495 lines
14 KiB
C#
495 lines
14 KiB
C#
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/// Credit BinaryX
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/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602
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/// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
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/// Update by xesenix - rewrited almost entire code
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/// - configuration for direction move instead of 2 concurrent class (easiear to change direction in editor)
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/// - supports list layouted with horizontal or vertical layout need to match direction with type of layout used
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/// - dynamicly checks if scrolled list size changes and recalculates anchor positions
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/// and item size based on itemsVisibleAtOnce and size of root container
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/// if you dont wish to use this auto resize turn of autoLayoutItems
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/// - fixed current page made it independant from pivot
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/// - replaced pagination with delegate function
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using System;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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[ExecuteInEditMode]
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[RequireComponent(typeof(ScrollRect))]
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[AddComponentMenu("UI/Extensions/Scroll Snap")]
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public class ScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
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{
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// needed becouse of reversed behavior of axis Y compared to X
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// (positions of children lower in children list in horizontal directions grows when in vertical it gets smaller)
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public enum ScrollDirection {
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Horizontal,
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Vertical
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};
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public delegate void PageSnapChange(int page);
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public event PageSnapChange onPageChange;
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public ScrollDirection direction = ScrollDirection.Horizontal;
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protected ScrollRect scrollRect;
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protected RectTransform scrollRectTransform;
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protected Transform listContainerTransform;
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protected RectTransform rectTransform;
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protected int items = 0;
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int pages;
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protected int startingPage = 0;
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// anchor points to lerp to to see child on certain indexes
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protected Vector3[] pageAnchorPositions;
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protected Vector3 lerpTarget;
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protected bool lerp;
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// item list related
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protected float listContainerMinPosition;
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protected float listContainerMaxPosition;
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protected float listContainerSize;
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protected RectTransform listContainerRectTransform;
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protected Vector2 listContainerCachedSize;
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protected float itemSize;
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[Tooltip("Button to go to the next page. (optional)")]
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public GameObject nextButton;
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[Tooltip("Button to go to the previous page. (optional)")]
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public GameObject prevButton;
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[Tooltip("Number of items visible in one page of scroll frame.")]
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[RangeAttribute(1,100)]
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public int itemsVisibleAtOnce = 1;
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[Tooltip("Sets minimum width of list items to 1/itemsVisibleAtOnce.")]
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public bool autoLayoutItems = true;
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[Tooltip("If you wish to update scrollbar numberOfSteps to number of active children on list.")]
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public bool linkScrolbarSteps = false;
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public Boolean useFastSwipe = true;
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public int fastSwipeThreshold = 100;
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// drag related
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protected bool startDrag = true;
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protected Vector3 positionOnDragStart = new Vector3();
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protected int pageOnDragStart;
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protected bool fastSwipeTimer = false;
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protected int fastSwipeCounter = 0;
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protected int fastSwipeTarget = 10;
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// Use this for initialization
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void Start()
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{
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lerp = false;
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scrollRect = gameObject.GetComponent<ScrollRect> ();
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scrollRectTransform = gameObject.GetComponent<RectTransform> ();
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listContainerTransform = scrollRect.content;
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listContainerRectTransform = listContainerTransform.GetComponent<RectTransform> ();
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rectTransform = listContainerTransform.gameObject.GetComponent<RectTransform> ();
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UpdateListItemsSize();
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UpdateListItemPositions();
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ChangePage (CurrentPage ());
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if (nextButton)
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{
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nextButton.GetComponent<Button> ().onClick.AddListener (() => { NextScreen (); });
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}
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if (prevButton)
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{
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prevButton.GetComponent<Button> ().onClick.AddListener (() => { PreviousScreen (); });
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}
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}
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public void UpdateListItemsSize()
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{
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float size = 0;
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if (direction == ScrollSnap.ScrollDirection.Horizontal)
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{
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size = scrollRectTransform.rect.width / itemsVisibleAtOnce;
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}
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else
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{
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size = scrollRectTransform.rect.height / itemsVisibleAtOnce;
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}
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itemSize = size;
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if (autoLayoutItems && size != itemSize)
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{
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if (direction == ScrollSnap.ScrollDirection.Horizontal)
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{
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foreach (var tr in listContainerTransform)
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{
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GameObject child = ((Transform)tr).gameObject;
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if (child.activeInHierarchy)
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{
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var childLayout = child.GetComponent<LayoutElement> ();
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if (childLayout == null)
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{
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childLayout = child.AddComponent<LayoutElement> ();
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}
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childLayout.minWidth = itemSize;
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}
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}
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}
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else
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{
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foreach (var tr in listContainerTransform)
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{
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GameObject child = ((Transform)tr).gameObject;
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if (child.activeInHierarchy)
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{
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var childLayout = child.GetComponent<LayoutElement> ();
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if (childLayout == null)
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{
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childLayout = child.AddComponent<LayoutElement> ();
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}
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childLayout.minHeight = itemSize;
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}
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}
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}
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}
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}
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public void UpdateListItemPositions()
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{
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if (!listContainerRectTransform.rect.size.Equals(listContainerCachedSize))
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{
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// checking how many children of list are active
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int activeCount = 0;
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foreach (var tr in listContainerTransform) {
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if (((Transform)tr).gameObject.activeInHierarchy) {
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activeCount++;
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}
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}
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// if anything changed since last check reinitialize anchors list
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items = 0;
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Array.Resize(ref pageAnchorPositions, activeCount);
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if (activeCount > 0)
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{
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pages = Mathf.Max (activeCount - itemsVisibleAtOnce + 1, 1);
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if (direction == ScrollDirection.Horizontal)
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{
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// looking for list spanning range min/max
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scrollRect.horizontalNormalizedPosition = 0;
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listContainerMaxPosition = listContainerTransform.localPosition.x;
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scrollRect.horizontalNormalizedPosition = 1;
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listContainerMinPosition = listContainerTransform.localPosition.x;
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listContainerSize = listContainerMaxPosition - listContainerMinPosition;
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for (var i = 0; i < pages; i ++)
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{
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pageAnchorPositions[i] = new Vector3(
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listContainerMaxPosition - itemSize * i,
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listContainerTransform.localPosition.y,
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listContainerTransform.localPosition.z
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);
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}
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}
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else
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{
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// looking for list spanning range
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scrollRect.verticalNormalizedPosition = 1;
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listContainerMinPosition = listContainerTransform.localPosition.y;
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scrollRect.verticalNormalizedPosition = 0;
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listContainerMaxPosition = listContainerTransform.localPosition.y;
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listContainerSize = listContainerMaxPosition - listContainerMinPosition;
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for (var i = 0; i < pages; i ++)
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{
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pageAnchorPositions[i] = new Vector3(
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listContainerTransform.localPosition.x,
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listContainerMinPosition + itemSize * i,
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listContainerTransform.localPosition.z
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);
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}
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foreach (var tr in listContainerTransform) {
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if (((Transform)tr).gameObject.activeInHierarchy) {
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activeCount++;
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}
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}
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}
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UpdateScrollbar(linkScrolbarSteps);
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startingPage = Mathf.Min(startingPage, pages);
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ResetPage();
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}
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items = activeCount;
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listContainerCachedSize.Set (listContainerRectTransform.rect.size.x, listContainerRectTransform.rect.size.y);
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}
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}
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public void ResetPage()
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{
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if (direction == ScrollDirection.Horizontal)
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{
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scrollRect.horizontalNormalizedPosition = pages > 1 ? (float)startingPage / (float)(pages - 1) : 0;
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}
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else
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{
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scrollRect.verticalNormalizedPosition = pages > 1 ? (float)(pages - startingPage - 1) / (float)(pages - 1) : 0;
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}
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}
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protected void UpdateScrollbar(bool linkSteps)
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{
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if (linkSteps)
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{
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if (direction == ScrollDirection.Horizontal)
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{
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if (scrollRect.horizontalScrollbar != null)
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{
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scrollRect.horizontalScrollbar.numberOfSteps = pages;
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}
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}
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else
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{
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if (scrollRect.verticalScrollbar != null)
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{
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scrollRect.verticalScrollbar.numberOfSteps = pages;
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}
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}
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}
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else
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{
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if (direction == ScrollDirection.Horizontal)
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{
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if (scrollRect.horizontalScrollbar != null)
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{
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scrollRect.horizontalScrollbar.numberOfSteps = 0;
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}
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}
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else
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{
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if (scrollRect.verticalScrollbar != null)
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{
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scrollRect.verticalScrollbar.numberOfSteps = 0;
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}
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}
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}
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}
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void Update()
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{
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UpdateListItemsSize();
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UpdateListItemPositions();
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if (lerp)
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{
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UpdateScrollbar(false);
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listContainerTransform.localPosition = Vector3.Lerp(listContainerTransform.localPosition, lerpTarget, 7.5f * Time.deltaTime);
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if (Vector3.Distance(listContainerTransform.localPosition, lerpTarget) < 0.001f)
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{
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listContainerTransform.localPosition = lerpTarget;
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lerp = false;
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UpdateScrollbar(linkScrolbarSteps);
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}
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//change the info bullets at the bottom of the screen. Just for visual effect
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if (Vector3.Distance(listContainerTransform.localPosition, lerpTarget) < 10f)
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{
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ChangePage(CurrentPage());
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}
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}
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if (fastSwipeTimer)
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{
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fastSwipeCounter++;
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}
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}
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private bool fastSwipe = false; //to determine if a fast swipe was performed
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//Function for switching screens with buttons
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public void NextScreen()
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{
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UpdateListItemPositions ();
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if (CurrentPage() < pages - 1)
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{
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lerp = true;
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lerpTarget = pageAnchorPositions[CurrentPage() + 1];
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ChangePage(CurrentPage() + 1);
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}
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}
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//Function for switching screens with buttons
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public void PreviousScreen()
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{
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UpdateListItemPositions ();
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if (CurrentPage() > 0)
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{
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lerp = true;
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lerpTarget = pageAnchorPositions[CurrentPage() - 1];
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ChangePage(CurrentPage() - 1);
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}
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}
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//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
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private void NextScreenCommand()
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{
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if (pageOnDragStart < pages - 1)
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{
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int targetPage = Mathf.Min(pages - 1, pageOnDragStart + itemsVisibleAtOnce);
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lerp = true;
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lerpTarget = pageAnchorPositions[targetPage];
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ChangePage(targetPage);
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}
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}
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//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
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private void PrevScreenCommand()
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{
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if (pageOnDragStart > 0)
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{
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int targetPage = Mathf.Max(0, pageOnDragStart - itemsVisibleAtOnce);
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lerp = true;
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lerpTarget = pageAnchorPositions[targetPage];
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ChangePage(targetPage);
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}
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}
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//returns the current screen that the is seeing
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public int CurrentPage()
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{
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float pos;
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if (direction == ScrollDirection.Horizontal)
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{
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pos = listContainerMaxPosition - listContainerTransform.localPosition.x;
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pos = Mathf.Clamp(pos, 0, listContainerSize);
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}
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else
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{
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pos = listContainerTransform.localPosition.y - listContainerMinPosition;
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pos = Mathf.Clamp(pos, 0, listContainerSize);
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}
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float page = pos / itemSize;
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return Mathf.Clamp(Mathf.RoundToInt(page), 0, pages);
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}
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//changes the bullets on the bottom of the page - pagination
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private void ChangePage(int currentPage)
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{
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startingPage = currentPage;
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if (onPageChange != null)
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{
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onPageChange(currentPage);
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}
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}
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#region Interfaces
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public void OnBeginDrag(PointerEventData eventData)
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{
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UpdateScrollbar(false);
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fastSwipeCounter = 0;
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fastSwipeTimer = true;
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positionOnDragStart = eventData.position;
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pageOnDragStart = CurrentPage();
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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startDrag = true;
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float change = 0;
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if (direction == ScrollDirection.Horizontal)
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{
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change = positionOnDragStart.x - eventData.position.x;
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}
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else
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{
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change = -positionOnDragStart.y + eventData.position.y;
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}
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if (useFastSwipe)
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{
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fastSwipe = false;
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fastSwipeTimer = false;
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if (fastSwipeCounter <= fastSwipeTarget)
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{
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if (Math.Abs(change) > fastSwipeThreshold)
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{
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fastSwipe = true;
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}
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}
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if (fastSwipe)
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{
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if (change > 0)
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{
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NextScreenCommand();
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}
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else
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{
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PrevScreenCommand();
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}
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}
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else
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{
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lerp = true;
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lerpTarget = pageAnchorPositions[CurrentPage()];
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}
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}
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else
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{
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lerp = true;
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lerpTarget = pageAnchorPositions[CurrentPage()];
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}
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}
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public void OnDrag(PointerEventData eventData)
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{
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lerp = false;
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if (startDrag)
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{
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OnBeginDrag(eventData);
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startDrag = false;
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}
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}
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#endregion
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}
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}
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