2015-10-29 04:43:01 +08:00
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/// Credit 00christian00
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/// Sourced from - http://forum.unity3d.com/threads/any-way-to-show-part-of-an-image-without-using-mask.360085/#post-2332030
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namespace UnityEngine.UI.Extensions
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{
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2016-05-31 05:47:46 +08:00
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[AddComponentMenu("UI/Effects/Extensions/UILinearDodgeEffect")]
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2015-10-29 04:43:01 +08:00
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[ExecuteInEditMode]
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[RequireComponent(typeof(RectTransform))]
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2016-05-31 05:47:46 +08:00
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public class UILinearDodgeEffect : MonoBehaviour
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2015-10-29 04:43:01 +08:00
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{
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MaskableGraphic mGraphic;
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// Use this for initialization
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void Start()
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{
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SetMaterial();
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}
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2015-12-02 00:01:01 +08:00
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2015-10-29 04:43:01 +08:00
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public void SetMaterial()
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{
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mGraphic = this.GetComponent<MaskableGraphic>();
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if (mGraphic != null)
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{
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2015-12-02 00:01:01 +08:00
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if (mGraphic.material == null || mGraphic.material.name == "Default UI Material")
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{
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//Applying default material with UI Image Crop shader
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2020-10-24 02:10:51 +08:00
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mGraphic.material = new Material(ShaderLibrary.GetShaderInstance("UI Extensions/UILinearDodge"));
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2015-12-02 00:01:01 +08:00
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}
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2015-10-29 04:43:01 +08:00
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}
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2015-12-02 00:01:01 +08:00
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else
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{
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Debug.LogError("Please attach component to a Graphical UI component");
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}
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2015-10-29 04:43:01 +08:00
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}
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public void OnValidate()
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{
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SetMaterial();
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}
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}
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}
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