com.unity.uiextensions.nosa.../Runtime/Scripts/Layout/CardUI/Superellipse Creation/MeshCreator.cs

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/// <summary>
/// Credit - ryanslikesocool
/// Sourced from - https://github.com/ryanslikesocool/Unity-Card-UI
/// </summary>
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.UI.Extensions
{
///Credit where credit is due
///https://wiki.unity3d.com/index.php?title=Triangulator
[ExecuteInEditMode]
public class MeshCreator : MonoBehaviour
{
public void CreateMesh(List<Vector2> points)
{
// Create Vector2 vertices
Vector2[] vertices2D = points.ToArray();
// Use the triangulator to get indices for creating triangles
Triangulator tr = new Triangulator(vertices2D);
int[] indices = tr.Triangulate();
// Create the Vector3 vertices
Vector3[] vertices = new Vector3[vertices2D.Length];
for (int i = 0; i < vertices.Length; i++)
{
vertices[i] = new Vector3(vertices2D[i].x, vertices2D[i].y, 0);
}
// Create the mesh
Mesh msh = new Mesh();
msh.vertices = vertices;
msh.triangles = indices;
msh.RecalculateNormals();
msh.RecalculateBounds();
// Set up game object with mesh;
GetComponent<MeshFilter>().mesh = msh;
}
}
}