mirror of https://github.com/tuyoogame/YooAsset
337 lines
8.7 KiB
C#
337 lines
8.7 KiB
C#
using System;
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using System.IO;
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using System.Diagnostics;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset
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{
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/// <summary>
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/// 补丁清单文件
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/// </summary>
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[Serializable]
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internal class PatchManifest
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{
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/// <summary>
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/// 文件版本
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/// </summary>
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public string FileVersion;
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable;
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/// <summary>
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/// 文件名称样式
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/// </summary>
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public int OutputNameStyle;
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/// <summary>
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/// 资源包裹名称
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/// </summary>
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public string PackageName;
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/// <summary>
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/// 资源包裹的版本信息
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/// </summary>
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public string PackageVersion;
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/// <summary>
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/// 资源列表(主动收集的资源列表)
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/// </summary>
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public List<PatchAsset> AssetList = new List<PatchAsset>();
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/// <summary>
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/// 资源包列表
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/// </summary>
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public List<PatchBundle> BundleList = new List<PatchBundle>();
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/// <summary>
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/// 资源包集合(提供BundleName获取PatchBundle)
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/// </summary>
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[NonSerialized]
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public Dictionary<string, PatchBundle> BundleDic;
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/// <summary>
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/// 资源映射集合(提供AssetPath获取PatchAsset)
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/// </summary>
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[NonSerialized]
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public Dictionary<string, PatchAsset> AssetDic;
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/// <summary>
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/// 资源路径映射集合
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/// </summary>
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[NonSerialized]
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public Dictionary<string, string> AssetPathMapping;
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// 资源路径映射相关
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private bool _isInitAssetPathMapping = false;
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private bool _locationToLower = false;
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/// <summary>
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/// 初始化资源路径映射
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/// </summary>
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public void InitAssetPathMapping(bool locationToLower)
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{
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if (_isInitAssetPathMapping)
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return;
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_isInitAssetPathMapping = true;
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if (EnableAddressable)
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{
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if (locationToLower)
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YooLogger.Error("Addressable not support location to lower !");
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AssetPathMapping = new Dictionary<string, string>(AssetList.Count);
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foreach (var patchAsset in AssetList)
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{
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string location = patchAsset.Address;
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if (AssetPathMapping.ContainsKey(location))
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throw new Exception($"Address have existed : {location}");
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else
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AssetPathMapping.Add(location, patchAsset.AssetPath);
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}
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}
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else
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{
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_locationToLower = locationToLower;
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AssetPathMapping = new Dictionary<string, string>(AssetList.Count * 2);
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foreach (var patchAsset in AssetList)
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{
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string location = patchAsset.AssetPath;
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if (locationToLower)
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location = location.ToLower();
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// 添加原生路径的映射
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if (AssetPathMapping.ContainsKey(location))
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throw new Exception($"AssetPath have existed : {location}");
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else
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AssetPathMapping.Add(location, patchAsset.AssetPath);
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// 添加无后缀名路径的映射
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if (Path.HasExtension(location))
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{
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string locationWithoutExtension = StringUtility.RemoveExtension(location);
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if (AssetPathMapping.ContainsKey(locationWithoutExtension))
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YooLogger.Warning($"AssetPath have existed : {locationWithoutExtension}");
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else
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AssetPathMapping.Add(locationWithoutExtension, patchAsset.AssetPath);
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}
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}
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}
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}
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/// <summary>
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/// 映射为资源路径
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/// </summary>
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public string MappingToAssetPath(string location)
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{
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if (string.IsNullOrEmpty(location))
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{
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YooLogger.Error("Failed to mapping location to asset path, The location is null or empty.");
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return string.Empty;
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}
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if (_locationToLower)
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location = location.ToLower();
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if (AssetPathMapping.TryGetValue(location, out string assetPath))
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{
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return assetPath;
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}
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else
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{
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YooLogger.Warning($"Failed to mapping location to asset path : {location}");
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return string.Empty;
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}
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}
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/// <summary>
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/// 尝试映射为资源路径
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/// </summary>
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public string TryMappingToAssetPath(string location)
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{
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if (string.IsNullOrEmpty(location))
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return string.Empty;
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if (_locationToLower)
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location = location.ToLower();
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if (AssetPathMapping.TryGetValue(location, out string assetPath))
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return assetPath;
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else
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return string.Empty;
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}
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/// <summary>
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/// 获取主资源包
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/// 注意:传入的资源路径一定合法有效!
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/// </summary>
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public PatchBundle GetMainPatchBundle(string assetPath)
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{
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if (AssetDic.TryGetValue(assetPath, out PatchAsset patchAsset))
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{
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int bundleID = patchAsset.BundleID;
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if (bundleID >= 0 && bundleID < BundleList.Count)
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{
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var patchBundle = BundleList[bundleID];
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return patchBundle;
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}
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else
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{
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throw new Exception($"Invalid bundle id : {bundleID} Asset path : {assetPath}");
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}
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}
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else
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{
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throw new Exception("Should never get here !");
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}
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}
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/// <summary>
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/// 获取资源依赖列表
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/// 注意:传入的资源路径一定合法有效!
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/// </summary>
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public PatchBundle[] GetAllDependencies(string assetPath)
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{
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if (AssetDic.TryGetValue(assetPath, out PatchAsset patchAsset))
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{
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List<PatchBundle> result = new List<PatchBundle>(patchAsset.DependIDs.Length);
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foreach (var dependID in patchAsset.DependIDs)
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{
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if (dependID >= 0 && dependID < BundleList.Count)
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{
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var dependPatchBundle = BundleList[dependID];
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result.Add(dependPatchBundle);
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}
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else
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{
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throw new Exception($"Invalid bundle id : {dependID} Asset path : {assetPath}");
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}
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}
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return result.ToArray();
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}
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else
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{
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throw new Exception("Should never get here !");
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}
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}
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/// <summary>
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/// 尝试获取补丁资源
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/// </summary>
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public bool TryGetPatchAsset(string assetPath, out PatchAsset result)
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{
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return AssetDic.TryGetValue(assetPath, out result);
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}
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/// <summary>
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/// 尝试获取补丁资源包
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/// </summary>
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public bool TryGetPatchBundle(string bundleName, out PatchBundle result)
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{
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return BundleDic.TryGetValue(bundleName, out result);
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}
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/// <summary>
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/// 是否包含资源文件
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/// </summary>
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public bool IsIncludeBundleFile(string fileName)
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{
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foreach (var patchBundle in BundleList)
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{
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if (patchBundle.FileName == fileName)
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return true;
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}
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return false;
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}
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/// <summary>
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/// 获取资源信息列表
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/// </summary>
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public AssetInfo[] GetAssetsInfoByTags(string[] tags)
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{
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List<AssetInfo> result = new List<AssetInfo>(100);
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foreach (var patchAsset in AssetList)
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{
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if (patchAsset.HasTag(tags))
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{
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AssetInfo assetInfo = new AssetInfo(patchAsset);
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result.Add(assetInfo);
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}
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}
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return result.ToArray();
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}
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/// <summary>
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/// 资源定位地址转换为资源信息类,失败时内部会发出错误日志。
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/// </summary>
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/// <returns>如果转换失败会返回一个无效的资源信息类</returns>
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public AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
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{
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DebugCheckLocation(location);
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string assetPath = MappingToAssetPath(location);
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if (TryGetPatchAsset(assetPath, out PatchAsset patchAsset))
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{
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AssetInfo assetInfo = new AssetInfo(patchAsset, assetType);
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return assetInfo;
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}
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else
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{
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string error;
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if (string.IsNullOrEmpty(location))
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error = $"The location is null or empty !";
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else
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error = $"The location is invalid : {location}";
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AssetInfo assetInfo = new AssetInfo(error);
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return assetInfo;
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}
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}
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/// <summary>
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/// 生成Bundle文件的正式名称
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/// </summary>
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public static string CreateBundleFileName(int nameStyle, string bundleName, string fileHash, bool isRawFile)
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{
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if (nameStyle == 1) //HashName
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{
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string fileExtension = isRawFile ? YooAssetSettingsData.Setting.RawFileVariant : YooAssetSettingsData.Setting.AssetBundleFileVariant;
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return StringUtility.Format("{0}.{1}", fileHash, fileExtension);
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}
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else if (nameStyle == 4) //BundleName_HashName
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{
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string fileName = bundleName.Remove(bundleName.LastIndexOf('.'));
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string fileExtension = isRawFile ? YooAssetSettingsData.Setting.RawFileVariant : YooAssetSettingsData.Setting.AssetBundleFileVariant;
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return StringUtility.Format("{0}_{1}.{2}", fileName, fileHash, fileExtension);
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}
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else
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{
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throw new NotImplementedException($"Invalid name style : {nameStyle}");
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}
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}
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#region 调试方法
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[Conditional("DEBUG")]
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private void DebugCheckLocation(string location)
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{
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if (string.IsNullOrEmpty(location) == false)
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{
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// 检查路径末尾是否有空格
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int index = location.LastIndexOf(" ");
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if (index != -1)
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{
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if (location.Length == index + 1)
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YooLogger.Warning($"Found blank character in location : \"{location}\"");
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}
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if (location.IndexOfAny(System.IO.Path.GetInvalidPathChars()) >= 0)
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YooLogger.Warning($"Found illegal character in location : \"{location}\"");
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}
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}
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#endregion
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}
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} |