com.unity.uiextensions.nosa.../Runtime/Scripts/Controls/ComboBox/DropDownListItem.cs

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///Credit perchik
///Sourced from - http://forum.unity3d.com/threads/receive-onclick-event-and-pass-it-on-to-lower-ui-elements.293642/
using System;
namespace UnityEngine.UI.Extensions
{
[Serializable]
public class DropDownListItem
{
[SerializeField]
private string _caption;
/// <summary>
/// Caption of the Item
/// </summary>
public string Caption
{
get
{
return _caption;
}
set
{
_caption = value;
if (OnUpdate != null)
OnUpdate();
}
}
[SerializeField]
private Sprite _image;
/// <summary>
/// Image component of the Item
/// </summary>
public Sprite Image
{
get
{
return _image;
}
set
{
_image = value;
if (OnUpdate != null)
OnUpdate();
}
}
[SerializeField]
private bool _isDisabled;
/// <summary>
/// Is the Item currently enabled?
/// </summary>
public bool IsDisabled
{
get
{
return _isDisabled;
}
set
{
_isDisabled = value;
if (OnUpdate != null)
OnUpdate();
}
}
[SerializeField]
private string _id;
///<summary>
///ID exists so that an item can have a caption and a value like in traditional windows forms. Ie. an item may be a student's name, and the ID can be the student's ID number
///</summary>
public string ID
{
get { return _id; }
set { _id = value; }
}
public Action OnSelect = null; //action to be called when this item is selected
internal Action OnUpdate = null; //action to be called when something changes.
/// <summary>
/// Constructor for Drop Down List panelItems
/// </summary>
/// <param name="caption">Caption for the item </param>
/// <param name="val">ID of the item </param>
/// <param name="image"></param>
/// <param name="disabled">Should the item start disabled</param>
/// <param name="onSelect">Action to be called when this item is selected</param>
public DropDownListItem(string caption = "", string inId = "", Sprite image = null, bool disabled = false, Action onSelect = null)
{
_caption = caption;
_image = image;
_id = inId;
_isDisabled = disabled;
OnSelect = onSelect;
}
}
}