com.unity.uiextensions.nosa.../Runtime/Scripts/Utilities/ExtentionMethods.cs

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using System;
namespace UnityEngine.UI.Extensions
{
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public static class ExtentionMethods
{
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public static T GetOrAddComponent<T>(this GameObject child) where T : Component
{
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T result = child.GetComponent<T>();
if (result == null)
{
result = child.AddComponent<T>();
}
return result;
}
public static bool IsPrefab(this GameObject gameObject)
{
if (gameObject == null)
{
throw new ArgumentNullException(nameof(gameObject));
}
return
!gameObject.scene.IsValid() &&
!gameObject.scene.isLoaded &&
gameObject.GetInstanceID() >= 0 &&
// I noticed that ones with IDs under 0 were objects I didn't recognize
!gameObject.hideFlags.HasFlag(HideFlags.HideInHierarchy);
// I don't care about GameObjects *inside* prefabs, just the overall prefab.
}
}
}