Patch fix to UI circle, update thickness to use float instead of int

Missed in port from 4.6 code update

--HG--
branch : develop_5.2
release
Simon (darkside) Jackson 2015-09-22 20:55:14 +01:00
parent 6dd47a9321
commit 0992ad3df2
1 changed files with 2 additions and 2 deletions

View File

@ -13,7 +13,7 @@ namespace UnityEngine.UI.Extensions
[Range(0, 100)] [Range(0, 100)]
public int fillPercent = 100; public int fillPercent = 100;
public bool fill = true; public bool fill = true;
public int thickness = 5; public float thickness = 5;
[Range(0, 360)] [Range(0, 360)]
public int segments = 360; public int segments = 360;
@ -49,7 +49,7 @@ namespace UnityEngine.UI.Extensions
void Update() void Update()
{ {
this.thickness = (int)Mathf.Clamp(this.thickness, 0, rectTransform.rect.width / 2); this.thickness = (float)Mathf.Clamp(this.thickness, 0, rectTransform.rect.width / 2);
} }
protected UIVertex[] SetVbo(Vector2[] vertices, Vector2[] uvs) protected UIVertex[] SetVbo(Vector2[] vertices, Vector2[] uvs)