com.unity.uiextensions.nosa.../Scripts/Layout/FancyScrollView/ScrollRect/FancyScrollRect.cs

192 lines
6.9 KiB
C#
Raw Normal View History

2019-11-16 22:49:21 +08:00
/// Credit setchi (https://github.com/setchi)
/// Sourced from - https://github.com/setchi/FancyScrollView
using System;
using System.Collections.Generic;
using UnityEngine.UI.Extensions.EasingCore;
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(Scroller))]
public abstract class FancyScrollRect<TItemData, TContext> : FancyScrollView<TItemData, TContext>
where TContext : class, IFancyScrollRectContext, new()
{
[SerializeField] protected float reuseCellMarginCount = 0f;
[SerializeField] protected float paddingHead = 0f;
[SerializeField] protected float paddingTail = 0f;
[SerializeField] protected float spacing = 0f;
protected virtual float ScrollLength => 1f / Mathf.Max(cellInterval, 1e-2f) - 1f;
protected virtual float ViewportLength => ScrollLength - reuseCellMarginCount * 2f;
protected virtual float MaxScrollPosition => ItemsSource.Count
- ScrollLength
+ reuseCellMarginCount * 2f
+ (paddingHead + (paddingTail - spacing)) / (CellSize + spacing);
protected virtual bool ScrollEnabled => MaxScrollPosition > 0f;
protected virtual float CellSize => Scroller.ScrollDirection == ScrollDirection.Horizontal
? CellRectTransform.rect.width
: CellRectTransform.rect.height;
Scroller cachedScroller;
protected Scroller Scroller => cachedScroller ?? (cachedScroller = GetComponent<Scroller>());
RectTransform cachedCellRect;
RectTransform CellRectTransform => cachedCellRect ?? (cachedCellRect = CellPrefab.transform as RectTransform);
protected virtual void Awake()
{
Context.CalculateScrollSize = () =>
{
var interval = CellSize + spacing;
var reuseMargin = interval * reuseCellMarginCount;
var scrollSize = Scroller.ViewportSize + interval + reuseMargin * 2f;
return (scrollSize, reuseMargin);
};
}
protected virtual void Start()
{
AdjustCellIntervalAndScrollOffset();
Scroller.OnValueChanged(OnScrollerValueChanged);
}
void OnScrollerValueChanged(float p)
{
base.UpdatePosition(ScrollEnabled ? ToFancyScrollViewPosition(p) : 0f);
if (Scroller.Scrollbar)
{
if (p > ItemsSource.Count - 1)
{
ShrinkScrollbar(p - (ItemsSource.Count - 1));
}
else if (p < 0f)
{
ShrinkScrollbar(-p);
}
}
}
void ShrinkScrollbar(float offset)
{
var scale = 1f - ToFancyScrollViewPosition(offset) / ViewportLength;
UpdateScrollbarSize(ViewportLength * scale / Mathf.Max(ItemsSource.Count, 1));
}
protected override void UpdateContents(IList<TItemData> items)
{
Debug.Assert(Context.CalculateScrollSize != null);
AdjustCellIntervalAndScrollOffset();
base.UpdateContents(items);
Scroller.SetTotalCount(items.Count);
Scroller.Draggable = ScrollEnabled;
Scroller.ScrollSensitivity = ToScrollerPosition(ViewportLength);
Scroller.Position = ToScrollerPosition(currentPosition);
if (Scroller.Scrollbar)
{
Scroller.Scrollbar.gameObject.SetActive(ScrollEnabled);
UpdateScrollbarSize(ViewportLength / Mathf.Max(ItemsSource.Count, 1));
}
}
protected new void UpdatePosition(float position)
{
UpdatePosition(position, Alignment.Center);
}
protected virtual void UpdatePosition(float position, Alignment alignment)
{
Scroller.Position = ToScrollerPosition(position, alignment);
}
public virtual void ScrollTo(int index, float duration, Alignment alignment = Alignment.Center, Action onComplete = null)
{
Scroller.ScrollTo(ToScrollerPosition(index, alignment), duration, onComplete);
}
public virtual void ScrollTo(int index, float duration, Ease easing, Alignment alignment = Alignment.Center, Action onComplete = null)
{
Scroller.ScrollTo(ToScrollerPosition(index, alignment), duration, easing, onComplete);
}
protected void UpdateScrollbarSize(float size)
{
Scroller.Scrollbar.size = ScrollEnabled ? Mathf.Clamp01(size) : 1f;
}
protected virtual float ToFancyScrollViewPosition(float position)
{
return position
/ Mathf.Max(ItemsSource.Count - 1, 1)
* MaxScrollPosition
- (paddingHead - spacing * 0.5f) / (CellSize + spacing);
}
protected virtual float ToScrollerPosition(float position)
{
return (position + (paddingHead - spacing * 0.5f) / (CellSize + spacing))
/ MaxScrollPosition
* Mathf.Max(ItemsSource.Count - 1, 1);
}
protected virtual float ToScrollerPosition(float position, Alignment alignment = Alignment.Center)
{
var offset = (ScrollLength - (1f + reuseCellMarginCount * 2f)) * GetAnchore(alignment);
return ToScrollerPosition(Mathf.Clamp(position - offset, 0f, MaxScrollPosition));
}
protected virtual float GetAnchore(Alignment alignment)
{
switch (alignment)
{
case Alignment.Head: return 0.0f;
case Alignment.Center: return 0.5f;
case Alignment.Tail: return 1.0f;
default: return GetAnchore(Alignment.Center);
}
}
void AdjustCellIntervalAndScrollOffset()
{
var totalSize = Scroller.ViewportSize + (CellSize + spacing) * (1f + reuseCellMarginCount * 2f);
cellInterval = (CellSize + spacing) / totalSize;
scrollOffset = cellInterval * (1f + reuseCellMarginCount);
}
protected virtual void OnValidate()
{
if (CellPrefab)
{
AdjustCellIntervalAndScrollOffset();
}
if (loop)
{
loop = false;
Debug.LogError("Loop is currently not supported in FancyScrollRect.");
}
if (Scroller.SnapEnabled)
{
Scroller.SnapEnabled = false;
Debug.LogError("Snap is currently not supported in FancyScrollRect.");
}
if (Scroller.MovementType == MovementType.Unrestricted)
{
Scroller.MovementType = MovementType.Elastic;
Debug.LogError("MovementType.Unrestricted is currently not supported in FancyScrollRect.");
}
}
}
public abstract class FancyScrollRect<TItemData> : FancyScrollRect<TItemData, FancyScrollRectContext> { }
}