Patched onValueChanged script autoupdate back to 5.2 style.
Causes script warning in 5.3 but improves backwards compatibility for now. --HG-- branch : develop_5.3release
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@ -579,7 +579,7 @@ namespace UnityEditor.UI
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inputFieldRT.anchorMin = Vector2.zero;
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inputFieldRT.anchorMax = Vector2.one;
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inputFieldRT.sizeDelta = Vector2.zero;
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Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChanged, new UnityEngine.Events.UnityAction<string>(autoCompleteComboBox.OnValueChanged));
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Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChange, new UnityEngine.Events.UnityAction<string>(autoCompleteComboBox.OnValueChanged));
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//Setup Overlay
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var overlayRT = overlay.GetComponent<RectTransform>();
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@ -675,7 +675,7 @@ namespace UnityEditor.UI
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inputFieldRT.anchorMin = Vector2.zero;
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inputFieldRT.anchorMax = Vector2.one;
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inputFieldRT.sizeDelta = Vector2.zero;
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Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChanged, new UnityEngine.Events.UnityAction<string>(comboBox.OnValueChanged));
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Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChange, new UnityEngine.Events.UnityAction<string>(comboBox.OnValueChanged));
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//Setup Overlay
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var overlayRT = overlay.GetComponent<RectTransform>();
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