Perfromance tweaks for H & V scroll snaps.
Updated create option Matched Size options from HSS update in to VSS --HG-- branch : develop_5.3release
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cb535507a4
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2de76cf7a3
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@ -322,7 +322,7 @@ namespace UnityEditor.UI
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rectTransformPage01.anchoredPosition = new Vector2(-rectTransformPage01.sizeDelta.x / 2, rectTransformPage01.sizeDelta.y / 2);
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//rectTransformPage01.anchoredPosition = Vector2.zero;
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//rectTransformPage01.sizeDelta = Vector2.zero;
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rectTransformPage01.pivot = new Vector2(0f, 0.5f);
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rectTransformPage01.pivot = new Vector2(0.5f, 0f);
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//Setup Text on Page01
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Text text = childText.AddComponent<Text>();
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@ -49,9 +49,10 @@ namespace UnityEngine.UI.Extensions
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[SerializeField]
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public int StartingScreen = 1;
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[Tooltip("The distance between two pages, by default 3 times the width of the control")]
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[Tooltip("The distance between two pages based on page height, by default 3 times the width of the control")]
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[SerializeField]
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public int PageStep = 0;
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[Range(0, 8)]
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public float PageStep = 0;
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public int CurrentPage
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{
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@ -74,10 +75,7 @@ namespace UnityEngine.UI.Extensions
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}
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_screensContainer = _scroll_rect.content;
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if (PageStep == 0)
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{
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PageStep = (int)_scroll_rect.GetComponent<RectTransform>().rect.width * PageStep;
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}
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DistributePages();
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_lerp = false;
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@ -229,14 +227,16 @@ namespace UnityEngine.UI.Extensions
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private void DistributePages()
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{
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int _offset = 0;
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int _dimension = 0;
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float _dimension = 0;
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Rect panelDimensions = gameObject.GetComponent<RectTransform>().rect;
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int currentXPosition = 0;
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float currentXPosition = 0;
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var pageStepValue = (int)panelDimensions.width * ((PageStep == 0) ? 3 : PageStep);
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for (int i = 0; i < _screensContainer.transform.childCount; i++)
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{
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RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
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currentXPosition = _offset + (int)(i * PageStep);
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currentXPosition = _offset + (int)(i * pageStepValue);
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child.sizeDelta = new Vector2(panelDimensions.width, panelDimensions.height);
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child.anchoredPosition = new Vector2(currentXPosition, 0f);
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child.anchorMin = new Vector2(0f, child.anchorMin.y);
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@ -48,9 +48,10 @@ namespace UnityEngine.UI.Extensions
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[SerializeField]
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public int StartingScreen = 1;
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[Tooltip("The distance between two pages, by default 3 times the width of the control")]
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[Tooltip("The distance between two pages based on page height, by default 3 times the width of the control")]
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[SerializeField]
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public int PageStep = 0;
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[Range(0, 8)]
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public float PageStep = 0;
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public int CurrentPage
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{
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@ -71,10 +72,7 @@ namespace UnityEngine.UI.Extensions
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}
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_screensContainer = _scroll_rect.content;
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if (PageStep == 0)
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{
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PageStep = (int)_scroll_rect.GetComponent<RectTransform>().rect.height * 3;
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}
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DistributePages();
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_lerp = false;
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@ -228,15 +226,19 @@ namespace UnityEngine.UI.Extensions
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{
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float _offset = 0;
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float _dimension = 0;
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Vector2 panelDimensions = gameObject.GetComponent<RectTransform>().sizeDelta;
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Rect panelDimensions = gameObject.GetComponent<RectTransform>().rect;
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float currentYPosition = 0;
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var pageStepValue = (int)panelDimensions.height * ((PageStep == 0) ? 3 : PageStep);
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for (int i = 0; i < _screensContainer.transform.childCount; i++)
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{
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RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
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currentYPosition = _offset + i * PageStep;
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child.sizeDelta = new Vector2(panelDimensions.x, panelDimensions.y);
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child.anchoredPosition = new Vector2(0f - panelDimensions.x / 2, currentYPosition + panelDimensions.y / 2);
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currentYPosition = _offset + i * pageStepValue;
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child.sizeDelta = new Vector2(panelDimensions.width, panelDimensions.height);
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child.anchoredPosition = new Vector2(0f, currentYPosition);
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child.anchorMin = new Vector2(child.anchorMin.x, 0f);
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child.anchorMax = new Vector2(child.anchorMax.x, 0f);
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child.pivot = new Vector2(child.pivot.x, 0f);
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}
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_dimension = currentYPosition + _offset * -1;
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