com.unity.uiextensions.nosa.../Examples/FancyScrollView/04_FocusOn/Example04ScrollView.cs

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.UI.Extensions.Examples
{
public class Example04ScrollView : FancyScrollView<Example04CellDto, Example04ScrollViewContext>
{
[SerializeField]
ScrollPositionController scrollPositionController;
Action<int> onSelectedIndexChanged;
void Awake()
{
scrollPositionController.OnUpdatePosition(p => UpdatePosition(p));
scrollPositionController.OnItemSelected(HandleItemSelected);
SetContext(new Example04ScrollViewContext
{
OnPressedCell = OnPressedCell,
OnSelectedIndexChanged = index =>
{
if (onSelectedIndexChanged != null)
{
onSelectedIndexChanged(index);
}
}
});
}
public void UpdateData(List<Example04CellDto> data)
{
cellData = data;
scrollPositionController.SetDataCount(cellData.Count);
UpdateContents();
}
public void UpdateSelection(int index)
{
if (index < 0 || index >= cellData.Count)
{
return;
}
scrollPositionController.ScrollTo(index, 0.4f);
Context.SelectedIndex = index;
UpdateContents();
}
public void OnSelectedIndexChanged(Action<int> onSelectedIndexChanged)
{
this.onSelectedIndexChanged = onSelectedIndexChanged;
}
public void SelectNextCell()
{
UpdateSelection(Context.SelectedIndex + 1);
}
public void SelectPrevCell()
{
UpdateSelection(Context.SelectedIndex - 1);
}
void HandleItemSelected(int selectedItemIndex)
{
Context.SelectedIndex = selectedItemIndex;
UpdateContents();
}
void OnPressedCell(Example04ScrollViewCell cell)
{
UpdateSelection(cell.DataIndex);
}
}
}