mirror of https://github.com/tuyoogame/YooAsset
254 lines
6.5 KiB
C#
254 lines
6.5 KiB
C#
using System;
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using System.Diagnostics;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace YooAsset
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{
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public abstract class AsyncOperationBase : IEnumerator, IComparable<AsyncOperationBase>
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{
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private readonly List<AsyncOperationBase> _childs = new List<AsyncOperationBase>(10);
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private Action<AsyncOperationBase> _callback;
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private string _packageName = null;
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private int _whileFrame = 1000;
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/// <summary>
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/// 等待异步执行完成
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/// </summary>
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internal bool IsWaitForAsyncComplete { private set; get; } = false;
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/// <summary>
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/// 是否已经完成
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/// </summary>
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internal bool IsFinish { private set; get; } = false;
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/// <summary>
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/// 优先级
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/// </summary>
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public uint Priority { set; get; } = 0;
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/// <summary>
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/// 状态
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/// </summary>
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public EOperationStatus Status { get; protected set; } = EOperationStatus.None;
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/// <summary>
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/// 错误信息
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/// </summary>
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public string Error { get; protected set; }
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/// <summary>
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/// 处理进度
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/// </summary>
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public float Progress { get; protected set; }
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/// <summary>
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/// 所属包裹名称
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/// </summary>
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public string PackageName
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{
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get
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{
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return _packageName;
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}
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}
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/// <summary>
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/// 是否已经完成
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/// </summary>
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public bool IsDone
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{
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get
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{
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return Status == EOperationStatus.Failed || Status == EOperationStatus.Succeed;
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}
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}
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/// <summary>
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/// 完成事件
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/// </summary>
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public event Action<AsyncOperationBase> Completed
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{
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add
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{
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if (IsDone)
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value.Invoke(this);
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else
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_callback += value;
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}
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remove
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{
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_callback -= value;
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}
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}
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/// <summary>
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/// 异步操作任务
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/// </summary>
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public Task Task
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{
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get
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{
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if (_taskCompletionSource == null)
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{
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_taskCompletionSource = new TaskCompletionSource<object>();
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if (IsDone)
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_taskCompletionSource.SetResult(null);
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}
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return _taskCompletionSource.Task;
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}
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}
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internal abstract void InternalStart();
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internal abstract void InternalUpdate();
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internal virtual void InternalAbort()
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{
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}
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internal virtual void InternalWaitForAsyncComplete()
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{
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throw new System.NotImplementedException(this.GetType().Name);
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}
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/// <summary>
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/// 设置包裹名称
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/// </summary>
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/// <param name="packageName"></param>
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internal void SetPackageName(string packageName)
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{
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_packageName = packageName;
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}
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/// <summary>
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/// 添加子任务
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/// </summary>
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internal void AddChildOperation(AsyncOperationBase child)
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{
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#if UNITY_EDITOR
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if (_childs.Contains(child))
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throw new Exception($"The child node {child.GetType().Name} already exists !");
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#endif
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_childs.Add(child);
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}
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/// <summary>
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/// 开始异步操作
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/// </summary>
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internal void StartOperation()
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{
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if (Status == EOperationStatus.None)
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{
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Status = EOperationStatus.Processing;
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InternalStart();
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}
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}
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/// <summary>
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/// 更新异步操作
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/// </summary>
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internal void UpdateOperation()
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{
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if (IsDone == false)
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InternalUpdate();
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if (IsDone && IsFinish == false)
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{
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IsFinish = true;
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// 进度百分百完成
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Progress = 1f;
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//注意:如果完成回调内发生异常,会导致Task无限期等待
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_callback?.Invoke(this);
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if (_taskCompletionSource != null)
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_taskCompletionSource.TrySetResult(null);
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}
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}
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/// <summary>
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/// 终止异步任务
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/// </summary>
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internal void AbortOperation()
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{
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foreach (var child in _childs)
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{
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child.AbortOperation();
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}
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if (IsDone == false)
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{
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Status = EOperationStatus.Failed;
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Error = "user abort";
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YooLogger.Warning($"Async operaiton {this.GetType().Name} has been abort !");
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InternalAbort();
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}
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}
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/// <summary>
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/// 执行While循环
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/// </summary>
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protected bool ExecuteWhileDone()
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{
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if (IsDone == false)
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{
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// 执行更新逻辑
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InternalUpdate();
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// 当执行次数用完时
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_whileFrame--;
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if (_whileFrame <= 0)
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{
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Status = EOperationStatus.Failed;
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Error = $"Operation {this.GetType().Name} failed to wait for async complete !";
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YooLogger.Error(Error);
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}
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}
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return IsDone;
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}
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/// <summary>
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/// 清空完成回调
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/// </summary>
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protected void ClearCompletedCallback()
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{
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_callback = null;
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}
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/// <summary>
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/// 等待异步执行完毕
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/// </summary>
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public void WaitForAsyncComplete()
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{
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if (IsDone)
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return;
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IsWaitForAsyncComplete = true;
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InternalWaitForAsyncComplete();
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}
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#region 调试信息
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#endregion
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#region 排序接口实现
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public int CompareTo(AsyncOperationBase other)
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{
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return other.Priority.CompareTo(this.Priority);
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}
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#endregion
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#region 异步编程相关
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bool IEnumerator.MoveNext()
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{
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return !IsDone;
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}
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void IEnumerator.Reset()
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{
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}
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object IEnumerator.Current => null;
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private TaskCompletionSource<object> _taskCompletionSource;
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#endregion
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}
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} |