YooAsset/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelper.cs

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using System.IO;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
/// <summary>
/// 资源文件查询服务类
/// </summary>
public class GameQueryServices : IBuildinQueryServices
{
/// <summary>
/// 查询内置文件的时候,是否比对文件哈希值
/// </summary>
public static bool CompareFileCRC = false;
public bool Query(string packageName, string fileName, string fileCRC)
{
// 注意fileName包含文件格式
return StreamingAssetsHelper.FileExists(packageName, fileName, fileCRC);
}
}
#if UNITY_EDITOR
public sealed class StreamingAssetsHelper
{
public static void Init() { }
public static bool FileExists(string packageName, string fileName, string fileCRC)
{
string filePath = Path.Combine(Application.streamingAssetsPath, StreamingAssetsDefine.RootFolderName, packageName, fileName);
if (File.Exists(filePath))
{
if (GameQueryServices.CompareFileCRC)
{
string crc32 = YooAsset.Editor.EditorTools.GetFileCRC32(filePath);
return crc32 == fileCRC;
}
else
{
return true;
}
}
else
{
return false;
}
}
}
#else
public sealed class StreamingAssetsHelper
{
private class PackageQuery
{
public readonly Dictionary<string, BuildinFileManifest.Element> Elements = new Dictionary<string, BuildinFileManifest.Element>(1000);
}
private static bool _isInit = false;
private static readonly Dictionary<string, PackageQuery> _packages = new Dictionary<string, PackageQuery>(10);
/// <summary>
/// 初始化
/// </summary>
public static void Init()
{
if (_isInit == false)
{
_isInit = true;
var manifest = Resources.Load<BuildinFileManifest>("BuildinFileManifest");
if (manifest != null)
{
foreach (var element in manifest.BuildinFiles)
{
if (_packages.TryGetValue(element.PackageName, out PackageQuery package) == false)
{
package = new PackageQuery();
_packages.Add(element.PackageName, package);
}
package.Elements.Add(element.FileName, element);
}
}
}
}
/// <summary>
/// 内置文件查询方法
/// </summary>
public static bool FileExists(string packageName, string fileName, string fileCRC32)
{
if (_isInit == false)
Init();
if (_packages.TryGetValue(packageName, out PackageQuery package) == false)
return false;
if (package.Elements.TryGetValue(fileName, out var element) == false)
return false;
if (GameQueryServices.CompareFileCRC)
{
return element.FileCRC32 == fileCRC32;
}
else
{
return true;
}
}
}
#endif
#if UNITY_EDITOR
internal class PreprocessBuild : UnityEditor.Build.IPreprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
/// <summary>
/// 在构建应用程序前处理
/// 原理在构建APP之前搜索StreamingAssets目录下的所有资源文件然后将这些文件信息写入内置清单内置清单存储在Resources文件夹下。
/// </summary>
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
string saveFilePath = "Assets/Resources/BuildinFileManifest.asset";
if (File.Exists(saveFilePath))
{
File.Delete(saveFilePath);
UnityEditor.AssetDatabase.SaveAssets();
UnityEditor.AssetDatabase.Refresh();
}
string folderPath = $"{Application.dataPath}/StreamingAssets/{StreamingAssetsDefine.RootFolderName}";
DirectoryInfo root = new DirectoryInfo(folderPath);
if (root.Exists == false)
{
Debug.LogWarning($"没有发现YooAsset内置目录 : {folderPath}");
return;
}
var manifest = ScriptableObject.CreateInstance<BuildinFileManifest>();
FileInfo[] files = root.GetFiles("*", SearchOption.AllDirectories);
foreach (var fileInfo in files)
{
if (fileInfo.Extension == ".meta")
continue;
if (fileInfo.Name.StartsWith("PackageManifest_"))
continue;
BuildinFileManifest.Element element = new BuildinFileManifest.Element();
element.PackageName = fileInfo.Directory.Name;
element.FileCRC32 = YooAsset.Editor.EditorTools.GetFileCRC32(fileInfo.FullName);
element.FileName = fileInfo.Name;
manifest.BuildinFiles.Add(element);
}
if (Directory.Exists("Assets/Resources") == false)
Directory.CreateDirectory("Assets/Resources");
UnityEditor.AssetDatabase.CreateAsset(manifest, saveFilePath);
UnityEditor.AssetDatabase.SaveAssets();
UnityEditor.AssetDatabase.Refresh();
Debug.Log($"一共{manifest.BuildinFiles.Count}个内置文件,内置资源清单保存成功 : {saveFilePath}");
}
}
#endif