Merged 5.2 readme fixes upstream
Re-fixed 5.3 regression issue with onValueChanged -> onValueChange ... again --HG-- branch : develop_5.3release
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README.md
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README.md
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@ -33,15 +33,16 @@ To get started with the project, here's a little guide:
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[![View Getting Started Video](http://img.youtube.com/vi/oF48Qpaq3ls/0.jpg)](http://www.youtube.com/watch?v=oF48Qpaq3ls "Update 1.0.0.4 for the Unity UI Extensions Project")
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---
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###Update 1.0.5###
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Few minor fixes and a couple of additional scripts. Predominatly created the new 5.3 branch to maintain the UI API changes from the 5.2.1 Patch releases. 5.3 package is 100% compatible with 5.2.1 Patch releases.
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Few minor fixes and a couple of additional scripts. Predominately created the new 5.3 branch to maintain the UI API changes from the 5.2.1 Patch releases. 5.3 package is 100% compatible with 5.2.1 Patch releases.
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###Update 1.0.6###
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[![View Getting Started Video](http://img.youtube.com/vi/jpyFiRvSmbg/0.jpg)](http://www.youtube.com/watch?v=jpyFiRvSmbg "Update 1.0.6 for the Unity UI Extensions Project")
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* Added the awesome ReOrderable List control, plus some other minor bugfixes / changes.
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* Added a new version of the Scroll Snap control as an alternative to the fixed versions.
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* New set of controls including some shader ennhanced solutions
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* New set of controls including some shader enhanced solutions
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* I've added a donate column to the lists. If you are getting great use out of a control, help out the dev who created it. Optional of course. Will update with links as I get them.
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Note to self, record video on this soon!! :S
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---
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## Controls and extensions listed in this project are: ##
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@ -50,7 +51,7 @@ Note to self, record video on this soon!! :S
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================
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Control | Description | Menu Command | Component Command | Notes | Donate | Credits
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--------- | -------------- | ---------------------- | ---------------------------- | ------- | ----------
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--------- | -------------- | ---------------------- | ---------------------------- | ------- | ---------- | ----------
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**Accordion** | An Acordian style control with animated segments. Sourced from [here]. | N/A | Component / UI / Extensions / AccordionGroup |[demo video](http://forum.unity3d.com/threads/accordion-type-layout.271818/)|| ChoMPHi
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| | | Component / UI / Extensions / AccordionItem |[demo video](http://forum.unity3d.com/threads/accordion-type-layout.271818/)|| ChoMPHi
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**HSVPicker** | A colour picker UI | N/A | UI / Extensions / HSVPicker | Project folder includes prefab and sample scene || judah4
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@ -69,7 +70,7 @@ Control | Description | Menu Command | Component Command | Notes | Donate | Cred
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================
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Control | Description | Menu Command | Component Command | Notes | Donate | Credits
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--------- | -------------- | ---------------------- | ---------------------------- | ------- | ----------
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--------- | -------------- | ---------------------- | ---------------------------- | ------- | ---------- | ----------
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**LineRenderer** | Graphic control for drawing lines in the UI System | UI / Extensions / Primitives / UI Line Renderer | UI / Extensions / Primitives / UI Line Renderer |[tutorial video](https://www.youtube.com/watch?v=OElcWAZGHi0)|| jack.sydorenko
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**UILineTextureRenderer** | Graphic control for drawing lines in the UI System | UI / Extensions / Primitives / UI Line Texture Renderer | UI / Extensions / Primitives / UI Line Texture Renderer |[tutorial video](https://www.youtube.com/watch?v=OElcWAZGHi0)|| jack.sydorenko, jonbro5556
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**UICircle** | Graphic control for drawing circles in the UI System | UI / Extensions / Primitives / UI Circle | UI / Extensions / Primitives / UI Circle |[tutorial video](https://www.youtube.com/watch?v=2KOnEKAVua0)|| zge
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@ -81,7 +82,7 @@ Control | Description | Menu Command | Component Command | Notes | Donate | Cred
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================
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Layout | Description | Menu Command | Component Command | Notes | Donate | Credits
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--------- | -------------- | ---------------------- | ---------------------------- | ------- | ----------
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--------- | -------------- | ---------------------- | ---------------------------- | ------- | ---------- | ----------
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**HorizontalScrollSnap** | A pages scroll rect that can work in steps / pages, includes button support | UI / Extensions / Horizontal Scroll Snap | Layout / Extensions / Horizontal Scroll Snap |[tutorial video](https://www.youtube.com/watch?v=KJlIlWHlfMo)|| BinaryX
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**VerticalScrollSnap** | A pages scroll rect that can work in steps / pages, includes button support | UI / Extensions / Vertical Scroll Snap | Layout / Extensions / Vertical Scroll Snap |[tutorial video](https://www.youtube.com/watch?v=KJlIlWHlfMo)|| BinaryX, Simon Darkside Jackson
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**FlowLayoutGroup** | A more rugged grid style layout group || Layout / Extensions / Flow Layout Group | [Example Video](https://www.youtube.com/watch?v=tMe_3tJTZvc) || Simie
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@ -103,7 +104,7 @@ Layout | Description | Menu Command | Component Command | Notes | Donate | Credi
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=====================
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Effect | Description | Component Command | Notes | Donate | Credits
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--------- | -------------- | ---------------------------- | ------- | -----------
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--------- | -------------- | ---------------------------- | ------- | ----------- | ----------
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**BestFitOutline** | An improved outline effect | UI / Effects / Extensions / Best Fit Outline ||| Melang
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**CurvedText** | A Text vertex manipulator for those users NOT using TextMeshPro (why ever not?) | UI / Effects / Extensons / Curved Text ||| Breyer
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**Gradient** | Apply vertex colours in a gradient on any UI object | UI / Effects / Extensions / Gradient ||| Breyer
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@ -119,7 +120,7 @@ Effect | Description | Component Command | Notes | Donate | Credits
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=======================
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Component | Description | Component Command | Notes | Donate | Credits
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--------- | -------------- | ---------------------------- | ------- | ------
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--------- | -------------- | ---------------------------- | ------- | ------ | ----------
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**VRCursor** | Cursor script for VR use (requires VRInputModule) | UI / Extensions / VR Cursoe ||| Ralph Barbagallo
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**VRInputModule** | Input module to support the VR Cursor | Event / Vr Input Module ||| Ralph Barbagallo
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@ -128,7 +129,7 @@ Component | Description | Component Command | Notes | Donate | Credits
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=======================
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Component | Description | Component Command | Notes | Donate | Credits
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--------- | -------------- | ---------------------------- | ------- | ------
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--------- | -------------- | ---------------------------- | ------- | ------ | ----------
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**AimerInputModule** | Replacement Input module to allow for a reciclue to interace with WorldSpace canvas UI | Event / Extensions / Aimer Input Module ||| Chris Trueman
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**GamePadInputModule** | Stripped down SIM Input module for just gamepad/keybord input | Event / Extensions / GamePad Input Module ||| Simon (darkside) Jackson
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@ -136,7 +137,7 @@ Component | Description | Component Command | Notes | Donate | Credits
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=======================
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Component | Description | Component Command | Notes | Donate | Credits
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--------- | -------------- | ---------------------------- | ------- | ------
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--------- | -------------- | ---------------------------- | ------- | ------ | ----------
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**ReturnKeyTrigger** | Does something?? | UI / Extensions / ReturnKey Trigger ||| Melang, ddreaper
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**TabNavigation** | An example Tab navigation script, updated to add manual navigation | UI / Extensions / Tab Navigation ||| Melang, omatase
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**uGUITools** | | Menu / uGUI ||| Senshi
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@ -579,7 +579,7 @@ namespace UnityEditor.UI
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inputFieldRT.anchorMin = Vector2.zero;
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inputFieldRT.anchorMax = Vector2.one;
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inputFieldRT.sizeDelta = Vector2.zero;
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Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChanged, new UnityEngine.Events.UnityAction<string>(autoCompleteComboBox.OnValueChanged));
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Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChange, new UnityEngine.Events.UnityAction<string>(autoCompleteComboBox.OnValueChanged));
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//Setup Overlay
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var overlayRT = overlay.GetComponent<RectTransform>();
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@ -675,7 +675,7 @@ namespace UnityEditor.UI
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inputFieldRT.anchorMin = Vector2.zero;
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inputFieldRT.anchorMax = Vector2.one;
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inputFieldRT.sizeDelta = Vector2.zero;
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Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChanged, new UnityEngine.Events.UnityAction<string>(comboBox.OnValueChanged));
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Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChange, new UnityEngine.Events.UnityAction<string>(comboBox.OnValueChanged));
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//Setup Overlay
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var overlayRT = overlay.GetComponent<RectTransform>();
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