com.unity.uiextensions.nosa.../Runtime/Scripts/Utilities/UIExtensionsInputManager.cs

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/// Credit SimonDarksideJ
/// Sourced from: https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/348/menu-manager-does-not-work-with-the-new
namespace UnityEngine.UI.Extensions
{
public static class UIExtensionsInputManager
{
public static bool GetMouseButton(int button)
{
return Input.GetMouseButton(button);
}
public static bool GetMouseButtonDown(int button)
{
return Input.GetMouseButtonDown(button);
}
public static bool GetMouseButtonUp(int button)
{
return Input.GetMouseButtonUp(button);
}
public static bool GetButton(string input)
{
return Input.GetButton(input);
}
public static bool GetButtonDown(string input)
{
return Input.GetButtonDown(input);
}
public static bool GetButtonUp(string input)
{
return Input.GetButtonUp(input);
}
public static bool GetKey(KeyCode key)
{
return Input.GetKey(key);
}
public static bool GetKeyDown(KeyCode key)
{
return Input.GetKeyDown(key);
}
public static bool GetKeyUp(KeyCode key)
{
return Input.GetKeyUp(key);
}
public static float GetAxisRaw(string axis)
{
return Input.GetAxisRaw(axis);
}
public static Vector3 MousePosition
{
get
{
return Input.mousePosition;
}
}
}
}