com.unity.uiextensions.nosa.../Examples/FancyScrollView/01_Basic/Example01ScrollViewCell.cs

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using UnityEngine;
using UnityEngine.UI;
namespace UnityEngine.UI.Extensions.Examples
{
public class Example01ScrollViewCell : FancyScrollViewCell<Example01CellDto>
{
[SerializeField]
Animator animator;
[SerializeField]
Text message;
static readonly int scrollTriggerHash = Animator.StringToHash("scroll");
/// <summary>
/// Updates the content.
/// </summary>
/// <param name="itemData">Item data.</param>
public override void UpdateContent(Example01CellDto itemData)
{
message.text = itemData.Message;
}
/// <summary>
/// Updates the position.
/// </summary>
/// <param name="position">Position.</param>
public override void UpdatePosition(float position)
{
currentPosition = position;
animator.Play(scrollTriggerHash, -1, position);
animator.speed = 0;
}
// GameObject が非アクティブになると Animator がリセットされてしまうため
// 現在位置を保持しておいて OnEnable のタイミングで現在位置を再設定します
float currentPosition = 0;
void OnEnable()
{
UpdatePosition(currentPosition);
}
}
}