YooAsset/Assets/Samples~/BasicSample/Script/Runtime/BootScene.cs

104 lines
3.3 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using YooAsset;
public class BootScene : MonoBehaviour
{
public static BootScene Instance { private set; get; }
public static YooAssets.EPlayMode GamePlayMode;
public YooAssets.EPlayMode PlayMode = YooAssets.EPlayMode.EditorSimulateMode;
void Awake()
{
Instance = this;
Application.targetFrameRate = 60;
Application.runInBackground = true;
}
void OnGUI()
{
GUIConsole.OnGUI();
}
void OnDestroy()
{
Instance = null;
}
void Update()
{
EventManager.Update();
FsmManager.Update();
}
IEnumerator Start()
{
GamePlayMode = PlayMode;
Debug.Log($"资源系统运行模式:{PlayMode}");
// 编辑器下的模拟模式
if (PlayMode == YooAssets.EPlayMode.EditorSimulateMode)
{
var createParameters = new YooAssets.EditorSimulateModeParameters();
createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes");
//createParameters.SimulatePatchManifestPath = GetPatchManifestPath();
yield return YooAssets.InitializeAsync(createParameters);
}
// 单机运行模式
if (PlayMode == YooAssets.EPlayMode.OfflinePlayMode)
{
var createParameters = new YooAssets.OfflinePlayModeParameters();
createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes");
yield return YooAssets.InitializeAsync(createParameters);
}
// 联机运行模式
if (PlayMode == YooAssets.EPlayMode.HostPlayMode)
{
var createParameters = new YooAssets.HostPlayModeParameters();
createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes");
createParameters.DecryptionServices = null;
createParameters.ClearCacheWhenDirty = false;
createParameters.DefaultHostServer = GetHostServerURL();
createParameters.FallbackHostServer = GetHostServerURL();
createParameters.VerifyLevel = EVerifyLevel.High;
yield return YooAssets.InitializeAsync(createParameters);
}
// 运行补丁流程
PatchUpdater.Run();
}
private string GetPatchManifestPath()
{
string directory = System.IO.Path.GetDirectoryName(Application.dataPath);
return $"{directory}/Bundles/StandaloneWindows64/UnityManifest_SimulateBuild/PatchManifest_100.bytes";
}
private string GetHostServerURL()
{
//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
string hostServerIP = "http://127.0.0.1";
string gameVersion = "v1.0";
#if UNITY_EDITOR
if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
return $"{hostServerIP}/CDN/Android/{gameVersion}";
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
return $"{hostServerIP}/CDN/IPhone/{gameVersion}";
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
return $"{hostServerIP}/CDN/WebGL/{gameVersion}";
else
return $"{hostServerIP}/CDN/PC/{gameVersion}";
#else
if (Application.platform == RuntimePlatform.Android)
return $"{hostServerIP}/CDN/Android/{gameVersion}";
else if (Application.platform == RuntimePlatform.IPhonePlayer)
return $"{hostServerIP}/CDN/IPhone/{gameVersion}";
else if (Application.platform == RuntimePlatform.WebGLPlayer)
return $"{hostServerIP}/CDN/WebGL/{gameVersion}";
else
return $"{hostServerIP}/CDN/PC/{gameVersion}";
#endif
}
}