com.unity.uiextensions.nosa.../Examples/FancyScrollView/02_CellEventHandling/Example02ScrollView.cs

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using System.Collections.Generic;
namespace UnityEngine.UI.Extensions.Examples
{
public class Example02ScrollView : FancyScrollView<Example02CellDto, Example02ScrollViewContext>
{
[SerializeField]
ScrollPositionController scrollPositionController;
new void Awake()
{
scrollPositionController.OnUpdatePosition.AddListener(UpdatePosition);
// Add OnItemSelected event listener
scrollPositionController.OnItemSelected.AddListener(CellSelected);
SetContext(new Example02ScrollViewContext { OnPressedCell = OnPressedCell });
base.Awake();
}
public void UpdateData(List<Example02CellDto> data)
{
cellData = data;
scrollPositionController.SetDataCount(cellData.Count);
UpdateContents();
}
void OnPressedCell(Example02ScrollViewCell cell)
{
scrollPositionController.ScrollTo(cell.DataIndex, 0.4f);
context.SelectedIndex = cell.DataIndex;
UpdateContents();
}
// An event triggered when a cell is selected.
void CellSelected(int cellIndex)
{
// Update context.SelectedIndex and call UpdateContents for updating cell's content.
context.SelectedIndex = cellIndex;
UpdateContents();
}
}
}