mirror of https://github.com/tuyoogame/YooAsset
104 lines
3.3 KiB
C#
104 lines
3.3 KiB
C#
using System;
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using System.Collections;
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using UnityEngine;
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using YooAsset;
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public class BootScene : MonoBehaviour
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{
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public static BootScene Instance { private set; get; }
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public static YooAssets.EPlayMode GamePlayMode;
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public YooAssets.EPlayMode PlayMode = YooAssets.EPlayMode.EditorSimulateMode;
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void Awake()
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{
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Instance = this;
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Application.targetFrameRate = 60;
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Application.runInBackground = true;
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}
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void OnGUI()
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{
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GUIConsole.OnGUI();
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}
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void OnDestroy()
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{
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Instance = null;
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}
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void Update()
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{
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EventManager.Update();
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FsmManager.Update();
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}
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IEnumerator Start()
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{
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GamePlayMode = PlayMode;
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Debug.Log($"资源系统运行模式:{PlayMode}");
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// 编辑器下的模拟模式
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if (PlayMode == YooAssets.EPlayMode.EditorSimulateMode)
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{
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var createParameters = new YooAssets.EditorSimulateModeParameters();
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createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes");
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//createParameters.SimulatePatchManifestPath = GetPatchManifestPath();
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yield return YooAssets.InitializeAsync(createParameters);
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}
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// 单机运行模式
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if (PlayMode == YooAssets.EPlayMode.OfflinePlayMode)
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{
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var createParameters = new YooAssets.OfflinePlayModeParameters();
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createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes");
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yield return YooAssets.InitializeAsync(createParameters);
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}
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// 联机运行模式
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if (PlayMode == YooAssets.EPlayMode.HostPlayMode)
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{
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var createParameters = new YooAssets.HostPlayModeParameters();
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createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes");
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createParameters.DecryptionServices = null;
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createParameters.ClearCacheWhenDirty = false;
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createParameters.DefaultHostServer = GetHostServerURL();
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createParameters.FallbackHostServer = GetHostServerURL();
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createParameters.VerifyLevel = EVerifyLevel.High;
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yield return YooAssets.InitializeAsync(createParameters);
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}
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// 运行补丁流程
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PatchUpdater.Run();
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}
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private string GetPatchManifestPath()
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{
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string directory = System.IO.Path.GetDirectoryName(Application.dataPath);
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return $"{directory}/Bundles/StandaloneWindows64/UnityManifest_SimulateBuild/PatchManifest_100.bytes";
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}
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private string GetHostServerURL()
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{
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//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
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string hostServerIP = "http://127.0.0.1";
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string gameVersion = "v1.0";
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#if UNITY_EDITOR
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if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
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return $"{hostServerIP}/CDN/Android/{gameVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
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return $"{hostServerIP}/CDN/IPhone/{gameVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
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return $"{hostServerIP}/CDN/WebGL/{gameVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{gameVersion}";
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#else
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if (Application.platform == RuntimePlatform.Android)
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return $"{hostServerIP}/CDN/Android/{gameVersion}";
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else if (Application.platform == RuntimePlatform.IPhonePlayer)
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return $"{hostServerIP}/CDN/IPhone/{gameVersion}";
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else if (Application.platform == RuntimePlatform.WebGLPlayer)
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return $"{hostServerIP}/CDN/WebGL/{gameVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{gameVersion}";
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#endif
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}
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} |