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newPresetButton.GetComponent<Image>().color = color;
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createPresetImage.color = Color.white;
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if (!loading)
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{
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presets.Add(color);
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SavePresets(saveMode);
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}
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}
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public virtual void CreatePreset(Color color)
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{
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CreatePreset(color, false);
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}
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public virtual void PresetSelect(Image sender)
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{
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picker.CurrentColor = sender.color;
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}
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// Not working, it seems ConvertHsvToRgb() is broken. It doesn't work when fed
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// input h, s, v as shown below.
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// private void HSVChanged(float h, float s, float v)
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// {
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// createPresetImage.color = HSVUtil.ConvertHsvToRgb(h, s, v, 1);
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// }
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private void ColorChanged(Color color)
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protected virtual void HSVChanged(float h, float s, float v)
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{
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createPresetImage.color = HSVUtil.ConvertHsvToRgb(h * 360, s, v, 1);
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//Debug.Log("hsv util color: " + createPresetImage.color);
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}
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protected virtual void ColorChanged(Color color)
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{
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createPresetImage.color = color;
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//Debug.Log("color changed: " + color);
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}
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}
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}
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@ -0,0 +1,70 @@
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namespace UnityEngine.UI.Extensions.ColorPicker
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{
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/// <summary>
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/// Samples colors from a screen capture.
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/// Warning! In the editor if you're not in Free aspect mode then
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/// the captured area includes the grey areas to the left and right of the game view window.
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/// In a build this will not be an issue.
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///
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/// This does not work well with a world space UI as positioning is working with screen space.
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/// </summary>
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public class ColorSampler : MonoBehaviour
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||||
{
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||||
[SerializeField]
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protected Button sampler;
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[SerializeField]
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protected Outline samplerOutline;
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protected Texture2D screenCapture;
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||||
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||||
public ColorChangedEvent oncolorSelected = new ColorChangedEvent();
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||||
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||||
protected Color color;
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|
||||
protected virtual void OnEnable()
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||||
{
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||||
screenCapture = ScreenCapture.CaptureScreenshotAsTexture();
|
||||
sampler.gameObject.SetActive(true);
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sampler.onClick.AddListener(SelectColor);
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||||
}
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||||
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||||
protected virtual void OnDisable()
|
||||
{
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||||
Destroy(screenCapture);
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||||
sampler.gameObject.SetActive(false);
|
||||
sampler.onClick.RemoveListener(SelectColor);
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (screenCapture == null)
|
||||
return;
|
||||
|
||||
sampler.transform.position = Input.mousePosition;
|
||||
color = screenCapture.GetPixel((int)Input.mousePosition.x, (int)Input.mousePosition.y);
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||||
|
||||
HandleSamplerColoring();
|
||||
}
|
||||
|
||||
protected virtual void HandleSamplerColoring()
|
||||
{
|
||||
sampler.image.color = color;
|
||||
|
||||
if (samplerOutline)
|
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{
|
||||
var c = Color.Lerp(Color.white, Color.black, color.grayscale > 0.5f ? 1 : 0);
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||||
c.a = samplerOutline.effectColor.a;
|
||||
samplerOutline.effectColor = c;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void SelectColor()
|
||||
{
|
||||
if (oncolorSelected != null)
|
||||
oncolorSelected.Invoke(color);
|
||||
|
||||
enabled = false;
|
||||
}
|
||||
}
|
||||
}
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@ -0,0 +1,13 @@
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|||
fileFormatVersion: 2
|
||||
guid: 01c80b26fb6519c4ea3f410dc08f5814
|
||||
timeCreated: 1519007668
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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