com.unity.uiextensions.nosa.../Scripts/Utilities/ScrollRectLinker.cs

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/// Credit Martin Sharkbomb
/// Sourced from - http://www.sharkbombs.com/2015/08/26/unity-ui-scrollrect-tools/
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(ScrollRect))]
[AddComponentMenu("UI/Extensions/ScrollRectLinker")]
public class ScrollRectLinker : MonoBehaviour
{
public bool clamp = true;
[SerializeField]
ScrollRect controllingScrollRect = null;
ScrollRect scrollRect = null;
void Awake()
{
scrollRect = GetComponent<ScrollRect>();
if (controllingScrollRect != null)
controllingScrollRect.onValueChanged.AddListener(MirrorPos);
}
void MirrorPos(Vector2 scrollPos)
{
if (clamp)
scrollRect.normalizedPosition = new Vector2(Mathf.Clamp01(scrollPos.x), Mathf.Clamp01(scrollPos.y));
else
scrollRect.normalizedPosition = scrollPos;
}
}
}