/// Credit FireOApache
/// sourced from: http://answers.unity3d.com/questions/1149417/ui-button-onclick-sensitivity-for-high-dpi-devices.html#answer-1197307
/*USAGE:
Simply place the script on A Text control in the scene to display the current PPI / DPI of the screen*/
namespace UnityEngine.UI.Extensions
{
#if UNITY_2022_1_OR_NEWER
[RequireComponent(typeof(TMPro.TMP_Text))]
#else
[RequireComponent(typeof(Text))]
#endif
[AddComponentMenu("UI/Extensions/PPIViewer")]
public class PPIViewer : MonoBehaviour
private TMPro.TMP_Text label;
private Text label;
void Awake()
label = GetComponentInChildren<TMPro.TMP_Text>();
label = GetComponentInChildren<Text>();
}
void Start()
if (label != null)
label.text = "PPI: " + Screen.dpi.ToString();