namespace UnityEngine.UI.Extensions
{
    /// <summary>
    /// Doesn't seem fully implemented yet?
    /// </summary>
    //public sealed class TransformSurrogate : ISerializationSurrogate
    //{

    //    // Method called to serialize a Vector3 object
    //    public void GetObjectData(System.Object obj,
    //                              SerializationInfo info, StreamingContext context)
    //    {

    //        Transform tr = (Transform)obj;
    //    }

    //    // Method called to deserialize a Vector3 object
    //    public System.Object SetObjectData(System.Object obj,
    //                                       SerializationInfo info, StreamingContext context,
    //                                       ISurrogateSelector selector)
    //    {

    //        Transform tr = (Transform)obj;

    //        return obj;
    //    }
    //}
}