///Credit perchik
///Sourced from - http://forum.unity3d.com/threads/receive-onclick-event-and-pass-it-on-to-lower-ui-elements.293642/
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(RectTransform), typeof(Button))]
public class DropDownListButton
public RectTransform rectTransform;
public Button btn;
#if UNITY_2022_1_OR_NEWER
public TMPro.TMP_Text txt;
#else
public Text txt;
#endif
public Image btnImg;
public Image img;
public GameObject gameobject;
public DropDownListButton(GameObject btnObj)
gameobject = btnObj;
rectTransform = btnObj.GetComponent<RectTransform>();
btnImg = btnObj.GetComponent<Image>();
btn = btnObj.GetComponent<Button>();
txt = rectTransform.Find("Text").GetComponent<TMPro.TMP_Text>();
txt = rectTransform.Find("Text").GetComponent<Text>();
img = rectTransform.Find("Image").GetComponent<Image>();
}