Updated Vertical and Horrizontal Scroll Snaps controls to include:
* Tranisition speed * Starting page * Page Snap size (to control distribution of pages) Resolves requested issues / fixes --HG-- branch : develop_5.3release
parent
3b5bdaaa5a
commit
3d39d1da47
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@ -7,6 +7,7 @@ using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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namespace UnityEngine.UI.Extensions
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{
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{
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[RequireComponent(typeof(ScrollRect))]
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[RequireComponent(typeof(ScrollRect))]
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[AddComponentMenu("Layout/Extensions/Horizontal Scroll Snap")]
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[AddComponentMenu("Layout/Extensions/Horizontal Scroll Snap")]
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public class HorizontalScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
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public class HorizontalScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
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@ -14,7 +15,6 @@ namespace UnityEngine.UI.Extensions
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private Transform _screensContainer;
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private Transform _screensContainer;
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private int _screens = 1;
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private int _screens = 1;
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private int _startingScreen = 2;
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private bool _fastSwipeTimer = false;
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private bool _fastSwipeTimer = false;
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private int _fastSwipeCounter = 0;
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private int _fastSwipeCounter = 0;
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@ -28,31 +28,6 @@ namespace UnityEngine.UI.Extensions
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private int _containerSize;
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private int _containerSize;
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public int StartingScreen
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{
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get
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{
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return _startingScreen;
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}
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set
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{
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if (_startingScreen == value)
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return;
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if (value < _screens)
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{
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_startingScreen = 1;
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}
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else if (value > _screens)
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{
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_startingScreen = transform.childCount;
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}
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else
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{
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_startingScreen = value;
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}
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}
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}
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[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
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[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
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public GameObject Pagination;
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public GameObject Pagination;
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@ -70,11 +45,20 @@ namespace UnityEngine.UI.Extensions
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private Vector3 _startPosition = new Vector3();
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private Vector3 _startPosition = new Vector3();
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private int _currentScreen;
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private int _currentScreen;
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public int StartingScreen = 1;
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public int PageStep = 0;
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// Use this for initialization
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// Use this for initialization
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void Start()
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void Start()
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{
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{
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_scroll_rect = gameObject.GetComponent<ScrollRect>();
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_scroll_rect = gameObject.GetComponent<ScrollRect>();
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_screensContainer = _scroll_rect.content;
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_screensContainer = _scroll_rect.content;
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if (PageStep == 0)
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{
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PageStep = (int)_scroll_rect.GetComponent<RectTransform>().rect.width * 3;
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}
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DistributePages();
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DistributePages();
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_screens = _screensContainer.childCount;
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_screens = _screensContainer.childCount;
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@ -85,18 +69,18 @@ namespace UnityEngine.UI.Extensions
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if (_screens > 0)
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if (_screens > 0)
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{
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{
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for (int i = 0; i < _screens; ++i)
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for (float i = 0; i < _screens; ++i)
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{
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{
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_scroll_rect.horizontalNormalizedPosition = (float)i / (float)(_screens - 1);
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_scroll_rect.horizontalNormalizedPosition = i / (_screens - 1);
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_positions.Add(_screensContainer.localPosition);
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_positions.Add(_screensContainer.localPosition);
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}
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}
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}
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}
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_scroll_rect.horizontalNormalizedPosition = (float)(_startingScreen - 1) / (_screens - 1);
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_scroll_rect.horizontalNormalizedPosition = (float)(StartingScreen - 1) / (_screens - 1);
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_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.x;
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_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.x;
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ChangeBulletsInfo(CurrentScreen());
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ChangeBulletsInfo(_currentScreen);
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if (NextButton)
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if (NextButton)
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NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
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NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
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@ -126,7 +110,6 @@ namespace UnityEngine.UI.Extensions
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{
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{
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_fastSwipeCounter++;
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_fastSwipeCounter++;
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}
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}
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}
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}
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private bool fastSwipe = false; //to determine if a fast swipe was performed
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private bool fastSwipe = false; //to determine if a fast swipe was performed
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@ -135,24 +118,26 @@ namespace UnityEngine.UI.Extensions
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//Function for switching screens with buttons
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//Function for switching screens with buttons
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public void NextScreen()
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public void NextScreen()
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{
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{
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if (CurrentScreen() < _screens - 1)
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if (_currentScreen < _screens - 1)
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{
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{
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_currentScreen++;
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_lerp = true;
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_lerp = true;
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_lerp_target = _positions[CurrentScreen() + 1];
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_lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(CurrentScreen() + 1);
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ChangeBulletsInfo(_currentScreen);
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}
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}
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}
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}
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//Function for switching screens with buttons
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//Function for switching screens with buttons
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public void PreviousScreen()
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public void PreviousScreen()
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{
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{
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if (CurrentScreen() > 0)
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if (_currentScreen > 0)
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{
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{
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_currentScreen--;
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_lerp = true;
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_lerp = true;
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_lerp_target = _positions[CurrentScreen() - 1];
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_lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(CurrentScreen() - 1);
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ChangeBulletsInfo(_currentScreen);
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}
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}
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}
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}
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@ -203,13 +188,8 @@ namespace UnityEngine.UI.Extensions
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//returns the current screen that the is seeing
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//returns the current screen that the is seeing
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public int CurrentScreen()
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public int CurrentScreen()
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{
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{
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float absPoz = Math.Abs(_screensContainer.gameObject.GetComponent<RectTransform>().offsetMin.x);
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var pos = FindClosestFrom(_screensContainer.localPosition, _positions);
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return _currentScreen = GetPageforPosition(pos);
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absPoz = Mathf.Clamp(absPoz, 1, _containerSize - 1);
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float calc = (absPoz / _containerSize) * _screens;
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return (int)calc;
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}
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}
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//changes the bullets on the bottom of the page - pagination
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//changes the bullets on the bottom of the page - pagination
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@ -228,21 +208,16 @@ namespace UnityEngine.UI.Extensions
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private void DistributePages()
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private void DistributePages()
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{
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{
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int _offset = 0;
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int _offset = 0;
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int _step = Screen.width;
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//Options to fix - stepping causes issues with overlap
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//float _step = GameObject.FindObjectOfType<Canvas> ().GetComponent<RectTransform>().rect.width;
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//int _step = (int)(transform.root.GetComponent<RectTransform>().sizeDelta.x);
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int _dimension = 0;
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int _dimension = 0;
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Vector2 panelDimensions = gameObject.GetComponent<RectTransform>().sizeDelta;
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int currentXPosition = 0;
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int currentXPosition = 0;
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for (int i = 0; i < _screensContainer.transform.childCount; i++)
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for (int i = 0; i < _screensContainer.transform.childCount; i++)
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{
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{
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RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
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RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
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_step = (int)child.rect.width * 3;
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currentXPosition = _offset + i * PageStep;
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currentXPosition = _offset + i * _step;
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child.sizeDelta = new Vector2(panelDimensions.x, panelDimensions.y);
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child.anchoredPosition = new Vector2(currentXPosition, 0f);
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child.anchoredPosition = new Vector2(currentXPosition, 0f);
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child.sizeDelta = new Vector2(gameObject.GetComponent<RectTransform>().rect.width, gameObject.GetComponent<RectTransform>().rect.height);
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}
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}
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_dimension = currentXPosition + _offset * -1;
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_dimension = currentXPosition + _offset * -1;
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@ -250,13 +225,37 @@ namespace UnityEngine.UI.Extensions
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_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(_dimension, 0f);
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_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(_dimension, 0f);
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}
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}
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int GetPageforPosition(Vector3 pos)
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{
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for (int i = 0; i < _positions.Count; i++)
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{
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if (_positions[i] == pos)
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{
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return i;
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}
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}
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return 0;
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}
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void OnValidate()
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{
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var childCount = gameObject.GetComponent<ScrollRect>().content.childCount;
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if (StartingScreen > childCount)
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{
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StartingScreen = childCount;
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}
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if (StartingScreen < 1)
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{
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StartingScreen = 1;
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}
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}
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#region Interfaces
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#region Interfaces
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public void OnBeginDrag(PointerEventData eventData)
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public void OnBeginDrag(PointerEventData eventData)
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{
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{
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_startPosition = _screensContainer.localPosition;
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_startPosition = _screensContainer.localPosition;
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_fastSwipeCounter = 0;
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_fastSwipeCounter = 0;
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_fastSwipeTimer = true;
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_fastSwipeTimer = true;
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_currentScreen = CurrentScreen();
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_currentScreen = CurrentScreen();
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}
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}
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public void OnEndDrag(PointerEventData eventData)
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public void OnEndDrag(PointerEventData eventData)
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@ -290,12 +289,14 @@ namespace UnityEngine.UI.Extensions
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{
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{
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_lerp = true;
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_lerp = true;
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_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
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_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
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_currentScreen = GetPageforPosition(_lerp_target);
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}
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}
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}
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}
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else
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else
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{
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{
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_lerp = true;
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_lerp = true;
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_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
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_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
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_currentScreen = GetPageforPosition(_lerp_target);
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}
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}
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}
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}
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}
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}
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@ -310,5 +311,7 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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}
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#endregion
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#endregion
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}
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}
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}
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}
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@ -31,7 +31,7 @@ namespace UnityEngine.UI.Extensions
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//private int elementsDistance;
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//private int elementsDistance;
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private int minElementsNum;
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private int minElementsNum;
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private int elementLength;
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private int elementLength;
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private int elementHalfLength;
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//private int elementHalfLength;
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private float deltaY;
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private float deltaY;
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private string result;
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private string result;
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@ -14,7 +14,6 @@ namespace UnityEngine.UI.Extensions
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private Transform _screensContainer;
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private Transform _screensContainer;
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private int _screens = 1;
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private int _screens = 1;
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private int _startingScreen = 1;
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private bool _fastSwipeTimer = false;
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private bool _fastSwipeTimer = false;
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private int _fastSwipeCounter = 0;
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private int _fastSwipeCounter = 0;
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private Vector3 _startPosition = new Vector3();
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private Vector3 _startPosition = new Vector3();
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private int _currentScreen;
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private int _currentScreen;
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public int StartingScreen = 1;
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public int PageStep = 0;
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// Use this for initialization
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// Use this for initialization
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void Start()
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void Start()
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{
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{
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_scroll_rect = gameObject.GetComponent<ScrollRect>();
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_scroll_rect = gameObject.GetComponent<ScrollRect>();
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_screensContainer = _scroll_rect.content;
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_screensContainer = _scroll_rect.content;
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if (PageStep == 0)
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{
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PageStep = (int)_scroll_rect.GetComponent<RectTransform>().rect.height * 3;
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}
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DistributePages();
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DistributePages();
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_screens = _screensContainer.childCount;
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_screens = _screensContainer.childCount;
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}
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}
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}
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}
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_scroll_rect.verticalNormalizedPosition = (float)(_startingScreen - 1) / (float)(_screens - 1);
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_scroll_rect.verticalNormalizedPosition = (float)(StartingScreen - 1) / (float)(_screens - 1);
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_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.y;
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_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.y;
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ChangeBulletsInfo(CurrentScreen());
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ChangeBulletsInfo(_currentScreen);
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if (NextButton)
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if (NextButton)
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NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
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NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
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//Function for switching screens with buttons
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//Function for switching screens with buttons
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public void NextScreen()
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public void NextScreen()
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{
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{
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if (CurrentScreen() < _screens - 1)
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if (_currentScreen < _screens - 1)
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{
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{
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_currentScreen++;
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_lerp = true;
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_lerp = true;
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_lerp_target = _positions[CurrentScreen() + 1];
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_lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(CurrentScreen() + 1);
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ChangeBulletsInfo(_currentScreen);
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}
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}
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}
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}
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//Function for switching screens with buttons
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//Function for switching screens with buttons
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public void PreviousScreen()
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public void PreviousScreen()
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{
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{
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if (CurrentScreen() > 0)
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if (_currentScreen > 0)
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{
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{
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_currentScreen--;
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_lerp = true;
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_lerp = true;
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_lerp_target = _positions[CurrentScreen() - 1];
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_lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(CurrentScreen() - 1);
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ChangeBulletsInfo(_currentScreen);
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}
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}
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}
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}
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@ -178,13 +186,8 @@ namespace UnityEngine.UI.Extensions
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//returns the current screen that the is seeing
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//returns the current screen that the is seeing
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public int CurrentScreen()
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public int CurrentScreen()
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{
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{
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float absPoz = Math.Abs(_screensContainer.gameObject.GetComponent<RectTransform>().offsetMin.y);
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var pos = FindClosestFrom(_screensContainer.localPosition, _positions);
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return _currentScreen = GetPageforPosition(pos);
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absPoz = Mathf.Clamp(absPoz, 1, _containerSize - 1);
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float calc = (absPoz / _containerSize) * _screens;
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return (int)calc;
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}
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}
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//changes the bullets on the bottom of the page - pagination
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//changes the bullets on the bottom of the page - pagination
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@ -203,20 +206,14 @@ namespace UnityEngine.UI.Extensions
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private void DistributePages()
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private void DistributePages()
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{
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{
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float _offset = 0;
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float _offset = 0;
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float _step = Screen.height;
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//Options to fix - stepping causes issues with overlap
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//float _step = GameObject.FindObjectOfType<Canvas> ().GetComponent<RectTransform>().rect.height;
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//int _step = (int)(transform.root.GetComponent<RectTransform>().sizeDelta.y);
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float _dimension = 0;
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float _dimension = 0;
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Vector2 panelDimensions = gameObject.GetComponent<RectTransform>().sizeDelta;
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Vector2 panelDimensions = gameObject.GetComponent<RectTransform>().sizeDelta;
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float currentYPosition = 0;
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float currentYPosition = 0;
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for (int i = 0; i < _screensContainer.transform.childCount; i++)
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for (int i = 0; i < _screensContainer.transform.childCount; i++)
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{
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{
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RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
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RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
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currentYPosition = _offset + i * _step;
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currentYPosition = _offset + i * PageStep;
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child.sizeDelta = new Vector2(panelDimensions.x, panelDimensions.y);
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child.sizeDelta = new Vector2(panelDimensions.x, panelDimensions.y);
|
||||||
child.anchoredPosition = new Vector2(0f - panelDimensions.x / 2, currentYPosition + panelDimensions.y / 2);
|
child.anchoredPosition = new Vector2(0f - panelDimensions.x / 2, currentYPosition + panelDimensions.y / 2);
|
||||||
}
|
}
|
||||||
|
@ -226,6 +223,30 @@ namespace UnityEngine.UI.Extensions
|
||||||
_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(0f,_dimension);
|
_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(0f,_dimension);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int GetPageforPosition(Vector3 pos)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _positions.Count; i++)
|
||||||
|
{
|
||||||
|
if (_positions[i] == pos)
|
||||||
|
{
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
void OnValidate()
|
||||||
|
{
|
||||||
|
var childCount = gameObject.GetComponent<ScrollRect>().content.childCount;
|
||||||
|
if (StartingScreen > childCount)
|
||||||
|
{
|
||||||
|
StartingScreen = childCount;
|
||||||
|
}
|
||||||
|
if (StartingScreen < 1)
|
||||||
|
{
|
||||||
|
StartingScreen = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#region Interfaces
|
#region Interfaces
|
||||||
public void OnBeginDrag(PointerEventData eventData)
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
|
@ -266,12 +287,14 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
_lerp = true;
|
_lerp = true;
|
||||||
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
||||||
|
_currentScreen = GetPageforPosition(_lerp_target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_lerp = true;
|
_lerp = true;
|
||||||
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
||||||
|
_currentScreen = GetPageforPosition(_lerp_target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,7 +30,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
// public float height;
|
// public float height;
|
||||||
|
|
||||||
//detect canvas mode so to apply different behaviors to different canvas modes, currently only RenderMode.ScreenSpaceCamera implemented
|
//detect canvas mode so to apply different behaviors to different canvas modes, currently only RenderMode.ScreenSpaceCamera implemented
|
||||||
int canvasMode;
|
//int canvasMode;
|
||||||
RenderMode GUIMode;
|
RenderMode GUIMode;
|
||||||
|
|
||||||
//the scene GUI camera
|
//the scene GUI camera
|
||||||
|
|
|
@ -34,7 +34,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
|
|
||||||
// private bool _xShifted, _yShifted = false;
|
// private bool _xShifted, _yShifted = false;
|
||||||
|
|
||||||
private float width, height, canvasWidth, canvasHeight;
|
private float width, height;//, canvasWidth, canvasHeight;
|
||||||
|
|
||||||
// private int screenWidth, screenHeight;
|
// private int screenWidth, screenHeight;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue