TextPic.cs Added Fix for href tag, which was not working. Added support for multiple href tag with same name.
--HG-- branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532release
parent
b75a03963e
commit
18cf84b4d0
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@ -81,6 +81,12 @@ namespace UnityEngine.UI.Extensions
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//private bool selected = false;
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private List<Vector2> positions = new List<Vector2>();
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/**
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* Little heck to support multiple hrefs with same name
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*/
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private string previousText = "";
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public bool isCreating_m_HrefInfos = true;
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/**
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* Unity Inspector cant display Dictionary vars,
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@ -97,6 +103,7 @@ namespace UnityEngine.UI.Extensions
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iconList.Add(icon.name, icon.sprite);
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}
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}
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Reset_m_HrefInfos ();
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}
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protected void UpdateQuadImage()
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@ -290,7 +297,7 @@ namespace UnityEngine.UI.Extensions
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protected string GetOutputText()
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{
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s_TextBuilder.Length = 0;
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//m_HrefInfos.Clear();
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var indexText = 0;
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fixedString = this.text;
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if (inspectorIconList != null && inspectorIconList.Length > 0)
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@ -303,58 +310,42 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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int count = 0;
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foreach (Match match in s_HrefRegex.Matches(fixedString))
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{
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s_TextBuilder.Append(fixedString.Substring(indexText, match.Index - indexText));
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s_TextBuilder.Append("<color=" + hyperlinkColor + ">"); // Hyperlink color
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var group = match.Groups[1];
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int foundAtIndex = -1;
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// checking if m_HrefInfos element with same name already exists than just updating it with new values, instead of recreating it without bound data (which is important for href tag)
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if(HrefInfosDoesExists(group.Value,out foundAtIndex)) {
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m_HrefInfos[foundAtIndex].startIndex = s_TextBuilder.Length * 4; // Hyperlinks in text starting vertex indices;
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m_HrefInfos[foundAtIndex].endIndex = (s_TextBuilder.Length + match.Groups[2].Length - 1) * 4 + 3;
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} else {
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var hrefInfo = new HrefInfo
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{
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startIndex = s_TextBuilder.Length * 4, // Hyperlinks in text starting vertex indices
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endIndex = (s_TextBuilder.Length + match.Groups[2].Length - 1) * 4 + 3,
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name = group.Value
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};
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m_HrefInfos.Add(hrefInfo);
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}
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if(isCreating_m_HrefInfos) {
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var hrefInfo = new HrefInfo
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{
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startIndex = s_TextBuilder.Length * 4, // Hyperlinks in text starting vertex indices
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endIndex = (s_TextBuilder.Length + match.Groups[2].Length - 1) * 4 + 3,
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name = group.Value
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};
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m_HrefInfos.Add(hrefInfo);
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} else {
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if(m_HrefInfos.Count > 0) {
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m_HrefInfos[count].startIndex = s_TextBuilder.Length * 4; // Hyperlinks in text starting vertex indices;
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m_HrefInfos[count].endIndex = (s_TextBuilder.Length + match.Groups[2].Length - 1) * 4 + 3;
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count++;
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}
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}
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s_TextBuilder.Append(match.Groups[2].Value);
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s_TextBuilder.Append("</color>");
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indexText = match.Index + match.Length;
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}
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// we should create array only once or if there is any change in the text
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if(isCreating_m_HrefInfos)
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isCreating_m_HrefInfos = false;
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s_TextBuilder.Append(fixedString.Substring(indexText, fixedString.Length - indexText));
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return s_TextBuilder.ToString();
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}
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/// <summary>
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/// If Href exists than just modify its startIndex and endIndex, dont clear the whole array of m_HrefInfos which also clears the previously created boxes for href.
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/// </summary>
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/// <returns><c>true</c>, if hrefName already exists in the list of m_HrefInfos, <c>false</c> otherwise.</returns>
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/// <param name="hrefName">Href name.</param>
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/// <param name="indexAt">Index at.</param>
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private bool HrefInfosDoesExists(string hrefName, out int indexAt) {
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bool flag = false;
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int foundAtIndex = -1;
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foreach(var hrefInfoTest in m_HrefInfos){
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if(hrefInfoTest.name == hrefName) {
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foundAtIndex++;
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flag = true;
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break;
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} else {
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foundAtIndex++;
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}
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}
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indexAt = foundAtIndex;
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return flag;
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}
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/// <summary>
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/// Click event is detected whether to click a hyperlink text
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/// </summary>
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@ -454,6 +445,15 @@ namespace UnityEngine.UI.Extensions
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culled_ImagesPool.Clear();
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clearImages = false;
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}
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if( previousText != text)
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Reset_m_HrefInfos ();
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}
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// Reseting m_HrefInfos array if there is any change in text
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void Reset_m_HrefInfos () {
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previousText = text;
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m_HrefInfos.Clear();
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isCreating_m_HrefInfos = true;
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}
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}
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}
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