com.unity.uiextensions.nosa.../Examples/Cooldown/CooldownEffect_Image.cs

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/// Credit SimonDarksideJ
/// Sourced from my head
namespace UnityEngine.UI.Extensions.Examples
{
[RequireComponent(typeof(Image))]
public class CooldownEffect_Image : MonoBehaviour
{
public CooldownButton cooldown;
public Text displayText;
private Image target;
string originalText;
// Use this for initialization
void Start()
{
if (cooldown == null)
{
Debug.LogError("Missing Cooldown Button assignment");
}
target = GetComponent<Image>();
}
// Update is called once per frame
void Update()
{
target.fillAmount = Mathf.Lerp(0, 1, cooldown.CooldownTimeRemaining / cooldown.CooldownTimeout);
if (displayText)
{
displayText.text = string.Format("{0}%", cooldown.CooldownPercentComplete);
}
}
private void OnDisable()
{
if (displayText)
{
displayText.text = originalText;
}
}
private void OnEnable()
{
if (displayText)
{
originalText = displayText.text;
}
}
}
}