com.unity.uiextensions.nosa.../Scripts/UIButton.cs

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/// Credit AriathTheWise
/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1796783
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using System.Collections;
/// <summary>
/// UIButton
/// </summary>
public class UIButton : Button, IPointerDownHandler, IPointerUpHandler
{
#region Sub-Classes
[System.Serializable]
public class UIButtonEvent : UnityEvent<PointerEventData.InputButton> { }
#endregion
#region Events
public UIButtonEvent OnButtonClick;
public UIButtonEvent OnButtonPress;
public UIButtonEvent OnButtonRelease;
#endregion
public override void OnPointerClick(PointerEventData eventData)
{
base.OnSubmit(eventData);
if (OnButtonClick != null)
{
OnButtonClick.Invoke(eventData.button);
}
}
void IPointerDownHandler.OnPointerDown (PointerEventData eventData)
{
DoStateTransition(SelectionState.Pressed, false);
if (OnButtonPress != null)
{
OnButtonPress.Invoke(eventData.button);
}
}
void IPointerUpHandler.OnPointerUp (PointerEventData eventData)
{
DoStateTransition(SelectionState.Normal, false);
if (OnButtonRelease != null)
{
OnButtonRelease.Invoke(eventData.button);
}
}
}