YooAsset/Assets/YooAsset/Runtime/PackageSystem/Operations/DownloaderOperation.cs

286 lines
7.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
public abstract class DownloaderOperation : AsyncOperationBase
{
private enum ESteps
{
None,
Check,
Loading,
Done,
}
private const int MAX_LOADER_COUNT = 64;
public delegate void OnDownloadOver(bool isSucceed);
public delegate void OnDownloadProgress(int totalDownloadCount, int currentDownloadCount, long totalDownloadBytes, long currentDownloadBytes);
public delegate void OnDownloadError(string fileName, string error);
public delegate void OnStartDownloadFile(string fileName, long sizeBytes);
private readonly int _downloadingMaxNumber;
private readonly int _failedTryAgain;
private readonly int _timeout;
private readonly List<BundleInfo> _downloadList;
private readonly List<DownloaderBase> _downloaders = new List<DownloaderBase>(MAX_LOADER_COUNT);
private readonly List<DownloaderBase> _removeList = new List<DownloaderBase>(MAX_LOADER_COUNT);
private readonly List<DownloaderBase> _failedList = new List<DownloaderBase>(MAX_LOADER_COUNT);
// 数据相关
private bool _isPause = false;
private long _lastDownloadBytes = 0;
private int _lastDownloadCount = 0;
private long _cachedDownloadBytes = 0;
private int _cachedDownloadCount = 0;
private ESteps _steps = ESteps.None;
/// <summary>
/// 统计的下载文件总数量
/// </summary>
public int TotalDownloadCount { private set; get; }
/// <summary>
/// 统计的下载文件的总大小
/// </summary>
public long TotalDownloadBytes { private set; get; }
/// <summary>
/// 当前已经完成的下载总数量
/// </summary>
public int CurrentDownloadCount
{
get { return _lastDownloadCount; }
}
/// <summary>
/// 当前已经完成的下载总大小
/// </summary>
public long CurrentDownloadBytes
{
get { return _lastDownloadBytes; }
}
/// <summary>
/// 当下载器结束(无论成功或失败)
/// </summary>
public OnDownloadOver OnDownloadOverCallback { set; get; }
/// <summary>
/// 当下载进度发生变化
/// </summary>
public OnDownloadProgress OnDownloadProgressCallback { set; get; }
/// <summary>
/// 当某个文件下载失败
/// </summary>
public OnDownloadError OnDownloadErrorCallback { set; get; }
/// <summary>
/// 当开始下载某个文件
/// </summary>
public OnStartDownloadFile OnStartDownloadFileCallback { set; get; }
internal DownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
{
_downloadList = downloadList;
_downloadingMaxNumber = UnityEngine.Mathf.Clamp(downloadingMaxNumber, 1, MAX_LOADER_COUNT); ;
_failedTryAgain = failedTryAgain;
_timeout = timeout;
if (downloadList != null)
{
TotalDownloadCount = downloadList.Count;
foreach (var packageBundle in downloadList)
{
TotalDownloadBytes += packageBundle.Bundle.FileSize;
}
}
}
internal override void Start()
{
YooLogger.Log($"Begine to download : {TotalDownloadCount} files and {TotalDownloadBytes} bytes");
_steps = ESteps.Check;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.Check)
{
if (_downloadList == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Download list is null.";
}
else
{
_steps = ESteps.Loading;
}
}
if (_steps == ESteps.Loading)
{
// 检测下载器结果
_removeList.Clear();
long downloadBytes = _cachedDownloadBytes;
foreach (var downloader in _downloaders)
{
downloadBytes += (long)downloader.DownloadedBytes;
if (downloader.IsDone() == false)
continue;
BundleInfo bundleInfo = downloader.GetBundleInfo();
// 检测是否下载失败
if (downloader.HasError())
{
_removeList.Add(downloader);
_failedList.Add(downloader);
continue;
}
// 下载成功
_removeList.Add(downloader);
_cachedDownloadCount++;
_cachedDownloadBytes += bundleInfo.Bundle.FileSize;
}
// 移除已经完成的下载器(无论成功或失败)
foreach (var loader in _removeList)
{
_downloaders.Remove(loader);
}
// 如果下载进度发生变化
if (_lastDownloadBytes != downloadBytes || _lastDownloadCount != _cachedDownloadCount)
{
_lastDownloadBytes = downloadBytes;
_lastDownloadCount = _cachedDownloadCount;
Progress = (float)_lastDownloadBytes / TotalDownloadBytes;
OnDownloadProgressCallback?.Invoke(TotalDownloadCount, _lastDownloadCount, TotalDownloadBytes, _lastDownloadBytes);
}
// 动态创建新的下载器到最大数量限制
// 注意:如果期间有下载失败的文件,暂停动态创建下载器
if (_downloadList.Count > 0 && _failedList.Count == 0)
{
if (_isPause)
return;
if (_downloaders.Count < _downloadingMaxNumber)
{
int index = _downloadList.Count - 1;
var bundleInfo = _downloadList[index];
var operation = DownloadSystem.BeginDownload(bundleInfo, _failedTryAgain, _timeout);
_downloaders.Add(operation);
_downloadList.RemoveAt(index);
OnStartDownloadFileCallback?.Invoke(bundleInfo.Bundle.BundleName, bundleInfo.Bundle.FileSize);
}
}
// 下载结算
if (_downloaders.Count == 0)
{
if (_failedList.Count > 0)
{
var failedDownloader = _failedList[0];
string fileName = failedDownloader.GetBundleInfo().Bundle.BundleName;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to download file : {fileName}";
OnDownloadErrorCallback?.Invoke(fileName, failedDownloader.GetLastError());
OnDownloadOverCallback?.Invoke(false);
}
else
{
// 结算成功
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
OnDownloadOverCallback?.Invoke(true);
}
}
}
}
/// <summary>
/// 开始下载
/// </summary>
public void BeginDownload()
{
if (_steps == ESteps.None)
{
OperationSystem.StartOperation(this);
}
}
/// <summary>
/// 暂停下载
/// </summary>
public void PauseDownload()
{
_isPause = true;
}
/// <summary>
/// 恢复下载
/// </summary>
public void ResumeDownload()
{
_isPause = false;
}
/// <summary>
/// 取消下载
/// </summary>
public void CancelDownload()
{
if (_steps != ESteps.Done)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "User cancel.";
}
}
}
public sealed class ResourceDownloaderOperation : DownloaderOperation
{
internal ResourceDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
/// <summary>
/// 创建空的下载器
/// </summary>
internal static ResourceDownloaderOperation CreateEmptyDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new ResourceDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}
public sealed class ResourceUnpackerOperation : DownloaderOperation
{
internal ResourceUnpackerOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
/// <summary>
/// 创建空的解压器
/// </summary>
internal static ResourceUnpackerOperation CreateEmptyUnpacker(int upackingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new ResourceUnpackerOperation(downloadList, upackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
}
}