From b5f8f17203adcbda4dff14018282896a58564db8 Mon Sep 17 00:00:00 2001 From: Sean Mann Date: Sun, 18 Feb 2018 23:16:15 -0500 Subject: [PATCH 1/7] Improvements on Color Picker: - .gitignore - Added "/.vs" to ignore VS 2017's new folder. - Added Color Sampler feature to pick colors from the screen. - Fixed issue with ColorPickerPresets with "not working" HSVChanged() - Changed the way ColorPickerPresets work. Can now add predefined colors in the inspector, plus save/load from player prefs or json file. - Modified UI layout for Picker 2.0 prefab to allow for expansion of presets, toggling of RGB vs HSV. Still could use some work as the layout doesn't collapse/expand nicely. --- .gitignore | 1 + Examples/ColorPicker/Picker 2.0.prefab | 11942 ++++++++-------- Examples/ColorPicker/Picker 2.0.prefab.meta | 4 +- Examples/ColorPicker/PickerTest.unity | 1508 +- Examples/ColorPicker/sampler_ring.png | Bin 0 -> 691 bytes Examples/ColorPicker/sampler_ring.png.meta | 117 + .../ColorPicker/ColorPickerControl.cs | 466 +- .../ColorPicker/ColorPickerPresets.cs | 207 +- Scripts/Controls/ColorPicker/ColorSampler.cs | 70 + .../Controls/ColorPicker/ColorSampler.cs.meta | 13 + 10 files changed, 6333 insertions(+), 7995 deletions(-) create mode 100644 Examples/ColorPicker/sampler_ring.png create mode 100644 Examples/ColorPicker/sampler_ring.png.meta create mode 100644 Scripts/Controls/ColorPicker/ColorSampler.cs create mode 100644 Scripts/Controls/ColorPicker/ColorSampler.cs.meta diff --git a/.gitignore b/.gitignore index 07f21d5..2bb2d61 100644 --- a/.gitignore +++ b/.gitignore @@ -32,3 +32,4 @@ 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ColorPickerControl : MonoBehaviour + { + private float _hue = 0; + private float _saturation = 0; + private float _brightness = 0; - public class ColorPickerControl : MonoBehaviour -{ - private float _hue = 0; - private float _saturation = 0; - private float _brightness = 0; + private float _red = 0; + private float _green = 0; + private float _blue = 0; - private float _red = 0; - private float _green = 0; - private float _blue = 0; + private float _alpha = 1; - private float _alpha = 1; + public ColorChangedEvent onValueChanged = new ColorChangedEvent(); + public HSVChangedEvent onHSVChanged = new HSVChangedEvent(); - public ColorChangedEvent onValueChanged = new ColorChangedEvent(); - public HSVChangedEvent onHSVChanged = new HSVChangedEvent(); + [SerializeField] + bool hsvSlidersOn = true; - public Color CurrentColor - { - get - { - return new Color(_red, _green, _blue, _alpha); - } - set - { - if (CurrentColor == value) - return; + [SerializeField] + List hsvSliders = new List(); - _red = value.r; - _green = value.g; - _blue = value.b; - _alpha = value.a; + [SerializeField] + bool rgbSlidersOn = true; - RGBChanged(); - - SendChangedEvent(); - } - } + [SerializeField] + List rgbSliders = new List(); - private void Start() - { - SendChangedEvent(); - } + [SerializeField] + GameObject alphaSlider; - public float H - { - get - { - return _hue; - } - set - { - if (_hue == value) - return; + public void SetHSVSlidersOn(bool value) + { + hsvSlidersOn = value; - _hue = value; + foreach (var item in hsvSliders) + item.SetActive(value); - HSVChanged(); + if (alphaSlider) + alphaSlider.SetActive(hsvSlidersOn || rgbSlidersOn); + } - SendChangedEvent(); - } - } + public void SetRGBSlidersOn(bool value) + { + rgbSlidersOn = value; + foreach (var item in rgbSliders) + item.SetActive(value); - public float S - { - get - { - return _saturation; - } - set - { - if (_saturation == value) - return; + if (alphaSlider) + alphaSlider.SetActive(hsvSlidersOn || rgbSlidersOn); + } - _saturation = value; - HSVChanged(); + void Update() + { +#if UNITY_EDITOR + SetHSVSlidersOn(hsvSlidersOn); + SetRGBSlidersOn(rgbSlidersOn); +#endif + } - SendChangedEvent(); - } - } + public Color CurrentColor + { + get + { + return new Color(_red, _green, _blue, _alpha); + } + set + { + if (CurrentColor == value) + return; - public float V - { - get - { - return _brightness; - } - set - { - if (_brightness == value) - return; + _red = value.r; + _green = value.g; + _blue = value.b; + _alpha = value.a; - _brightness = value; + RGBChanged(); - HSVChanged(); + SendChangedEvent(); + } + } - SendChangedEvent(); - } - } + private void Start() + { + SendChangedEvent(); + } - public float R - { - get - { - return _red; - } - set - { - if (_red == value) - return; + public float H + { + get + { + return _hue; + } + set + { + if (_hue == value) + return; - _red = value; + _hue = value; - RGBChanged(); + HSVChanged(); - SendChangedEvent(); - } - } + SendChangedEvent(); + } + } - public float G - { - get - { - return _green; - } - set - { - if (_green == value) - return; + public float S + { + get + { + return _saturation; + } + set + { + if (_saturation == value) + return; - _green = value; + _saturation = value; - RGBChanged(); + HSVChanged(); - SendChangedEvent(); - } - } + SendChangedEvent(); + } + } - public float B - { - get - { - return _blue; - } - set - { - if (_blue == value) - return; + public float V + { + get + { + return _brightness; + } + set + { + if (_brightness == value) + return; - _blue = value; + _brightness = value; - RGBChanged(); + HSVChanged(); - SendChangedEvent(); - } - } + SendChangedEvent(); + } + } - private float A - { - get - { - return _alpha; - } - set - { - if (_alpha == value) - return; + public float R + { + get + { + return _red; + } + set + { + if (_red == value) + return; - _alpha = value; + _red = value; - SendChangedEvent(); - } - } + RGBChanged(); - private void RGBChanged() - { - HsvColor color = HSVUtil.ConvertRgbToHsv(CurrentColor); + SendChangedEvent(); + } + } - _hue = color.NormalizedH; - _saturation = color.NormalizedS; - _brightness = color.NormalizedV; - } + public float G + { + get + { + return _green; + } + set + { + if (_green == value) + return; - private void HSVChanged() - { - Color color = HSVUtil.ConvertHsvToRgb(_hue * 360, _saturation, _brightness, _alpha); + _green = value; - _red = color.r; - _green = color.g; - _blue = color.b; - } + RGBChanged(); - private void SendChangedEvent() - { - onValueChanged.Invoke(CurrentColor); - onHSVChanged.Invoke(_hue, _saturation, _brightness); - } + SendChangedEvent(); + } + } - public void AssignColor(ColorValues type, float value) - { - switch (type) - { - case ColorValues.R: - R = value; - break; - case ColorValues.G: - G = value; - break; - case ColorValues.B: - B = value; - break; - case ColorValues.A: - A = value; - break; - case ColorValues.Hue: - H = value; - break; - case ColorValues.Saturation: - S = value; - break; - case ColorValues.Value: - V = value; - break; - default: - break; - } - } + public float B + { + get + { + return _blue; + } + set + { + if (_blue == value) + return; - public float GetValue(ColorValues type) - { - switch (type) - { - case ColorValues.R: - return R; - case ColorValues.G: - return G; - case ColorValues.B: - return B; - case ColorValues.A: - return A; - case ColorValues.Hue: - return H; - case ColorValues.Saturation: - return S; - case ColorValues.Value: - return V; - default: - throw new System.NotImplementedException(""); - } - } -} + _blue = value; + + RGBChanged(); + + SendChangedEvent(); + } + } + + private float A + { + get + { + return _alpha; + } + set + { + if (_alpha == value) + return; + + _alpha = value; + + SendChangedEvent(); + } + } + + private void RGBChanged() + { + HsvColor color = HSVUtil.ConvertRgbToHsv(CurrentColor); + + _hue = color.NormalizedH; + _saturation = color.NormalizedS; + _brightness = color.NormalizedV; + } + + private void HSVChanged() + { + Color color = HSVUtil.ConvertHsvToRgb(_hue * 360, _saturation, _brightness, _alpha); + + _red = color.r; + _green = color.g; + _blue = color.b; + } + + private void SendChangedEvent() + { + onValueChanged.Invoke(CurrentColor); + onHSVChanged.Invoke(_hue, _saturation, _brightness); + } + + public void AssignColor(ColorValues type, float value) + { + switch (type) + { + case ColorValues.R: + R = value; + break; + case ColorValues.G: + G = value; + break; + case ColorValues.B: + B = value; + break; + case ColorValues.A: + A = value; + break; + case ColorValues.Hue: + H = value; + break; + case ColorValues.Saturation: + S = value; + break; + case ColorValues.Value: + V = value; + break; + default: + break; + } + } + + public float GetValue(ColorValues type) + { + switch (type) + { + case ColorValues.R: + return R; + case ColorValues.G: + return G; + case ColorValues.B: + return B; + case ColorValues.A: + return A; + case ColorValues.Hue: + return H; + case ColorValues.Saturation: + return S; + case ColorValues.Value: + return V; + default: + throw new System.NotImplementedException(""); + } + } + } } \ No newline at end of file diff --git a/Scripts/Controls/ColorPicker/ColorPickerPresets.cs b/Scripts/Controls/ColorPicker/ColorPickerPresets.cs index 3511741..1e43518 100644 --- a/Scripts/Controls/ColorPicker/ColorPickerPresets.cs +++ b/Scripts/Controls/ColorPicker/ColorPickerPresets.cs @@ -1,48 +1,177 @@ -///Credit judah4 +///Credit judah4 ///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ - +using System.Collections.Generic; namespace UnityEngine.UI.Extensions.ColorPicker { - public class ColorPickerPresets : MonoBehaviour - { - public ColorPickerControl picker; - public GameObject[] presets; - public Image createPresetImage; + public class ColorPickerPresets : MonoBehaviour + { + public ColorPickerControl picker; - void Awake() - { - // picker.onHSVChanged.AddListener(HSVChanged); - picker.onValueChanged.AddListener(ColorChanged); - } + [SerializeField] + protected GameObject presetPrefab; - public void CreatePresetButton() - { - for (var i = 0; i < presets.Length; i++) - { - if (!presets[i].activeSelf) - { - presets[i].SetActive(true); - presets[i].GetComponent().color = picker.CurrentColor; - break; - } - } - } + [SerializeField] + protected int maxPresets = 16; - public void PresetSelect(Image sender) - { - picker.CurrentColor = sender.color; - } + [SerializeField] + protected Color[] predefinedPresets; - // Not working, it seems ConvertHsvToRgb() is broken. It doesn't work when fed - // input h, s, v as shown below. - // private void HSVChanged(float h, float s, float v) - // { - // createPresetImage.color = HSVUtil.ConvertHsvToRgb(h, s, v, 1); - // } - private void ColorChanged(Color color) - { - createPresetImage.color = color; - } - } + protected List presets = new List(); + public Image createPresetImage; + public Transform createButton; + + public enum SaveType { None, PlayerPrefs, JsonFile } + [SerializeField] + protected SaveType saveMode = SaveType.None; + + [SerializeField] + protected string playerPrefsKey; + + protected virtual string JsonFilePath + { + get { return Application.persistentDataPath + "/" + playerPrefsKey + ".json"; } + } + + protected virtual void Reset() + { + playerPrefsKey = "colorpicker_" + GetInstanceID().ToString(); + } + + protected virtual void Awake() + { + picker.onHSVChanged.AddListener(HSVChanged); + picker.onValueChanged.AddListener(ColorChanged); + picker.CurrentColor = Color.white; + presetPrefab.SetActive(false); + + presets.AddRange(predefinedPresets); + LoadPresets(saveMode); + } + + public virtual void CreatePresetButton() + { + CreatePreset(picker.CurrentColor); + } + + public virtual void LoadPresets(SaveType saveType) + { + string jsonData = ""; + switch (saveType) + { + case SaveType.None: + break; + case SaveType.PlayerPrefs: + if (PlayerPrefs.HasKey(playerPrefsKey)) + { + jsonData = PlayerPrefs.GetString(playerPrefsKey); + } + break; + case SaveType.JsonFile: + if (System.IO.File.Exists(JsonFilePath)) + { + jsonData = System.IO.File.ReadAllText(JsonFilePath); + } + break; + default: + throw new System.NotImplementedException(saveType.ToString()); + } + + if (!string.IsNullOrEmpty(jsonData)) + { + try + { + var jsonColors = JsonUtility.FromJson(jsonData); + presets.AddRange(jsonColors.colors); + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + + foreach (var item in presets) + { + CreatePreset(item, true); + } + } + + public virtual void SavePresets(SaveType saveType) + { + if (presets == null || presets.Count <= 0) + { + Debug.LogError( + "presets cannot be null or empty: " + (presets == null ? "NULL" : "EMPTY")); + return; + } + + var jsonColor = new JsonColor() { + colors = presets.ToArray() + }; + + + string jsonData = JsonUtility.ToJson(jsonColor); + + switch (saveType) + { + case SaveType.None: + Debug.LogWarning("Called SavePresets with SaveType = None..."); + break; + case SaveType.PlayerPrefs: + PlayerPrefs.SetString(playerPrefsKey, jsonData); + break; + case SaveType.JsonFile: + System.IO.File.WriteAllText(JsonFilePath, jsonData); + Application.OpenURL(JsonFilePath); + break; + default: + throw new System.NotImplementedException(saveType.ToString()); + } + } + + protected class JsonColor + { + public Color[] colors; + } + + public virtual void CreatePreset(Color color, bool loading) + { + createButton.gameObject.SetActive(presets.Count < maxPresets); + + var newPresetButton = Instantiate(presetPrefab, presetPrefab.transform.parent); + newPresetButton.transform.SetAsLastSibling(); + newPresetButton.SetActive(true); + newPresetButton.GetComponent().color = color; + + createPresetImage.color = Color.white; + + if (!loading) + { + presets.Add(color); + SavePresets(saveMode); + } + } + + public virtual void CreatePreset(Color color) + { + CreatePreset(color, false); + } + + public virtual void PresetSelect(Image sender) + { + picker.CurrentColor = sender.color; + } + + protected virtual void HSVChanged(float h, float s, float v) + { + createPresetImage.color = HSVUtil.ConvertHsvToRgb(h * 360, s, v, 1); + //Debug.Log("hsv util color: " + createPresetImage.color); + } + + protected virtual void ColorChanged(Color color) + { + createPresetImage.color = color; + //Debug.Log("color changed: " + color); + } + } } \ No newline at end of file diff --git a/Scripts/Controls/ColorPicker/ColorSampler.cs b/Scripts/Controls/ColorPicker/ColorSampler.cs new file mode 100644 index 0000000..d1f359c --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorSampler.cs @@ -0,0 +1,70 @@ +namespace UnityEngine.UI.Extensions.ColorPicker +{ + /// + /// Samples colors from a screen capture. + /// Warning! In the editor if you're not in Free aspect mode then + /// the captured area includes the grey areas to the left and right of the game view window. + /// In a build this will not be an issue. + /// + /// This does not work well with a world space UI as positioning is working with screen space. + /// + public class ColorSampler : MonoBehaviour + { + [SerializeField] + protected Button sampler; + + [SerializeField] + protected Outline samplerOutline; + + protected Texture2D screenCapture; + + public ColorChangedEvent oncolorSelected = new ColorChangedEvent(); + + protected Color color; + + protected virtual void OnEnable() + { + screenCapture = ScreenCapture.CaptureScreenshotAsTexture(); + sampler.gameObject.SetActive(true); + sampler.onClick.AddListener(SelectColor); + } + + protected virtual void OnDisable() + { + Destroy(screenCapture); + sampler.gameObject.SetActive(false); + sampler.onClick.RemoveListener(SelectColor); + } + + protected virtual void Update() + { + if (screenCapture == null) + return; + + sampler.transform.position = Input.mousePosition; + color = screenCapture.GetPixel((int)Input.mousePosition.x, (int)Input.mousePosition.y); + + HandleSamplerColoring(); + } + + protected virtual void HandleSamplerColoring() + { + sampler.image.color = color; + + if (samplerOutline) + { + var c = Color.Lerp(Color.white, Color.black, color.grayscale > 0.5f ? 1 : 0); + c.a = samplerOutline.effectColor.a; + samplerOutline.effectColor = c; + } + } + + protected virtual void SelectColor() + { + if (oncolorSelected != null) + oncolorSelected.Invoke(color); + + enabled = false; + } + } +} diff --git a/Scripts/Controls/ColorPicker/ColorSampler.cs.meta b/Scripts/Controls/ColorPicker/ColorSampler.cs.meta new file mode 100644 index 0000000..183d79c --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorSampler.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 01c80b26fb6519c4ea3f410dc08f5814 +timeCreated: 1519007668 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 8d4a2fe698dc48ddb84e86dfa35424be36c91c77 Mon Sep 17 00:00:00 2001 From: Sean Mann Date: Sun, 18 Feb 2018 23:28:41 -0500 Subject: [PATCH 2/7] Compacted json format (was Color[] now is Color32[]). Commented out code that opens json file when saved. --- .../ColorPicker/ColorPickerPresets.cs | 29 +++++++++++++++---- 1 file changed, 23 insertions(+), 6 deletions(-) diff --git a/Scripts/Controls/ColorPicker/ColorPickerPresets.cs b/Scripts/Controls/ColorPicker/ColorPickerPresets.cs index 1e43518..7ea7c33 100644 --- a/Scripts/Controls/ColorPicker/ColorPickerPresets.cs +++ b/Scripts/Controls/ColorPicker/ColorPickerPresets.cs @@ -82,7 +82,7 @@ namespace UnityEngine.UI.Extensions.ColorPicker try { var jsonColors = JsonUtility.FromJson(jsonData); - presets.AddRange(jsonColors.colors); + presets.AddRange(jsonColors.GetColors()); } catch (System.Exception e) { @@ -105,9 +105,8 @@ namespace UnityEngine.UI.Extensions.ColorPicker return; } - var jsonColor = new JsonColor() { - colors = presets.ToArray() - }; + var jsonColor = new JsonColor(); + jsonColor.SetColors(presets.ToArray()); string jsonData = JsonUtility.ToJson(jsonColor); @@ -122,7 +121,7 @@ namespace UnityEngine.UI.Extensions.ColorPicker break; case SaveType.JsonFile: System.IO.File.WriteAllText(JsonFilePath, jsonData); - Application.OpenURL(JsonFilePath); + //Application.OpenURL(JsonFilePath); break; default: throw new System.NotImplementedException(saveType.ToString()); @@ -131,7 +130,25 @@ namespace UnityEngine.UI.Extensions.ColorPicker protected class JsonColor { - public Color[] colors; + public Color32[] colors; + public void SetColors(Color[] colorsIn) + { + this.colors = new Color32[colorsIn.Length]; + for (int i = 0; i < colorsIn.Length; i++) + { + this.colors[i] = colorsIn[i]; + } + } + + public Color[] GetColors() + { + Color[] colorsOut = new Color[colors.Length]; + for (int i = 0; i < colors.Length; i++) + { + colorsOut[i] = colors[i]; + } + return colorsOut; + } } public virtual void CreatePreset(Color color, bool loading) From d88a010755c8d03b409f299d276136bf6cfc9d60 Mon Sep 17 00:00:00 2001 From: Sean Mann Date: Sun, 18 Feb 2018 23:30:12 -0500 Subject: [PATCH 3/7] Scene cleanup --- Examples/ColorPicker/PickerTest.unity | 16078 ++++-------------------- 1 file changed, 2511 insertions(+), 13567 deletions(-) diff --git a/Examples/ColorPicker/PickerTest.unity b/Examples/ColorPicker/PickerTest.unity index 0975c24..0fdfab8 100644 --- a/Examples/ColorPicker/PickerTest.unity +++ b/Examples/ColorPicker/PickerTest.unity @@ -113,2811 +113,6 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1 &16265372 -GameObject: - 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protected SaveType saveMode = SaveType.None; + public SaveType saveMode = SaveType.None; [SerializeField] protected string playerPrefsKey; - protected virtual string JsonFilePath + public virtual string JsonFilePath { get { return Application.persistentDataPath + "/" + playerPrefsKey + ".json"; } } From 1dbfda47d9487493ec060284f2cbcfe1918eb250 Mon Sep 17 00:00:00 2001 From: "Simon (Darkside) Jackson" Date: Thu, 22 Mar 2018 18:09:48 +0000 Subject: [PATCH 5/7] Moved Shader folder under a Resources folder to resolve UI Particle system and other shader issues. Resolves #229 --- Examples/UIParticleSystem.meta | 10 + .../UIParticleSystem/UIParticleSystem.unity | 3830 +++++++++++++++++ .../UIParticleSystem.unity.meta | 9 + Resources.meta | 10 + Shaders.meta => Resources/Shaders.meta | 0 .../Shaders}/SoftMaskShader.shader | 0 .../Shaders}/SoftMaskShader.shader.meta | 0 .../Shaders}/UI Particle Add.shader | 0 .../Shaders}/UI Particle Add.shader.meta | 0 .../Shaders}/UI Particle AddMultiply.shader | 0 .../UI Particle AddMultiply.shader.meta | 0 .../Shaders}/UI Particle AddSmooth.shader | 0 .../UI Particle AddSmooth.shader.meta | 0 .../Shaders}/UI Particle Alpha Blend.shader | 0 .../UI Particle Alpha Blend.shader.meta | 0 .../Shaders}/UI Particle Blend.shader | 0 .../Shaders}/UI Particle Blend.shader.meta | 0 .../Shaders}/UI Particle Multiply.shader | 0 .../Shaders}/UI Particle Multiply.shader.meta | 0 .../UI Particle MultiplyDouble.shader | 0 .../UI Particle MultiplyDouble.shader.meta | 0 .../UI Particle Premultiply Blend.shader | 0 .../UI Particle Premultiply Blend.shader.meta | 0 .../UI Particle VertexLit Blended.shader | 0 .../UI Particle VertexLit Blended.shader.meta | 0 .../Shaders}/UIAdditive.shader | 0 .../Shaders}/UIAdditive.shader.meta | 0 .../Shaders}/UIImageCrop.shader | 138 +- .../Shaders}/UIImageCrop.shader.meta | 0 .../Shaders}/UILinearDodge.shader | 0 .../Shaders}/UILinearDodge.shader.meta | 0 .../Shaders}/UIMultiply.shader | 0 .../Shaders}/UIMultiply.shader.meta | 0 .../Shaders}/UIParticleHidden.shader | 74 +- .../Shaders}/UIParticleHidden.shader.meta | 0 .../Shaders}/UIScreen.shader | 0 .../Shaders}/UIScreen.shader.meta | 0 .../Shaders}/UISoftAdditive.shader | 0 .../Shaders}/UISoftAdditive.shader.meta | 0 .../ReorderableList/ReorderableListElement.cs | 2 +- 40 files changed, 3966 insertions(+), 107 deletions(-) create mode 100644 Examples/UIParticleSystem.meta create mode 100644 Examples/UIParticleSystem/UIParticleSystem.unity create mode 100644 Examples/UIParticleSystem/UIParticleSystem.unity.meta create mode 100644 Resources.meta rename Shaders.meta => Resources/Shaders.meta (100%) rename {Shaders => Resources/Shaders}/SoftMaskShader.shader (100%) rename {Shaders => Resources/Shaders}/SoftMaskShader.shader.meta (100%) rename {Shaders => Resources/Shaders}/UI Particle Add.shader (100%) rename {Shaders => Resources/Shaders}/UI Particle Add.shader.meta (100%) rename {Shaders => Resources/Shaders}/UI Particle AddMultiply.shader (100%) rename {Shaders => Resources/Shaders}/UI Particle AddMultiply.shader.meta (100%) rename {Shaders => Resources/Shaders}/UI Particle AddSmooth.shader (100%) rename {Shaders => Resources/Shaders}/UI Particle AddSmooth.shader.meta (100%) rename {Shaders => Resources/Shaders}/UI Particle Alpha Blend.shader (100%) rename {Shaders => Resources/Shaders}/UI Particle Alpha Blend.shader.meta (100%) rename {Shaders => Resources/Shaders}/UI Particle Blend.shader (100%) rename {Shaders => Resources/Shaders}/UI Particle Blend.shader.meta (100%) rename {Shaders => Resources/Shaders}/UI Particle Multiply.shader (100%) rename {Shaders => Resources/Shaders}/UI Particle Multiply.shader.meta (100%) rename {Shaders => Resources/Shaders}/UI Particle MultiplyDouble.shader (100%) rename {Shaders => Resources/Shaders}/UI Particle MultiplyDouble.shader.meta (100%) rename {Shaders => Resources/Shaders}/UI Particle Premultiply Blend.shader (100%) rename {Shaders => Resources/Shaders}/UI Particle Premultiply Blend.shader.meta (100%) rename {Shaders => Resources/Shaders}/UI Particle VertexLit Blended.shader (100%) rename {Shaders => Resources/Shaders}/UI Particle VertexLit Blended.shader.meta (100%) rename {Shaders => Resources/Shaders}/UIAdditive.shader (100%) rename {Shaders => Resources/Shaders}/UIAdditive.shader.meta (100%) rename {Shaders => Resources/Shaders}/UIImageCrop.shader (95%) rename {Shaders => Resources/Shaders}/UIImageCrop.shader.meta (100%) rename {Shaders => Resources/Shaders}/UILinearDodge.shader (100%) rename {Shaders => Resources/Shaders}/UILinearDodge.shader.meta (100%) rename {Shaders => Resources/Shaders}/UIMultiply.shader (100%) rename {Shaders => Resources/Shaders}/UIMultiply.shader.meta (100%) rename {Shaders => Resources/Shaders}/UIParticleHidden.shader (95%) rename {Shaders => Resources/Shaders}/UIParticleHidden.shader.meta (100%) rename {Shaders => Resources/Shaders}/UIScreen.shader (100%) rename {Shaders => Resources/Shaders}/UIScreen.shader.meta (100%) rename {Shaders => Resources/Shaders}/UISoftAdditive.shader (100%) rename {Shaders => Resources/Shaders}/UISoftAdditive.shader.meta (100%) diff --git a/Examples/UIParticleSystem.meta b/Examples/UIParticleSystem.meta new file mode 100644 index 0000000..944bd73 --- /dev/null +++ b/Examples/UIParticleSystem.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 65272187a39b1a64cb82bb9a55cdb703 +folderAsset: yes +timeCreated: 1521741350 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: 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b/Resources/Shaders/UI Particle Add.shader similarity index 100% rename from Shaders/UI Particle Add.shader rename to Resources/Shaders/UI Particle Add.shader diff --git a/Shaders/UI Particle Add.shader.meta b/Resources/Shaders/UI Particle Add.shader.meta similarity index 100% rename from Shaders/UI Particle Add.shader.meta rename to Resources/Shaders/UI Particle Add.shader.meta diff --git a/Shaders/UI Particle AddMultiply.shader b/Resources/Shaders/UI Particle AddMultiply.shader similarity index 100% rename from Shaders/UI Particle AddMultiply.shader rename to Resources/Shaders/UI Particle AddMultiply.shader diff --git a/Shaders/UI Particle AddMultiply.shader.meta b/Resources/Shaders/UI Particle AddMultiply.shader.meta similarity index 100% rename from Shaders/UI Particle AddMultiply.shader.meta rename to Resources/Shaders/UI Particle AddMultiply.shader.meta diff --git a/Shaders/UI Particle AddSmooth.shader b/Resources/Shaders/UI Particle AddSmooth.shader similarity index 100% rename from Shaders/UI Particle AddSmooth.shader rename to Resources/Shaders/UI Particle AddSmooth.shader diff --git a/Shaders/UI Particle AddSmooth.shader.meta b/Resources/Shaders/UI Particle AddSmooth.shader.meta similarity index 100% rename from Shaders/UI Particle AddSmooth.shader.meta rename to Resources/Shaders/UI Particle AddSmooth.shader.meta diff --git a/Shaders/UI Particle Alpha Blend.shader b/Resources/Shaders/UI Particle Alpha Blend.shader similarity index 100% rename from Shaders/UI Particle Alpha Blend.shader rename to Resources/Shaders/UI Particle Alpha Blend.shader diff --git a/Shaders/UI Particle Alpha Blend.shader.meta b/Resources/Shaders/UI Particle Alpha Blend.shader.meta similarity index 100% rename from Shaders/UI Particle Alpha Blend.shader.meta rename to Resources/Shaders/UI Particle Alpha Blend.shader.meta diff --git a/Shaders/UI Particle Blend.shader b/Resources/Shaders/UI Particle Blend.shader similarity index 100% rename from Shaders/UI Particle Blend.shader rename to Resources/Shaders/UI Particle Blend.shader diff --git a/Shaders/UI Particle Blend.shader.meta b/Resources/Shaders/UI Particle Blend.shader.meta similarity index 100% rename from Shaders/UI Particle Blend.shader.meta rename to Resources/Shaders/UI Particle Blend.shader.meta diff --git a/Shaders/UI Particle Multiply.shader b/Resources/Shaders/UI Particle Multiply.shader similarity index 100% rename from Shaders/UI Particle Multiply.shader rename to Resources/Shaders/UI Particle Multiply.shader diff --git a/Shaders/UI Particle Multiply.shader.meta b/Resources/Shaders/UI Particle Multiply.shader.meta similarity index 100% rename from Shaders/UI Particle Multiply.shader.meta rename to Resources/Shaders/UI Particle Multiply.shader.meta diff --git a/Shaders/UI Particle MultiplyDouble.shader b/Resources/Shaders/UI Particle MultiplyDouble.shader similarity index 100% rename from Shaders/UI Particle MultiplyDouble.shader rename to Resources/Shaders/UI Particle MultiplyDouble.shader diff --git a/Shaders/UI Particle MultiplyDouble.shader.meta b/Resources/Shaders/UI Particle MultiplyDouble.shader.meta similarity index 100% rename from Shaders/UI Particle MultiplyDouble.shader.meta rename to Resources/Shaders/UI Particle MultiplyDouble.shader.meta diff --git a/Shaders/UI Particle Premultiply Blend.shader b/Resources/Shaders/UI Particle Premultiply Blend.shader similarity index 100% rename from Shaders/UI Particle Premultiply Blend.shader rename to Resources/Shaders/UI Particle Premultiply Blend.shader diff --git a/Shaders/UI Particle Premultiply Blend.shader.meta b/Resources/Shaders/UI Particle Premultiply Blend.shader.meta similarity index 100% rename from Shaders/UI Particle Premultiply Blend.shader.meta rename to Resources/Shaders/UI Particle Premultiply Blend.shader.meta diff --git a/Shaders/UI Particle VertexLit Blended.shader b/Resources/Shaders/UI Particle VertexLit Blended.shader similarity index 100% rename from Shaders/UI Particle VertexLit Blended.shader rename to Resources/Shaders/UI Particle VertexLit Blended.shader diff --git a/Shaders/UI Particle VertexLit Blended.shader.meta b/Resources/Shaders/UI Particle VertexLit Blended.shader.meta similarity index 100% rename from Shaders/UI Particle VertexLit Blended.shader.meta rename to Resources/Shaders/UI Particle VertexLit Blended.shader.meta diff --git a/Shaders/UIAdditive.shader b/Resources/Shaders/UIAdditive.shader similarity index 100% rename from Shaders/UIAdditive.shader rename to Resources/Shaders/UIAdditive.shader diff --git a/Shaders/UIAdditive.shader.meta b/Resources/Shaders/UIAdditive.shader.meta similarity index 100% rename from Shaders/UIAdditive.shader.meta rename to Resources/Shaders/UIAdditive.shader.meta diff --git a/Shaders/UIImageCrop.shader b/Resources/Shaders/UIImageCrop.shader similarity index 95% rename from Shaders/UIImageCrop.shader rename to Resources/Shaders/UIImageCrop.shader index eba929c..8901bd7 100644 --- a/Shaders/UIImageCrop.shader +++ b/Resources/Shaders/UIImageCrop.shader @@ -1,69 +1,69 @@ -// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' - -/// Credit 00christian00 -/// Sourced from - http://forum.unity3d.com/threads/any-way-to-show-part-of-an-image-without-using-mask.360085/#post-2332030 - -Shader "UI Extensions/UI Image Crop" { - Properties - { - _MainTex ("Base (RGB)", 2D) = "white" {} - - _XCrop ("X Crop", Range(0.0,1.0)) = 1 - _YCrop ("Y Crop", Range(0.0,1.0)) = 1 - } - - SubShader { - - ZWrite Off - Tags - { - "Queue" = "Transparent" - "RenderType" = "Transparent" - "IgnoreProjector" = "True" - } - Blend SrcAlpha OneMinusSrcAlpha - - Pass { - - CGPROGRAM - - #pragma vertex vert - #pragma fragment frag - #include "UnityCG.cginc" - - struct v2f { - float4 pos : POSITION; - fixed4 color : COLOR; - float2 uv : TEXCOORD0; //UV1 coord - }; - - uniform sampler2D _MainTex; - float4 _MainTex_ST; - uniform float _XCrop; - uniform float _YCrop; - - v2f vert (v2f v) - { - - v2f o; - o.color=v.color; - o.color.a=0.1; - o.pos = UnityObjectToClipPos (v.pos); - - o.uv=TRANSFORM_TEX(v.uv, _MainTex); - - return o; - } - fixed4 frag (v2f i) : COLOR - { - - //return fixed4(0.25,0,0,1); - i.color.a=step(i.uv.x,_XCrop); - //I don't like the bottom up ordering,so I reverse it - i.color.a=i.color.a*step(1-i.uv.y,_YCrop); - return i.color * tex2D (_MainTex, i.uv); - } - ENDCG - } - } -} +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +/// Credit 00christian00 +/// Sourced from - http://forum.unity3d.com/threads/any-way-to-show-part-of-an-image-without-using-mask.360085/#post-2332030 + +Shader "UI Extensions/UI Image Crop" { + Properties + { + _MainTex ("Base (RGB)", 2D) = "white" {} + + _XCrop ("X Crop", Range(0.0,1.0)) = 1 + _YCrop ("Y Crop", Range(0.0,1.0)) = 1 + } + + SubShader { + + ZWrite Off + Tags + { + "Queue" = "Transparent" + "RenderType" = "Transparent" + "IgnoreProjector" = "True" + } + Blend SrcAlpha OneMinusSrcAlpha + + Pass { + + CGPROGRAM + + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + + struct v2f { + float4 pos : POSITION; + fixed4 color : COLOR; + float2 uv : TEXCOORD0; //UV1 coord + }; + + uniform sampler2D _MainTex; + float4 _MainTex_ST; + uniform float _XCrop; + uniform float _YCrop; + + v2f vert (v2f v) + { + + v2f o; + o.color=v.color; + o.color.a=0.1; + o.pos = UnityObjectToClipPos (v.pos); + + o.uv=TRANSFORM_TEX(v.uv, _MainTex); + + return o; + } + fixed4 frag (v2f i) : COLOR + { + + //return fixed4(0.25,0,0,1); + i.color.a=step(i.uv.x,_XCrop); + //I don't like the bottom up ordering,so I reverse it + i.color.a=i.color.a*step(1-i.uv.y,_YCrop); + return i.color * tex2D (_MainTex, i.uv); + } + ENDCG + } + } +} diff --git a/Shaders/UIImageCrop.shader.meta b/Resources/Shaders/UIImageCrop.shader.meta similarity index 100% rename from Shaders/UIImageCrop.shader.meta rename to Resources/Shaders/UIImageCrop.shader.meta diff --git a/Shaders/UILinearDodge.shader b/Resources/Shaders/UILinearDodge.shader similarity index 100% rename from Shaders/UILinearDodge.shader rename to Resources/Shaders/UILinearDodge.shader diff --git a/Shaders/UILinearDodge.shader.meta b/Resources/Shaders/UILinearDodge.shader.meta similarity index 100% rename from Shaders/UILinearDodge.shader.meta rename to Resources/Shaders/UILinearDodge.shader.meta diff --git a/Shaders/UIMultiply.shader b/Resources/Shaders/UIMultiply.shader similarity index 100% rename from Shaders/UIMultiply.shader rename to Resources/Shaders/UIMultiply.shader diff --git a/Shaders/UIMultiply.shader.meta b/Resources/Shaders/UIMultiply.shader.meta similarity index 100% rename from Shaders/UIMultiply.shader.meta rename to Resources/Shaders/UIMultiply.shader.meta diff --git a/Shaders/UIParticleHidden.shader b/Resources/Shaders/UIParticleHidden.shader similarity index 95% rename from Shaders/UIParticleHidden.shader rename to Resources/Shaders/UIParticleHidden.shader index d271c73..3741828 100644 --- a/Shaders/UIParticleHidden.shader +++ b/Resources/Shaders/UIParticleHidden.shader @@ -1,38 +1,38 @@ -Shader "UI/Particles/Hidden" -{ - Properties - { - } - SubShader - { - Tags { "Queue"="Geometry" "RenderType"="Opaque" } - Cull Off Lighting Off ZWrite Off Fog { Mode Off } - LOD 100 - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - struct v2f - { - float4 vertex : SV_POSITION; - }; - - v2f vert () - { - v2f o; - o.vertex = fixed4(0, 0, 0, 0); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - discard; - return fixed4(0, 0, 0, 0); - } - ENDCG - } - } +Shader "UI/Particles/Hidden" +{ + Properties + { + } + SubShader + { + Tags { "Queue"="Geometry" "RenderType"="Opaque" } + Cull Off Lighting Off ZWrite Off Fog { Mode Off } + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + struct v2f + { + float4 vertex : SV_POSITION; + }; + + v2f vert () + { + v2f o; + o.vertex = fixed4(0, 0, 0, 0); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + discard; + return fixed4(0, 0, 0, 0); + } + ENDCG + } + } } \ No newline at end of file diff --git a/Shaders/UIParticleHidden.shader.meta b/Resources/Shaders/UIParticleHidden.shader.meta similarity index 100% rename from Shaders/UIParticleHidden.shader.meta rename to Resources/Shaders/UIParticleHidden.shader.meta diff --git a/Shaders/UIScreen.shader b/Resources/Shaders/UIScreen.shader similarity index 100% rename from Shaders/UIScreen.shader rename to Resources/Shaders/UIScreen.shader diff --git a/Shaders/UIScreen.shader.meta b/Resources/Shaders/UIScreen.shader.meta similarity index 100% rename from Shaders/UIScreen.shader.meta rename to Resources/Shaders/UIScreen.shader.meta diff --git a/Shaders/UISoftAdditive.shader b/Resources/Shaders/UISoftAdditive.shader similarity index 100% rename from Shaders/UISoftAdditive.shader rename to Resources/Shaders/UISoftAdditive.shader diff --git a/Shaders/UISoftAdditive.shader.meta b/Resources/Shaders/UISoftAdditive.shader.meta similarity index 100% rename from Shaders/UISoftAdditive.shader.meta rename to Resources/Shaders/UISoftAdditive.shader.meta diff --git a/Scripts/Controls/ReorderableList/ReorderableListElement.cs b/Scripts/Controls/ReorderableList/ReorderableListElement.cs index 5bb7c1b..a0a33b9 100644 --- a/Scripts/Controls/ReorderableList/ReorderableListElement.cs +++ b/Scripts/Controls/ReorderableList/ReorderableListElement.cs @@ -9,7 +9,7 @@ using UnityEngine.EventSystems; namespace UnityEngine.UI.Extensions { - [RequireComponent(typeof(RectTransform))] + [RequireComponent(typeof(RectTransform), typeof(LayoutElement))] public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler { [Tooltip("Can this element be dragged?")] From 6a4256738a8689045d12d705e6f5ecb7b8229b81 Mon Sep 17 00:00:00 2001 From: "Simon (Darkside) Jackson" Date: Sat, 24 Mar 2018 14:48:53 +0000 Subject: [PATCH 6/7] Added Experimental update to UI Knob to enable working in World/SS-Camera. May revert. Unity seems to calculate the mouse cursor position wrong between frames. --- Examples/ColorPicker/PickerTest.unity | 304 +++++++++++++------------- Scripts/Controls/UI_Knob.cs | 66 ++++-- 2 files changed, 197 insertions(+), 173 deletions(-) diff --git a/Examples/ColorPicker/PickerTest.unity b/Examples/ColorPicker/PickerTest.unity index ab2b6e3..b0da1bd 100644 --- a/Examples/ColorPicker/PickerTest.unity +++ b/Examples/ColorPicker/PickerTest.unity @@ -378,7 +378,7 @@ Prefab: - target: {fileID: 224077522108235048, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_SizeDelta.y - value: 0 + value: 371 objectReference: {fileID: 0} - target: {fileID: 224077522108235048, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -413,37 +413,37 @@ Prefab: - target: {fileID: 224689318808354388, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchorMax.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 224410629219527790, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchorMax.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 224726732051852470, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchorMax.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 224133724377910672, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchorMax.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 224614331221918950, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchorMax.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 224408674738500128, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchorMax.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 224348066419100816, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchorMax.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 224399137899453306, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -463,7 +463,7 @@ Prefab: - target: {fileID: 224399137899453306, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchoredPosition.y - value: 0 + value: -8 objectReference: {fileID: 0} - target: {fileID: 224399137899453306, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -473,7 +473,7 @@ Prefab: - target: {fileID: 224399137899453306, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_SizeDelta.y - value: 0 + value: 16 objectReference: {fileID: 0} - target: {fileID: 224069193118129476, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -493,7 +493,7 @@ Prefab: - target: {fileID: 224069193118129476, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchoredPosition.y - value: 0 + value: -8 objectReference: {fileID: 0} - target: {fileID: 224069193118129476, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -503,7 +503,7 @@ Prefab: - target: {fileID: 224069193118129476, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_SizeDelta.y - value: 0 + value: 16 objectReference: {fileID: 0} - target: {fileID: 224658407108353570, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -523,7 +523,7 @@ Prefab: - target: {fileID: 224658407108353570, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchoredPosition.y - value: 0 + value: -8 objectReference: {fileID: 0} - target: {fileID: 224658407108353570, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -533,7 +533,7 @@ Prefab: - target: {fileID: 224658407108353570, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_SizeDelta.y - value: 0 + value: 16 objectReference: {fileID: 0} - target: {fileID: 224475685173174426, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -553,7 +553,7 @@ Prefab: - target: {fileID: 224475685173174426, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchoredPosition.y - value: 0 + value: -8 objectReference: {fileID: 0} - target: {fileID: 224475685173174426, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -563,7 +563,7 @@ Prefab: - target: {fileID: 224475685173174426, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_SizeDelta.y - value: 0 + value: 16 objectReference: {fileID: 0} - target: {fileID: 224354264537592726, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -583,7 +583,7 @@ Prefab: - target: {fileID: 224354264537592726, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchoredPosition.y - value: 0 + value: -8 objectReference: {fileID: 0} - target: {fileID: 224354264537592726, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -593,7 +593,7 @@ Prefab: - target: {fileID: 224354264537592726, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_SizeDelta.y - value: 0 + value: 16 objectReference: {fileID: 0} - target: {fileID: 224360908592950358, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -613,7 +613,7 @@ Prefab: - target: {fileID: 224360908592950358, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchoredPosition.y - value: 0 + value: -8 objectReference: {fileID: 0} - target: {fileID: 224360908592950358, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -623,7 +623,7 @@ Prefab: - 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target: {fileID: 224640719985598304, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -683,7 +683,7 @@ Prefab: - target: {fileID: 224640719985598304, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_SizeDelta.y - value: 0 + value: 16 objectReference: {fileID: 0} - target: {fileID: 224033990879219116, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -703,7 +703,7 @@ Prefab: - target: {fileID: 224033990879219116, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_AnchoredPosition.y - value: 0 + value: -8 objectReference: {fileID: 0} - target: {fileID: 224033990879219116, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -713,7 +713,7 @@ Prefab: - target: {fileID: 224033990879219116, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_SizeDelta.y - value: 0 + value: 16 objectReference: {fileID: 0} - target: {fileID: 114609493644510624, guid: 53b194f66900add419869c57ffbe7b85, type: 2} @@ -838,7 +838,7 @@ Prefab: - target: {fileID: 224603186546489490, guid: 53b194f66900add419869c57ffbe7b85, type: 2} propertyPath: m_SizeDelta.y - 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clampOutput01 - if true the output knobValue will be clamped between 0 and 1 regardless of number of loops. /// - snapToPosition - snap to step. NOTE: max value will override the step. /// - snapStepsPerLoop - how many snap positions are in one knob loop; -/// - OnValueChanged - event that is called every frame while rotationg knob, sends argument of knobValue +/// - OnValueChanged - event that is called every frame while rotating knob, sends argument of knobValue /// NOTES /// - script works only in images rotation on Z axis; -/// - while dragging outside of control, the rotation will be cancelled +/// - while dragging outside of control, the rotation will be canceled /// /// namespace UnityEngine.UI.Extensions { [RequireComponent(typeof(Image))] [AddComponentMenu("UI/Extensions/UI_Knob")] - public class UI_Knob : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, IBeginDragHandler, IDragHandler + public class UI_Knob : Selectable, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, IDragHandler, IInitializePotentialDragHandler { public enum Direction { CW, CCW }; [Tooltip("Direction of rotation CW - clockwise, CCW - counterClockwise")] @@ -36,7 +36,7 @@ namespace UnityEngine.UI.Extensions public float maxValue = 0; [Tooltip("How many rotations knob can do, if higher than max value, the latter will limit max value")] public int loops = 1; - [Tooltip("Clamp output value between 0 and 1, usefull with loops > 1")] + [Tooltip("Clamp output value between 0 and 1, useful with loops > 1")] public bool clampOutput01 = false; [Tooltip("snap to position?")] public bool snapToPosition = false; @@ -51,43 +51,65 @@ namespace UnityEngine.UI.Extensions private Vector2 _currentVector; private Quaternion _initRotation; private bool _canDrag = false; + [SerializeField] + private bool experimental = false; - //ONLY ALLOW ROTATION WITH POINTER OVER THE CONTROL - public void OnPointerDown(PointerEventData eventData) + private RectTransform m_HandleRect; + + + protected override void Awake() { - _canDrag = true; + m_HandleRect = GetComponent(); } - public void OnPointerUp(PointerEventData eventData) + + public override void OnPointerUp(PointerEventData eventData) { _canDrag = false; } - public void OnPointerEnter(PointerEventData eventData) + public override void OnPointerEnter(PointerEventData eventData) { _canDrag = true; } - public void OnPointerExit(PointerEventData eventData) + public override void OnPointerExit(PointerEventData eventData) { _canDrag = false; } - public void OnBeginDrag(PointerEventData eventData) - { - SetInitPointerData(eventData); - } - void SetInitPointerData(PointerEventData eventData) + + + public override void OnPointerDown(PointerEventData eventData) { + _canDrag = true; + + base.OnPointerDown(eventData); + _initRotation = transform.rotation; - _currentVector = eventData.position - (Vector2)transform.position; + if (experimental) + { + RectTransformUtility.ScreenPointToLocalPointInRectangle(m_HandleRect, eventData.position, eventData.pressEventCamera, out _currentVector); + } + else + { + _currentVector = eventData.position - (Vector2)transform.position; + } _initAngle = Mathf.Atan2(_currentVector.y, _currentVector.x) * Mathf.Rad2Deg; } + public void OnDrag(PointerEventData eventData) { //CHECK IF CAN DRAG if (!_canDrag) { - SetInitPointerData(eventData); return; } - _currentVector = eventData.position - (Vector2)transform.position; + + if (experimental) + { + RectTransformUtility.ScreenPointToLocalPointInRectangle(m_HandleRect, eventData.position, eventData.pressEventCamera, out _currentVector); + } + else + { + _currentVector = eventData.position - (Vector2)transform.position; + } _currentAngle = Mathf.Atan2(_currentVector.y, _currentVector.x) * Mathf.Rad2Deg; Quaternion addRotation = Quaternion.AngleAxis(_currentAngle - _initAngle, this.transform.forward); @@ -133,7 +155,6 @@ namespace UnityEngine.UI.Extensions { knobValue = 0; transform.localEulerAngles = Vector3.zero; - SetInitPointerData(eventData); InvokeEvents(knobValue + _currentLoops); return; } @@ -141,7 +162,6 @@ namespace UnityEngine.UI.Extensions { knobValue = 1; transform.localEulerAngles = Vector3.zero; - SetInitPointerData(eventData); InvokeEvents(knobValue + _currentLoops); return; } @@ -156,7 +176,6 @@ namespace UnityEngine.UI.Extensions knobValue = maxValue; float maxAngle = direction == Direction.CW ? 360f - 360f * maxValue : 360f * maxValue; transform.localEulerAngles = new Vector3(0, 0, maxAngle); - SetInitPointerData(eventData); InvokeEvents(knobValue); return; } @@ -179,6 +198,11 @@ namespace UnityEngine.UI.Extensions value /= loops; OnValueChanged.Invoke(value); } + + public virtual void OnInitializePotentialDrag(PointerEventData eventData) + { + eventData.useDragThreshold = false; + } } [System.Serializable] From 104002eaa5fdd2099a294763387f8979a5acc1af Mon Sep 17 00:00:00 2001 From: "Simon (Darkside) Jackson" Date: Sat, 24 Mar 2018 15:36:38 +0000 Subject: [PATCH 7/7] Updated HSS/VSS to include a new HARD swipe option. 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PreviousScreen(); + if (_startPosition.x - _screensContainer.localPosition.x > -_childSize / 3) + { + ScrollToClosestElement(); + } + else + { + PreviousScreen(); + } } } } diff --git a/Scripts/Layout/ScrollSnapBase.cs b/Scripts/Layout/ScrollSnapBase.cs index 336777f..25c1096 100644 --- a/Scripts/Layout/ScrollSnapBase.cs +++ b/Scripts/Layout/ScrollSnapBase.cs @@ -31,7 +31,7 @@ namespace UnityEngine.UI.Extensions internal int _previousPage; internal int _halfNoVisibleItems; internal bool _moveStarted; - internal bool _isInfinate; // Is a UI Infinate scroller attached to the control + internal bool _isInfinate; // Is a UI Infinite scroller attached to the control internal int _infiniteWindow; // The infinite window the control is in internal float _infiniteOffset; // How much to offset a repositioning private int _bottomItem, _topItem; @@ -64,6 +64,9 @@ namespace UnityEngine.UI.Extensions [Tooltip("Transition speed between pages. (optional)")] public float transitionSpeed = 7.5f; + [Tooltip("Hard Swipe forces to swiping to the next / previous page (optional)")] + public Boolean UseHardSwipe = false; + [Tooltip("Fast Swipe makes swiping page next / previous (optional)")] public Boolean UseFastSwipe = false; @@ -76,7 +79,7 @@ namespace UnityEngine.UI.Extensions [Tooltip("The visible bounds area, controls which items are visible/enabled. *Note Should use a RectMask. (optional)")] public RectTransform MaskArea; - [Tooltip("Pixel size to buffer arround Mask Area. (optional)")] + [Tooltip("Pixel size to buffer around Mask Area. (optional)")] public float MaskBuffer = 1; public int CurrentPage @@ -90,7 +93,7 @@ namespace UnityEngine.UI.Extensions { if (_isInfinate) { - //Work out which infinate window we are in + //Work out which infinite window we are in _infiniteWindow = value / _screensContainer.childCount; //Invert the value if negative and differentiate from Window 0 _infiniteWindow = value < 0 ? (-_infiniteWindow) + 1 : _infiniteWindow; @@ -417,7 +420,7 @@ namespace UnityEngine.UI.Extensions /// private void ToggleNavigationButtons(int targetScreen) { - //Ifthis is using an Infinate Scoll, then don't disable + //If this is using an Infinite Scroll, then don't disable if (!_isInfinate) { if (PrevButton) @@ -509,7 +512,7 @@ namespace UnityEngine.UI.Extensions } /// - /// Returns the Transform of the Currentpage + /// Returns the Transform of the Current page /// /// Currently selected Page Transform public Transform CurrentPageObject() @@ -518,7 +521,7 @@ namespace UnityEngine.UI.Extensions } /// - /// Returns the Transform of the Currentpage in an out param for performance + /// Returns the Transform of the Current page in an out parameter for performance /// /// Currently selected Page Transform public void CurrentPageObject(out Transform returnObject) diff --git a/Scripts/Layout/VerticalScrollSnap.cs b/Scripts/Layout/VerticalScrollSnap.cs index d6815ec..71519a7 100644 --- a/Scripts/Layout/VerticalScrollSnap.cs +++ b/Scripts/Layout/VerticalScrollSnap.cs @@ -239,16 +239,30 @@ namespace UnityEngine.UI.Extensions if (_scroll_rect.vertical) { var distance = Vector3.Distance(_startPosition, _screensContainer.localPosition); - if (UseFastSwipe && distance < panelDimensions.height + FastSwipeThreshold && distance >=1f) + if ((UseFastSwipe && distance < panelDimensions.height + FastSwipeThreshold && distance >=1f) || UseHardSwipe) { _scroll_rect.velocity = Vector3.zero; if (_startPosition.y - _screensContainer.localPosition.y > 0) { - NextScreen(); + if (_startPosition.y - _screensContainer.localPosition.y > _childSize / 3) + { + ScrollToClosestElement(); + } + else + { + NextScreen(); + } } else { - PreviousScreen(); + if (_startPosition.y - _screensContainer.localPosition.y > -_childSize / 3) + { + ScrollToClosestElement(); + } + else + { + PreviousScreen(); + } } } }