Update UILineRenderer.cs

There is no need to draw either points or segments. Both should be drawn.
release
adibacco 2023-06-28 23:00:16 +02:00 committed by GitHub
parent d2b10980e3
commit 34e3f82395
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1 changed files with 2 additions and 2 deletions

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@ -287,7 +287,7 @@ namespace UnityEngine.UI.Extensions
PopulateMesh (vh, m_points);
}
else if (m_segments != null && m_segments.Count > 0) {
if (m_segments != null && m_segments.Count > 0) {
GeneratedUVs ();
vh.Clear ();