mirror of https://github.com/tuyoogame/YooAsset
217 lines
7.2 KiB
C#
217 lines
7.2 KiB
C#
#if UNITY_2019_4_OR_NEWER
|
|
using System;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEditor.UIElements;
|
|
using UnityEngine.UIElements;
|
|
|
|
namespace YooAsset.Editor
|
|
{
|
|
public class AssetBundleBuilderWindow : EditorWindow
|
|
{
|
|
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
|
public static void ShowExample()
|
|
{
|
|
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes);
|
|
window.minSize = new Vector2(800, 600);
|
|
}
|
|
|
|
private BuildTarget _buildTarget;
|
|
private List<Type> _encryptionServicesClassTypes;
|
|
private List<string> _encryptionServicesClassNames;
|
|
|
|
private TextField _buildOutputTxt;
|
|
private IntegerField _buildVersionField;
|
|
private EnumField _compressionField;
|
|
private PopupField<string> _encryptionField;
|
|
private Toggle _appendExtensionToggle;
|
|
private Toggle _forceRebuildToggle;
|
|
private TextField _buildTagsTxt;
|
|
|
|
|
|
public void CreateGUI()
|
|
{
|
|
VisualElement root = this.rootVisualElement;
|
|
|
|
// 加载布局文件
|
|
string rootPath = EditorTools.GetYooAssetPath();
|
|
string uxml = $"{rootPath}/Editor/AssetBundleBuilder/{nameof(AssetBundleBuilderWindow)}.uxml";
|
|
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
|
if (visualAsset == null)
|
|
{
|
|
Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml : {uxml}");
|
|
return;
|
|
}
|
|
visualAsset.CloneTree(root);
|
|
|
|
try
|
|
{
|
|
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
|
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
|
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
|
|
|
// 输出目录
|
|
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
|
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(defaultOutputRoot, _buildTarget);
|
|
_buildOutputTxt = root.Q<TextField>("BuildOutput");
|
|
_buildOutputTxt.SetValueWithoutNotify(pipelineOutputDirectory);
|
|
_buildOutputTxt.SetEnabled(false);
|
|
|
|
// 构建版本
|
|
_buildVersionField = root.Q<IntegerField>("BuildVersion");
|
|
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
|
|
_buildVersionField.RegisterValueChangedCallback(evt =>
|
|
{
|
|
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
|
|
});
|
|
|
|
// 压缩方式
|
|
_compressionField = root.Q<EnumField>("Compression");
|
|
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
|
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
|
_compressionField.style.width = 300;
|
|
_compressionField.RegisterValueChangedCallback(evt =>
|
|
{
|
|
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
|
});
|
|
|
|
// 加密方法
|
|
var encryptionContainer = root.Q("EncryptionContainer");
|
|
if (_encryptionServicesClassNames.Count > 0)
|
|
{
|
|
int defaultIndex = 0;
|
|
for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
|
|
{
|
|
if (_encryptionServicesClassNames[index] == AssetBundleBuilderSettingData.Setting.EncyptionClassName)
|
|
{
|
|
defaultIndex = index;
|
|
break;
|
|
}
|
|
}
|
|
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
|
|
_encryptionField.label = "Encryption";
|
|
_encryptionField.style.width = 300;
|
|
_encryptionField.RegisterValueChangedCallback(evt =>
|
|
{
|
|
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
|
|
});
|
|
encryptionContainer.Add(_encryptionField);
|
|
}
|
|
else
|
|
{
|
|
_encryptionField = new PopupField<string>();
|
|
_encryptionField.label = "Encryption";
|
|
_encryptionField.style.width = 300;
|
|
encryptionContainer.Add(_encryptionField);
|
|
}
|
|
|
|
// 附加后缀格式
|
|
_appendExtensionToggle = root.Q<Toggle>("AppendExtension");
|
|
_appendExtensionToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.AppendExtension);
|
|
_appendExtensionToggle.RegisterValueChangedCallback(evt =>
|
|
{
|
|
AssetBundleBuilderSettingData.Setting.AppendExtension = _appendExtensionToggle.value;
|
|
});
|
|
|
|
// 强制构建
|
|
_forceRebuildToggle = root.Q<Toggle>("ForceRebuild");
|
|
_forceRebuildToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.ForceRebuild);
|
|
_forceRebuildToggle.RegisterValueChangedCallback(evt =>
|
|
{
|
|
AssetBundleBuilderSettingData.Setting.ForceRebuild = _forceRebuildToggle.value;
|
|
_buildTagsTxt.SetEnabled(_forceRebuildToggle.value);
|
|
});
|
|
|
|
// 内置标签
|
|
_buildTagsTxt = root.Q<TextField>("BuildinTags");
|
|
_buildTagsTxt.SetEnabled(_forceRebuildToggle.value);
|
|
_buildTagsTxt.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
|
|
_buildTagsTxt.RegisterValueChangedCallback(evt =>
|
|
{
|
|
AssetBundleBuilderSettingData.Setting.BuildTags = _buildTagsTxt.value;
|
|
});
|
|
|
|
// 构建按钮
|
|
var buildButton = root.Q<Button>("Build");
|
|
buildButton.clicked += BuildButton_clicked; ;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.LogError(e.ToString());
|
|
}
|
|
}
|
|
public void OnDestroy()
|
|
{
|
|
AssetBundleBuilderSettingData.SaveFile();
|
|
}
|
|
|
|
private void BuildButton_clicked()
|
|
{
|
|
string title;
|
|
string content;
|
|
if (_forceRebuildToggle.value)
|
|
{
|
|
title = "警告";
|
|
content = "确定开始强制构建吗,这样会删除所有已有构建的文件";
|
|
}
|
|
else
|
|
{
|
|
title = "提示";
|
|
content = "确定开始增量构建吗";
|
|
}
|
|
if (EditorUtility.DisplayDialog(title, content, "Yes", "No"))
|
|
{
|
|
EditorTools.ClearUnityConsole();
|
|
EditorApplication.delayCall += ExecuteBuild;
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("[Build] 打包已经取消");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 执行构建
|
|
/// </summary>
|
|
private void ExecuteBuild()
|
|
{
|
|
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
|
BuildParameters buildParameters = new BuildParameters();
|
|
buildParameters.VerifyBuildingResult = true;
|
|
buildParameters.OutputRoot = defaultOutputRoot;
|
|
buildParameters.BuildTarget = _buildTarget;
|
|
buildParameters.BuildVersion = _buildVersionField.value;
|
|
buildParameters.CompressOption = (ECompressOption)_compressionField.value;
|
|
buildParameters.AppendFileExtension = _appendExtensionToggle.value;
|
|
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
|
buildParameters.ForceRebuild = _forceRebuildToggle.value;
|
|
buildParameters.BuildinTags = _buildTagsTxt.value;
|
|
|
|
AssetBundleBuilder builder = new AssetBundleBuilder();
|
|
builder.Run(buildParameters);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取加密类的类型列表
|
|
/// </summary>
|
|
private List<Type> GetEncryptionServicesClassTypes()
|
|
{
|
|
List<Type> classTypes = AssemblyUtility.GetAssignableTypes(AssemblyUtility.UnityDefaultAssemblyEditorName, typeof(IEncryptionServices));
|
|
return classTypes;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建加密类的实例
|
|
/// </summary>
|
|
private IEncryptionServices CreateEncryptionServicesInstance()
|
|
{
|
|
if (_encryptionField.index < 0)
|
|
return null;
|
|
var classType = _encryptionServicesClassTypes[_encryptionField.index];
|
|
return (IEncryptionServices)Activator.CreateInstance(classType);
|
|
}
|
|
}
|
|
}
|
|
#endif |