com.unity.uiextensions.nosa.../Scripts/Utilities/Serialization/Surrogates/QuaternionSurrogate.cs

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using System.Runtime.Serialization;
namespace UnityEngine.UI.Extensions
{
public sealed class QuaternionSurrogate : ISerializationSurrogate
{
// Method called to serialize a Vector3 object
public void GetObjectData(System.Object obj,
SerializationInfo info, StreamingContext context)
{
Quaternion quaternion = (Quaternion)obj;
info.AddValue("x", quaternion.x);
info.AddValue("y", quaternion.y);
info.AddValue("z", quaternion.z);
info.AddValue("w", quaternion.w);
}
// Method called to deserialize a Vector3 object
public System.Object SetObjectData(System.Object obj,
SerializationInfo info, StreamingContext context,
ISurrogateSelector selector)
{
Quaternion quaternion = (Quaternion)obj;
quaternion.x = (float)info.GetValue("x", typeof(float));
quaternion.y = (float)info.GetValue("y", typeof(float));
quaternion.z = (float)info.GetValue("z", typeof(float));
quaternion.w = (float)info.GetValue("w", typeof(float));
obj = quaternion;
return obj;
}
}
}