Added a new Line Renderer mode (Catenary)
parent
a1b2b38a0f
commit
11ee80411f
|
@ -133,7 +133,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &114012036402784198
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
|
|
|
@ -30,6 +30,7 @@ namespace UnityEngine.UI.Extensions
|
|||
Quick,
|
||||
Basic,
|
||||
Improved,
|
||||
Catenary,
|
||||
}
|
||||
|
||||
private const float MIN_MITER_JOIN = 15 * Mathf.Deg2Rad;
|
||||
|
@ -42,18 +43,18 @@ namespace UnityEngine.UI.Extensions
|
|||
private static Vector2 UV_TOP_LEFT, UV_BOTTOM_LEFT, UV_TOP_CENTER_LEFT, UV_TOP_CENTER_RIGHT, UV_BOTTOM_CENTER_LEFT, UV_BOTTOM_CENTER_RIGHT, UV_TOP_RIGHT, UV_BOTTOM_RIGHT;
|
||||
private static Vector2[] startUvs, middleUvs, endUvs, fullUvs;
|
||||
|
||||
[SerializeField]
|
||||
[SerializeField, Tooltip("Points to draw lines between\n Can be improved using the Resolution Option")]
|
||||
internal Vector2[] m_points;
|
||||
|
||||
[SerializeField]
|
||||
[SerializeField, Tooltip("Thickness of the line")]
|
||||
internal float lineThickness = 2;
|
||||
[SerializeField]
|
||||
[SerializeField, Tooltip("Use the relative bounds of the Rect Transform (0,0 -> 0,1) or screen space coordinates")]
|
||||
internal bool relativeSize;
|
||||
[SerializeField]
|
||||
[SerializeField, Tooltip("Do the points identify a single line or split pairs of lines")]
|
||||
internal bool lineList;
|
||||
[SerializeField]
|
||||
[SerializeField, Tooltip("Add end caps to each line\nMultiple caps when used with Line List")]
|
||||
internal bool lineCaps;
|
||||
[SerializeField]
|
||||
[SerializeField, Tooltip("Resolution of the Bezier curve, different to line Resolution")]
|
||||
internal int bezierSegmentsPerCurve = 10;
|
||||
|
||||
public float LineThickness
|
||||
|
@ -80,8 +81,10 @@ namespace UnityEngine.UI.Extensions
|
|||
set { lineCaps = value; SetAllDirty(); }
|
||||
}
|
||||
|
||||
[Tooltip("The type of Join used between lines, Square/Mitre or Curved/Bevel")]
|
||||
public JoinType LineJoins = JoinType.Bevel;
|
||||
|
||||
[Tooltip("Bezier method to apply to line, see docs for options\nCan't be used in conjunction with Resolution as Bezier already changes the resolution")]
|
||||
public BezierType BezierMode = BezierType.None;
|
||||
|
||||
public int BezierSegmentsPerCurve
|
||||
|
@ -120,7 +123,7 @@ namespace UnityEngine.UI.Extensions
|
|||
GeneratedUVs();
|
||||
Vector2[] pointsToDraw = m_points;
|
||||
//If Bezier is desired, pick the implementation
|
||||
if (BezierMode != BezierType.None && m_points.Length > 3)
|
||||
if (BezierMode != BezierType.None && BezierMode != BezierType.Catenary && m_points.Length > 3)
|
||||
{
|
||||
BezierPath bezierPath = new BezierPath();
|
||||
|
||||
|
@ -142,6 +145,13 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
pointsToDraw = drawingPoints.ToArray();
|
||||
}
|
||||
if (BezierMode == BezierType.Catenary && m_points.Length == 2)
|
||||
{
|
||||
CableCurve cable = new CableCurve(pointsToDraw);
|
||||
cable.slack = Resoloution;
|
||||
cable.steps = BezierSegmentsPerCurve;
|
||||
pointsToDraw = cable.Points();
|
||||
}
|
||||
|
||||
if (ImproveResolution != ResolutionMode.None)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,222 @@
|
|||
/// Credit Farfarer
|
||||
/// Sourced from - https://gist.github.com/Farfarer/a765cd07920d48a8713a0c1924db6d70
|
||||
/// Updated for UI / 2D - SimonDarksideJ
|
||||
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
[System.Serializable]
|
||||
public class CableCurve
|
||||
{
|
||||
[SerializeField]
|
||||
Vector2 m_start;
|
||||
[SerializeField]
|
||||
Vector2 m_end;
|
||||
[SerializeField]
|
||||
float m_slack;
|
||||
[SerializeField]
|
||||
int m_steps;
|
||||
[SerializeField]
|
||||
bool m_regen;
|
||||
|
||||
static Vector2[] emptyCurve = new Vector2[] { new Vector2(0.0f, 0.0f), new Vector2(0.0f, 0.0f) };
|
||||
[SerializeField]
|
||||
Vector2[] points;
|
||||
|
||||
public bool regenPoints
|
||||
{
|
||||
get { return m_regen; }
|
||||
set
|
||||
{
|
||||
m_regen = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 start
|
||||
{
|
||||
get { return m_start; }
|
||||
set
|
||||
{
|
||||
if (value != m_start)
|
||||
m_regen = true;
|
||||
m_start = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 end
|
||||
{
|
||||
get { return m_end; }
|
||||
set
|
||||
{
|
||||
if (value != m_end)
|
||||
m_regen = true;
|
||||
m_end = value;
|
||||
}
|
||||
}
|
||||
public float slack
|
||||
{
|
||||
get { return m_slack; }
|
||||
set
|
||||
{
|
||||
if (value != m_slack)
|
||||
m_regen = true;
|
||||
m_slack = Mathf.Max(0.0f, value);
|
||||
}
|
||||
}
|
||||
public int steps
|
||||
{
|
||||
get { return m_steps; }
|
||||
set
|
||||
{
|
||||
if (value != m_steps)
|
||||
m_regen = true;
|
||||
m_steps = Mathf.Max(2, value);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 midPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector2 mid = Vector2.zero;
|
||||
if (m_steps == 2)
|
||||
{
|
||||
return (points[0] + points[1]) * 0.5f;
|
||||
}
|
||||
else if (m_steps > 2)
|
||||
{
|
||||
int m = m_steps / 2;
|
||||
if ((m_steps % 2) == 0)
|
||||
{
|
||||
mid = (points[m] + points[m + 1]) * 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
mid = points[m];
|
||||
}
|
||||
}
|
||||
return mid;
|
||||
}
|
||||
}
|
||||
|
||||
public CableCurve()
|
||||
{
|
||||
points = emptyCurve;
|
||||
m_start = Vector2.up;
|
||||
m_end = Vector2.up + Vector2.right;
|
||||
m_slack = 0.5f;
|
||||
m_steps = 20;
|
||||
m_regen = true;
|
||||
}
|
||||
|
||||
public CableCurve(Vector2[] inputPoints)
|
||||
{
|
||||
points = inputPoints;
|
||||
m_start = inputPoints[0];
|
||||
m_end = inputPoints[1];
|
||||
m_slack = 0.5f;
|
||||
m_steps = 20;
|
||||
m_regen = true;
|
||||
}
|
||||
|
||||
public CableCurve(CableCurve v)
|
||||
{
|
||||
points = v.Points();
|
||||
m_start = v.start;
|
||||
m_end = v.end;
|
||||
m_slack = v.slack;
|
||||
m_steps = v.steps;
|
||||
m_regen = v.regenPoints;
|
||||
}
|
||||
|
||||
public Vector2[] Points()
|
||||
{
|
||||
if (!m_regen)
|
||||
return points;
|
||||
|
||||
if (m_steps < 2)
|
||||
return emptyCurve;
|
||||
|
||||
float lineDist = Vector2.Distance(m_end, m_start);
|
||||
float lineDistH = Vector2.Distance(new Vector2(m_end.x, m_start.y), m_start);
|
||||
float l = lineDist + Mathf.Max(0.0001f, m_slack);
|
||||
float r = 0.0f;
|
||||
float s = m_start.y;
|
||||
float u = lineDistH;
|
||||
float v = end.y;
|
||||
|
||||
if ((u - r) == 0.0f)
|
||||
return emptyCurve;
|
||||
|
||||
float ztarget = Mathf.Sqrt(Mathf.Pow(l, 2.0f) - Mathf.Pow(v - s, 2.0f)) / (u - r);
|
||||
|
||||
int loops = 30;
|
||||
int iterationCount = 0;
|
||||
int maxIterations = loops * 10; // For safety.
|
||||
bool found = false;
|
||||
|
||||
float z = 0.0f;
|
||||
float ztest = 0.0f;
|
||||
float zstep = 100.0f;
|
||||
float ztesttarget = 0.0f;
|
||||
for (int i = 0; i < loops; i++)
|
||||
{
|
||||
for (int j = 0; j < 10; j++)
|
||||
{
|
||||
iterationCount++;
|
||||
ztest = z + zstep;
|
||||
ztesttarget = (float)Math.Sinh(ztest) / ztest;
|
||||
|
||||
if (float.IsInfinity(ztesttarget))
|
||||
continue;
|
||||
|
||||
if (ztesttarget == ztarget)
|
||||
{
|
||||
found = true;
|
||||
z = ztest;
|
||||
break;
|
||||
}
|
||||
else if (ztesttarget > ztarget)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
z = ztest;
|
||||
}
|
||||
|
||||
if (iterationCount > maxIterations)
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
break;
|
||||
|
||||
zstep *= 0.1f;
|
||||
}
|
||||
|
||||
float a = (u - r) / 2.0f / z;
|
||||
float p = (r + u - a * Mathf.Log((l + v - s) / (l - v + s))) / 2.0f;
|
||||
float q = (v + s - l * (float)Math.Cosh(z) / (float)Math.Sinh(z)) / 2.0f;
|
||||
|
||||
points = new Vector2[m_steps];
|
||||
float stepsf = m_steps - 1;
|
||||
float stepf;
|
||||
for (int i = 0; i < m_steps; i++)
|
||||
{
|
||||
stepf = i / stepsf;
|
||||
Vector2 pos = Vector2.zero;
|
||||
pos.x = Mathf.Lerp(start.x, end.x, stepf);
|
||||
pos.y = a * (float)Math.Cosh(((stepf * lineDistH) - p) / a) + q;
|
||||
points[i] = pos;
|
||||
}
|
||||
|
||||
m_regen = false;
|
||||
return points;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2444f085ab49ff24b888b175f46b55c7
|
||||
timeCreated: 1501871616
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue