Cleanup and ensuring the UIParticleSystem is disposed on Destroy correctly.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/412development
parent
60eed9b87a
commit
12f6174469
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@ -59,8 +59,10 @@ namespace UnityEngine.UI.Extensions.ColorPicker
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private void OnDestroy()
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{
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if (image.texture != null)
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{
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DestroyImmediate(image.texture);
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}
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}
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#if UNITY_EDITOR
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private void OnValidate()
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@ -52,8 +52,10 @@ namespace UnityEngine.UI.Extensions.ColorPicker
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private void OnDestroy()
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{
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if (image.texture != null)
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{
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DestroyImmediate(image.texture);
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}
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}
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#if UNITY_EDITOR
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private void OnValidate()
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@ -96,10 +96,8 @@ namespace UnityEngine.UI.Extensions
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{
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effectRoot.SetActive(true);
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}
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{
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}
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}
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}
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void OnDestroy()
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{
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if (!Application.isPlaying)
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@ -388,6 +388,7 @@ namespace UnityEngine.UI.Extensions
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{
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currentMaterial = null;
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currentTexture = null;
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base.OnDestroy();
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}
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public void StartParticleEmission()
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