44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
|
/// <summary>
|
|||
|
/// Credit - ryanslikesocool
|
|||
|
/// Sourced from - https://github.com/ryanslikesocool/Unity-Card-UI
|
|||
|
/// </summary>
|
|||
|
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
namespace UnityEngine.UI.Extensions
|
|||
|
{
|
|||
|
|
|||
|
///Credit where credit is due
|
|||
|
///https://wiki.unity3d.com/index.php?title=Triangulator
|
|||
|
[ExecuteInEditMode]
|
|||
|
public class MeshCreator : MonoBehaviour
|
|||
|
{
|
|||
|
public void CreateMesh(List<Vector2> points)
|
|||
|
{
|
|||
|
// Create Vector2 vertices
|
|||
|
Vector2[] vertices2D = points.ToArray();
|
|||
|
|
|||
|
// Use the triangulator to get indices for creating triangles
|
|||
|
Triangulator tr = new Triangulator(vertices2D);
|
|||
|
int[] indices = tr.Triangulate();
|
|||
|
|
|||
|
// Create the Vector3 vertices
|
|||
|
Vector3[] vertices = new Vector3[vertices2D.Length];
|
|||
|
for (int i = 0; i < vertices.Length; i++)
|
|||
|
{
|
|||
|
vertices[i] = new Vector3(vertices2D[i].x, vertices2D[i].y, 0);
|
|||
|
}
|
|||
|
|
|||
|
// Create the mesh
|
|||
|
Mesh msh = new Mesh();
|
|||
|
msh.vertices = vertices;
|
|||
|
msh.triangles = indices;
|
|||
|
msh.RecalculateNormals();
|
|||
|
msh.RecalculateBounds();
|
|||
|
|
|||
|
// Set up game object with mesh;
|
|||
|
GetComponent<MeshFilter>().mesh = msh;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|