YooAsset/Assets/Samples~/BasicSample/Script/Runtime/Game1Scene.cs

225 lines
6.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D;
using UnityEngine.UI;
using YooAsset;
public class Game1Scene : MonoBehaviour
{
public GameObject CanvasRoot;
private readonly List<AssetOperationHandle> _cachedAssetOperationHandles = new List<AssetOperationHandle>(1000);
private readonly List<SubAssetsOperationHandle> _cachedSubAssetsOperationHandles = new List<SubAssetsOperationHandle>(1000);
private int _npcIndex = 0;
void Start()
{
YooAssets.UnloadUnusedAssets();
// 初始化窗口
InitWindow();
// 异步加载背景音乐
AsyncLoadMusic();
}
void OnDestroy()
{
foreach (var handle in _cachedAssetOperationHandles)
{
handle.Release();
}
_cachedAssetOperationHandles.Clear();
foreach (var handle in _cachedSubAssetsOperationHandles)
{
handle.Release();
}
_cachedSubAssetsOperationHandles.Clear();
}
void OnGUI()
{
GUIConsole.OnGUI();
}
void InitWindow()
{
var resVersion = CanvasRoot.transform.Find("res_version/label").GetComponent<Text>();
resVersion.text = $"资源版本 : {YooAssets.GetResourceVersion()}";
var playMode = CanvasRoot.transform.Find("play_mode/label").GetComponent<Text>();
if (BootScene.GamePlayMode == YooAssets.EPlayMode.EditorSimulateMode)
playMode.text = "编辑器下模拟模式";
else if (BootScene.GamePlayMode == YooAssets.EPlayMode.OfflinePlayMode)
playMode.text = "离线运行模式";
else if (BootScene.GamePlayMode == YooAssets.EPlayMode.HostPlayMode)
playMode.text = "网络运行模式";
else
throw new NotImplementedException();
// 通过资源标签加载资源
{
string assetTag = "sphere";
AssetInfo[] assetInfos = YooAssets.GetAssetInfos(assetTag);
foreach (var assetInfo in assetInfos)
{
Debug.Log($"{assetInfo.AssetPath}");
}
}
// 同步加载背景图片
#if UNITY_WEBGL
{
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("Texture/bg");
_cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle obj) =>
{
rawImage.texture = handle.AssetObject as Texture;
};
}
#else
{
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("Texture/bg");
_cachedAssetOperationHandles.Add(handle);
rawImage.texture = handle.AssetObject as Texture;
}
#endif
// 同步加载LOGO
#if UNITY_WEBGL
{
var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("Texture/logo.png");
_cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle obj) =>
{
logoImage.sprite = handle.AssetObject as Sprite;
};
}
#else
{
var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<Sprite>("Texture/logo.png");
_cachedAssetOperationHandles.Add(handle);
logoImage.sprite = handle.AssetObject as Sprite;
}
#endif
// 同步加载预制体
{
string[] entityAssetNames =
{
"Level1/footman_Blue",
"Level2/footman_Green",
"Level3/footman_Red",
"Level3/footman_Yellow"
};
var btn = CanvasRoot.transform.Find("load_npc/btn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
#if UNITY_WEBGL
var icon = CanvasRoot.transform.Find("load_npc/icon").GetComponent<Image>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<GameObject>($"Entity/{entityAssetNames[_npcIndex]}");
_cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle op) =>
{
GameObject go = handle.InstantiateSync(icon.transform);
go.transform.localPosition = new Vector3(0, -50, -100);
go.transform.localRotation = Quaternion.EulerAngles(0, 180, 0);
go.transform.localScale = Vector3.one * 50;
};
#else
var icon = CanvasRoot.transform.Find("load_npc/icon").GetComponent<Image>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<GameObject>($"Entity/{entityAssetNames[_npcIndex]}");
_cachedAssetOperationHandles.Add(handle);
GameObject go = handle.InstantiateSync(icon.transform);
go.transform.localPosition = new Vector3(0, -50, -100);
go.transform.localRotation = Quaternion.EulerAngles(0, 180, 0);
go.transform.localScale = Vector3.one * 50;
#endif
_npcIndex++;
if (_npcIndex > 3)
_npcIndex = 0;
});
}
// 异步加载UnityEngine生成的图集
{
var btn = CanvasRoot.transform.Find("load_unity_atlas/btn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("UISprite/Icon_Leafs_128");
_cachedAssetOperationHandles.Add(handle);
handle.Completed += OnUnityAtlas_Completed;
});
}
// 异步加载TexturePacker生成的图集
{
var btn = CanvasRoot.transform.Find("load_tp_atlas/btn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
SubAssetsOperationHandle handle = YooAssets.LoadSubAssetsAsync<Sprite>("TpAtlas/tpAtlas");
_cachedSubAssetsOperationHandles.Add(handle);
handle.Completed += OnTpAtlasAsset_Completed;
});
}
// 异步加载原生文件
{
var btn = CanvasRoot.transform.Find("load_rawfile/btn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
string savePath = $"{YooAssets.GetSandboxRoot()}/config1.txt";
RawFileOperation operation = YooAssets.GetRawFileAsync("Config/config1.txt", savePath);
operation.Completed += OnRawFile_Completed;
});
}
// 异步加载主场景
{
var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
YooAssets.LoadSceneAsync("Scene/Game2.unity");
});
}
}
private void OnUnityAtlas_Completed(AssetOperationHandle handle)
{
var icon = CanvasRoot.transform.Find("load_unity_atlas/icon").GetComponent<Image>();
icon.sprite = handle.AssetObject as Sprite;
}
private void OnTpAtlasAsset_Completed(SubAssetsOperationHandle handle)
{
var icon = CanvasRoot.transform.Find("load_tp_atlas/icon").GetComponent<Image>();
icon.sprite = handle.GetSubAssetObject<Sprite>("Icon_Shield_128");
}
private void OnRawFile_Completed(AsyncOperationBase operation)
{
var hint = CanvasRoot.transform.Find("load_rawfile/icon/hint").GetComponent<Text>();
RawFileOperation op = operation as RawFileOperation;
hint.text = op.LoadFileText();
}
/// <summary>
/// 异步加载背景音乐
/// </summary>
async void AsyncLoadMusic()
{
// 加载背景音乐
{
var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Music/town");
_cachedAssetOperationHandles.Add(handle);
await handle.Task;
audioSource.clip = handle.AssetObject as AudioClip;
audioSource.Play();
}
}
}