mirror of https://github.com/tuyoogame/YooAsset
72 lines
2.4 KiB
C#
72 lines
2.4 KiB
C#
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namespace YooAsset
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{
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internal class DWSFSInitializeOperation : FSInitializeFileSystemOperation
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{
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private enum ESteps
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{
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None,
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LoadCatalogFile,
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Done,
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}
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private readonly DefaultWebServerFileSystem _fileSystem;
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private LoadWebServerCatalogFileOperation _loadCatalogFileOp;
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private ESteps _steps = ESteps.None;
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public DWSFSInitializeOperation(DefaultWebServerFileSystem fileSystem)
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{
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_fileSystem = fileSystem;
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}
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internal override void InternalStart()
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{
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_steps = ESteps.LoadCatalogFile;
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}
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internal override void InternalUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.LoadCatalogFile)
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{
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if (_loadCatalogFileOp == null)
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{
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#if UNITY_EDITOR
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// 兼容性初始化
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// 说明:内置文件系统在编辑器下运行时需要动态生成
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string packageRoot = _fileSystem.FileRoot;
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bool result = DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
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if (result == false)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Create package catalog file failed ! See the detail error in console !";
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return;
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}
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#endif
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_loadCatalogFileOp = new LoadWebServerCatalogFileOperation(_fileSystem);
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_loadCatalogFileOp.StartOperation();
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AddChildOperation(_loadCatalogFileOp);
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}
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_loadCatalogFileOp.UpdateOperation();
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if (_loadCatalogFileOp.IsDone == false)
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return;
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if (_loadCatalogFileOp.Status == EOperationStatus.Succeed)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _loadCatalogFileOp.Error;
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}
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}
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}
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}
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} |