Add null (missing component) safety checks

release
David Gileadi 2017-08-12 16:56:22 -07:00
parent c5edc0cdf1
commit 382a19cb36
2 changed files with 25 additions and 6 deletions

View File

@ -79,16 +79,24 @@ namespace UnityEngine.UI.Extensions
{ {
if (selectedSegment) if (selectedSegment)
{ {
selectedSegment.GetComponent<Segment>().selected = false; var segment = selectedSegment.GetComponent<Segment>();
if (segment)
{
segment.selected = false;
}
selectedSegment = null; selectedSegment = null;
} }
} }
else else
{ {
var segment = selectedSegment.GetComponent<Segment>();
if (segment)
{
#if UNITY_EDITOR #if UNITY_EDITOR
segments[value].GetComponent<Segment>().StoreTextColor(); segment.StoreTextColor();
#endif #endif
segments[value].GetComponent<Segment>().selected = true; segment.selected = true;
}
} }
} }
} }
@ -164,7 +172,11 @@ namespace UnityEngine.UI.Extensions
continue; continue;
var sprite = CutSprite(segments[i].image.sprite, i == 0, i == segments.Length - 1); var sprite = CutSprite(segments[i].image.sprite, i == 0, i == segments.Length - 1);
segments[i].GetComponent<Segment>().cutSprite = sprite; var segment = segments[i].GetComponent<Segment>();
if (segment)
{
segment.cutSprite = sprite;
}
segments[i].image.overrideSprite = sprite; segments[i].image.overrideSprite = sprite;
} }
} }
@ -328,7 +340,10 @@ namespace UnityEngine.UI.Extensions
{ {
var segment = segmentedControl.selectedSegment.GetComponent<Segment>(); var segment = segmentedControl.selectedSegment.GetComponent<Segment>();
segmentedControl.selectedSegment = null; segmentedControl.selectedSegment = null;
segment.TransitionButton(); if (segment)
{
segment.TransitionButton();
}
} }
segmentedControl.selectedSegment = this.button; segmentedControl.selectedSegment = this.button;

View File

@ -174,7 +174,11 @@ namespace UnityEngine.UI.Extensions
continue; continue;
var sprite = CutSprite(sides[i].image.sprite, i == 0); var sprite = CutSprite(sides[i].image.sprite, i == 0);
sides[i].GetComponent<StepperSide>().cutSprite = sprite; var side = sides[i].GetComponent<StepperSide>();
if (side)
{
side.cutSprite = sprite;
}
sides[i].image.overrideSprite = sprite; sides[i].image.overrideSprite = sprite;
} }
} }