com.unity.uiextensions.nosa.../Scripts/Controls/TextPic.cs

465 lines
13 KiB
C#
Raw Normal View History

/// Credit drobina, w34edrtfg, playemgames
/// Sourced from - http://forum.unity3d.com/threads/sprite-icons-with-text-e-g-emoticons.265927/
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
// Image according to the label inside the name attribute to load, read from the Resources directory. The size of the image is controlled by the size property.
// Use: <quad name=NAME size=25 width=1 />
[AddComponentMenu("UI/Extensions/TextPic")]
[ExecuteInEditMode] // Needed for culling images that are not used //
public class TextPic : Text, IPointerClickHandler, IPointerExitHandler, IPointerEnterHandler, ISelectHandler
{
/// <summary>
/// Image Pool
/// </summary>
private readonly List<Image> m_ImagesPool = new List<Image>();
private readonly List<GameObject> culled_ImagesPool = new List<GameObject>();
private bool clearImages = false;
/// <summary>
/// Vertex Index
/// </summary>
private readonly List<int> m_ImagesVertexIndex = new List<int>();
/// <summary>
/// Regular expression to replace
/// </summary>
private static readonly Regex s_Regex =
new Regex(@"<quad name=(.+?) size=(\d*\.?\d+%?) width=(\d*\.?\d+%?) />", RegexOptions.Singleline);
private string fixedString;
public override void SetVerticesDirty()
{
base.SetVerticesDirty();
UpdateQuadImage();
}
#if UNITY_EDITOR
protected override void OnValidate()
{
base.OnValidate();
UpdateQuadImage();
}
#endif
/// <summary>
/// After parsing the final text
/// </summary>
private string m_OutputText;
[System.Serializable]
public struct IconName
{
public string name;
public Sprite sprite;
}
public IconName[] inspectorIconList;
private Dictionary<string, Sprite> iconList = new Dictionary<string, Sprite>();
public float ImageScalingFactor = 1;
// Write the name or hex value of the hyperlink color
public string hyperlinkColor = "blue";
// Offset image by x, y
[SerializeField]
public Vector2 imageOffset = Vector2.zero;
private Button button;
//Commented out as private and not used.. Yet?
//private bool selected = false;
private List<Vector2> positions = new List<Vector2>();
/**
* Unity Inspector cant display Dictionary vars,
* so we use this little hack to setup the iconList
*/
new void Start()
{
button = GetComponent<Button>();
if (inspectorIconList != null && inspectorIconList.Length > 0)
{
foreach (IconName icon in inspectorIconList)
{
// Debug.Log(icon.sprite.name);
iconList.Add(icon.name, icon.sprite);
}
}
}
protected void UpdateQuadImage()
{
#if UNITY_EDITOR
if (UnityEditor.PrefabUtility.GetPrefabType(this) == UnityEditor.PrefabType.Prefab)
{
return;
}
#endif
m_OutputText = GetOutputText();
m_ImagesVertexIndex.Clear();
foreach (Match match in s_Regex.Matches(m_OutputText))
{
var picIndex = match.Index;
var endIndex = picIndex * 4 + 3;
m_ImagesVertexIndex.Add(endIndex);
m_ImagesPool.RemoveAll(image => image == null);
if (m_ImagesPool.Count == 0)
{
GetComponentsInChildren<Image>(m_ImagesPool);
}
if (m_ImagesVertexIndex.Count > m_ImagesPool.Count)
{
var resources = new DefaultControls.Resources();
var go = DefaultControls.CreateImage(resources);
go.layer = gameObject.layer;
var rt = go.transform as RectTransform;
if (rt)
{
rt.SetParent(rectTransform);
rt.localPosition = Vector3.zero;
rt.localRotation = Quaternion.identity;
rt.localScale = Vector3.one;
}
m_ImagesPool.Add(go.GetComponent<Image>());
}
var spriteName = match.Groups[1].Value;
//var size = float.Parse(match.Groups[2].Value);
var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1];
if (img.sprite == null || img.sprite.name != spriteName)
{
// img.sprite = Resources.Load<Sprite>(spriteName);
if (inspectorIconList != null && inspectorIconList.Length > 0)
{
foreach (IconName icon in inspectorIconList)
{
if (icon.name == spriteName)
{
img.sprite = icon.sprite;
break;
}
}
}
}
img.rectTransform.sizeDelta = new Vector2(fontSize * ImageScalingFactor, fontSize * ImageScalingFactor);
img.enabled = true;
if (positions.Count == m_ImagesPool.Count)
{
img.rectTransform.anchoredPosition = positions[m_ImagesVertexIndex.Count - 1];
}
}
for (var i = m_ImagesVertexIndex.Count; i < m_ImagesPool.Count; i++)
{
if (m_ImagesPool[i])
{
/* TEMPORARY FIX REMOVE IMAGES FROM POOL DELETE LATER SINCE CANNOT DESTROY */
// m_ImagesPool[i].enabled = false;
m_ImagesPool[i].gameObject.SetActive(false);
m_ImagesPool[i].gameObject.hideFlags = HideFlags.HideAndDontSave;
culled_ImagesPool.Add(m_ImagesPool[i].gameObject);
m_ImagesPool.Remove(m_ImagesPool[i]);
}
}
if (culled_ImagesPool.Count > 1) {
clearImages = true;
}
}
protected override void OnPopulateMesh(VertexHelper toFill)
{
var orignText = m_Text;
m_Text = m_OutputText;
base.OnPopulateMesh(toFill);
m_Text = orignText;
positions.Clear();
UIVertex vert = new UIVertex();
for (var i = 0; i < m_ImagesVertexIndex.Count; i++)
{
var endIndex = m_ImagesVertexIndex[i];
var rt = m_ImagesPool[i].rectTransform;
var size = rt.sizeDelta;
if (endIndex < toFill.currentVertCount)
{
toFill.PopulateUIVertex(ref vert, endIndex);
positions.Add(new Vector2((vert.position.x + size.x / 2), (vert.position.y + size.y / 2)) + imageOffset);
// Erase the lower left corner of the black specks
toFill.PopulateUIVertex(ref vert, endIndex - 3);
var pos = vert.position;
for (int j = endIndex, m = endIndex - 3; j > m; j--)
{
toFill.PopulateUIVertex(ref vert, endIndex);
vert.position = pos;
toFill.SetUIVertex(vert, j);
}
}
}
if (m_ImagesVertexIndex.Count != 0)
{
m_ImagesVertexIndex.Clear();
}
// Hyperlinks surround processing box
foreach (var hrefInfo in m_HrefInfos)
{
hrefInfo.boxes.Clear();
if (hrefInfo.startIndex >= toFill.currentVertCount)
{
continue;
}
// Hyperlink inside the text is added to surround the vertex index coordinate frame
toFill.PopulateUIVertex(ref vert, hrefInfo.startIndex);
var pos = vert.position;
var bounds = new Bounds(pos, Vector3.zero);
for (int i = hrefInfo.startIndex, m = hrefInfo.endIndex; i < m; i++)
{
if (i >= toFill.currentVertCount)
{
break;
}
toFill.PopulateUIVertex(ref vert, i);
pos = vert.position;
if (pos.x < bounds.min.x) // Wrap re-add surround frame
{
hrefInfo.boxes.Add(new Rect(bounds.min, bounds.size));
bounds = new Bounds(pos, Vector3.zero);
}
else
{
bounds.Encapsulate(pos); // Extended enclosed box
}
}
hrefInfo.boxes.Add(new Rect(bounds.min, bounds.size));
}
UpdateQuadImage();
}
/// <summary>
/// Hyperlink List
/// </summary>
private readonly List<HrefInfo> m_HrefInfos = new List<HrefInfo>();
/// <summary>
/// Text Builder
/// </summary>
private static readonly StringBuilder s_TextBuilder = new StringBuilder();
/// <summary>
/// Hyperlink Regular Expression
/// </summary>
private static readonly Regex s_HrefRegex =
new Regex(@"<a href=([^>\n\s]+)>(.*?)(</a>)", RegexOptions.Singleline);
[Serializable]
public class HrefClickEvent : UnityEvent<string> { }
[SerializeField]
private HrefClickEvent m_OnHrefClick = new HrefClickEvent();
/// <summary>
/// Hyperlink Click Event
/// </summary>
public HrefClickEvent onHrefClick
{
get { return m_OnHrefClick; }
set { m_OnHrefClick = value; }
}
/// <summary>
/// Finally, the output text hyperlinks get parsed
/// </summary>
/// <returns></returns>
protected string GetOutputText()
{
s_TextBuilder.Length = 0;
// This also clears the list of boxes in m_HrefInfos created by OnPopulateMesh function, without boxes href wont work, so i commented this
//m_HrefInfos.Clear();
var indexText = 0;
fixedString = this.text;
if (inspectorIconList != null && inspectorIconList.Length > 0)
{
foreach (IconName icon in inspectorIconList)
{
if (icon.name != null && icon.name != "")
{
fixedString = fixedString.Replace(icon.name, "<quad name=" + icon.name + " size=" + fontSize + " width=1 />");
}
}
}
foreach (Match match in s_HrefRegex.Matches(fixedString))
{
s_TextBuilder.Append(fixedString.Substring(indexText, match.Index - indexText));
s_TextBuilder.Append("<color=" + hyperlinkColor + ">"); // Hyperlink color
var group = match.Groups[1];
int foundAtIndex = -1;
if(HrefInfosDoesExists(group.Value,out foundAtIndex)) {
m_HrefInfos[foundAtIndex].startIndex = s_TextBuilder.Length * 4; // Hyperlinks in text starting vertex indices;
m_HrefInfos[foundAtIndex].endIndex = (s_TextBuilder.Length + match.Groups[2].Length - 1) * 4 + 3;
} else {
var hrefInfo = new HrefInfo
{
startIndex = s_TextBuilder.Length * 4, // Hyperlinks in text starting vertex indices
endIndex = (s_TextBuilder.Length + match.Groups[2].Length - 1) * 4 + 3,
name = group.Value
};
m_HrefInfos.Add(hrefInfo);
}
s_TextBuilder.Append(match.Groups[2].Value);
s_TextBuilder.Append("</color>");
indexText = match.Index + match.Length;
}
s_TextBuilder.Append(fixedString.Substring(indexText, fixedString.Length - indexText));
return s_TextBuilder.ToString();
}
/// <summary>
/// If Href exists than just modify its startIndex and endIndex, dont clear the whole array of m_HrefInfos which also clears the previously created boxes for href.
/// </summary>
/// <returns><c>true</c>, if hrefName already exists in the list of m_HrefInfos, <c>false</c> otherwise.</returns>
/// <param name="hrefName">Href name.</param>
/// <param name="indexAt">Index at.</param>
private bool HrefInfosDoesExists(string hrefName, out int indexAt) {
bool flag = false;
int foundAtIndex = -1;
foreach(var hrefInfoTest in m_HrefInfos){
if(hrefInfoTest.name == hrefName) {
foundAtIndex++;
flag = true;
break;
} else {
foundAtIndex++;
}
}
indexAt = foundAtIndex;
return flag;
}
/// <summary>
/// Click event is detected whether to click a hyperlink text
/// </summary>
/// <param name="eventData"></param>
public void OnPointerClick(PointerEventData eventData)
{
Vector2 lp;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
rectTransform, eventData.position, eventData.pressEventCamera, out lp);
foreach (var hrefInfo in m_HrefInfos)
{
var boxes = hrefInfo.boxes;
for (var i = 0; i < boxes.Count; ++i)
{
if (boxes[i].Contains(lp))
{
m_OnHrefClick.Invoke(hrefInfo.name);
return;
}
}
}
}
public void OnPointerEnter(PointerEventData eventData)
{
//do your stuff when highlighted
//selected = true;
if (m_ImagesPool.Count >= 1)
{
foreach (Image img in m_ImagesPool)
{
if (button != null && button.isActiveAndEnabled)
{
img.color = button.colors.highlightedColor;
}
}
}
}
public void OnPointerExit(PointerEventData eventData)
{
//do your stuff when highlighted
//selected = false;
if (m_ImagesPool.Count >= 1)
{
foreach (Image img in m_ImagesPool)
{
if (button != null && button.isActiveAndEnabled)
{
img.color = button.colors.normalColor;
}
else
{
img.color = color;
}
}
}
}
public void OnSelect(BaseEventData eventData)
{
//do your stuff when selected
//selected = true;
if (m_ImagesPool.Count >= 1)
{
foreach (Image img in m_ImagesPool)
{
if (button != null && button.isActiveAndEnabled)
{
img.color = button.colors.highlightedColor;
}
}
}
}
/// <summary>
/// Hyperlinks Info
/// </summary>
private class HrefInfo
{
public int startIndex;
public int endIndex;
public string name;
public readonly List<Rect> boxes = new List<Rect>();
}
/* TEMPORARY FIX REMOVE IMAGES FROM POOL DELETE LATER SINCE CANNOT DESTROY */
void Update() {
if (clearImages) {
for (int i = 0; i < culled_ImagesPool.Count; i++){
DestroyImmediate(culled_ImagesPool[i]);
}
culled_ImagesPool.Clear();
clearImages = false;
}
}
}
}