com.unity.uiextensions.nosa.../Examples/RadialSlider/ReportRadialTouch.cs

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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class ReportRadialTouch : MonoBehaviour, IPointerEnterHandler, IPointerDownHandler, IPointerUpHandler
{
public Text OutputField;
#region Interfaces
// Called when the pointer enters our GUI component.
// Start tracking the mouse
public void OnPointerEnter(PointerEventData eventData)
{
OutputField.text = "Enter - eligibleForClick [" + eventData.eligibleForClick.ToString() + "] - pointerId [ " + eventData.pointerId + "]";
}
public void OnPointerDown(PointerEventData eventData)
{
OutputField.text = "Pointer Down - eligibleForClick [" + eventData.eligibleForClick.ToString() + "] - pointerId [ " + eventData.pointerId + "]";
}
public void OnPointerUp(PointerEventData eventData)
{
OutputField.text = "Pointer Up - eligibleForClick [" + eventData.eligibleForClick.ToString() + "] - pointerId [ " + eventData.pointerId + "]";
}
#endregion
}