228 lines
5.5 KiB
C#
228 lines
5.5 KiB
C#
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///Credit judah4
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///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
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namespace UnityEngine.UI.Extensions
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{
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public class HSVPicker : MonoBehaviour
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{
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public HexRGB hexrgb;
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public Color currentColor;
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public Image colorImage;
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public Image pointer;
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public Image cursor;
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public RawImage hsvSlider;
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public RawImage hsvImage;
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//public InputField inputR;
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//public InputField inputG;
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//public InputField inputB;
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public Slider sliderR;
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public Slider sliderG;
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public Slider sliderB;
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public Text sliderRText;
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public Text sliderGText;
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public Text sliderBText;
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public float pointerPos = 0;
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public float cursorX = 0;
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public float cursorY = 0;
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public HSVSliderEvent onValueChanged = new HSVSliderEvent();
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private bool dontAssignUpdate = false;
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void Awake()
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{
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hsvSlider.texture = HSVUtil.GenerateHSVTexture((int)hsvSlider.rectTransform.rect.width, (int)hsvSlider.rectTransform.rect.height);
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sliderR.onValueChanged.AddListener(newValue =>
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{
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currentColor.r = newValue;
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if (dontAssignUpdate == false)
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{
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AssignColor(currentColor);
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}
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sliderRText.text = "R:" + (int)(currentColor.r * 255f);
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hexrgb.ManipulateViaRGB2Hex();
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});
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sliderG.onValueChanged.AddListener(newValue =>
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{
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currentColor.g = newValue;
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if (dontAssignUpdate == false)
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{
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AssignColor(currentColor);
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}
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sliderGText.text = "G:" + (int)(currentColor.g * 255f);
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hexrgb.ManipulateViaRGB2Hex();
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});
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sliderB.onValueChanged.AddListener(newValue =>
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{
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currentColor.b = newValue;
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if (dontAssignUpdate == false)
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{
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AssignColor(currentColor);
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}
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sliderBText.text = "B:" + (int)(currentColor.b * 255f);
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hexrgb.ManipulateViaRGB2Hex();
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});
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hsvImage.texture = HSVUtil.GenerateColorTexture((int)hsvImage.rectTransform.rect.width, (int)hsvImage.rectTransform.rect.height, ((Texture2D)hsvSlider.texture).GetPixelBilinear(0, 0));
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MoveCursor(cursorX, cursorY);
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}
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// Update is called once per frame
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void Update()
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{
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//if (Input.GetKeyDown(KeyCode.R))
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//{
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// var color = new Color(45f / 255, 200f / 255, 255f / 255);
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// Debug.Log(color);
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// AssignColor(color);
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// }
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}
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public void AssignColor(Color color)
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{
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var hsv = HSVUtil.ConvertRgbToHsv(color);
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// Debug.Log(hsv.ToString());
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float hOffset = (float)(hsv.H / 360);
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//if (hsv.S > 1)
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//{
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// hsv.S %= 1f;
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//}
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//if (hsv.V > 1)
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//{
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// hsv.V %= 1f;
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//}
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MovePointer(hOffset, false);
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MoveCursor((float)hsv.S, (float)hsv.V, false);
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currentColor = color;
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colorImage.color = currentColor;
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onValueChanged.Invoke(currentColor);
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}
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public Color MoveCursor(float posX, float posY, bool updateInputs = true)
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{
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dontAssignUpdate = updateInputs;
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if (posX > 1)
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{
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posX %= 1;
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}
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if (posY > 1)
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{
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posY %= 1;
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}
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posY = Mathf.Clamp(posY, 0, .9999f);
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posX = Mathf.Clamp(posX, 0, .9999f);
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cursorX = posX;
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cursorY = posY;
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cursor.rectTransform.anchoredPosition = new Vector2(posX * hsvImage.rectTransform.rect.width, posY * hsvImage.rectTransform.rect.height - hsvImage.rectTransform.rect.height);
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currentColor = GetColor(cursorX, cursorY);
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colorImage.color = currentColor;
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if (updateInputs)
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{
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UpdateInputs();
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onValueChanged.Invoke(currentColor);
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}
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dontAssignUpdate = false;
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return currentColor;
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}
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public Color GetColor(float posX, float posY)
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{
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//Debug.Log(posX + " " + posY);
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return ((Texture2D)hsvImage.texture).GetPixel((int)(cursorX * hsvImage.texture.width), (int)(cursorY * hsvImage.texture.height));
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}
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public Color MovePointer(float newPos, bool updateInputs = true)
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{
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dontAssignUpdate = updateInputs;
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if (newPos > 1)
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{
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newPos %= 1f;//hsv
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}
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pointerPos = newPos;
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var mainColor = ((Texture2D)hsvSlider.texture).GetPixelBilinear(0, pointerPos);
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if (hsvImage.texture != null)
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{
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if ((int)hsvImage.rectTransform.rect.width != hsvImage.texture.width || (int)hsvImage.rectTransform.rect.height != hsvImage.texture.height)
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{
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Destroy(hsvImage.texture);
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hsvImage.texture = null;
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hsvImage.texture = HSVUtil.GenerateColorTexture((int)hsvImage.rectTransform.rect.width, (int)hsvImage.rectTransform.rect.height, mainColor);
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}
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else
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{
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HSVUtil.GenerateColorTexture(mainColor, (Texture2D)hsvImage.texture);
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}
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}
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else
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{
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hsvImage.texture = HSVUtil.GenerateColorTexture((int)hsvImage.rectTransform.rect.width, (int)hsvImage.rectTransform.rect.height, mainColor);
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}
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pointer.rectTransform.anchoredPosition = new Vector2(0, -pointerPos * hsvSlider.rectTransform.rect.height);
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currentColor = GetColor(cursorX, cursorY);
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colorImage.color = currentColor;
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if (updateInputs)
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{
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UpdateInputs();
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onValueChanged.Invoke(currentColor);
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}
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dontAssignUpdate = false;
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return currentColor;
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}
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public void UpdateInputs()
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{
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sliderR.value = currentColor.r;
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sliderG.value = currentColor.g;
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sliderB.value = currentColor.b;
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sliderRText.text = "R:" + (currentColor.r * 255f);
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sliderGText.text = "G:" + (currentColor.g * 255f);
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sliderBText.text = "B:" + (currentColor.b * 255f);
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}
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void OnDestroy()
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{
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if (hsvSlider.texture != null)
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{
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Destroy(hsvSlider.texture);
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}
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if (hsvImage.texture != null)
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{
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Destroy(hsvImage.texture);
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}
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}
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}
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}
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