mirror of https://github.com/tuyoogame/YooAsset
95 lines
1.8 KiB
C#
95 lines
1.8 KiB
C#
using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class ReportBundleInfo
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{
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public class FlagsData
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{
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public bool IsEncrypted { private set; get; }
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public bool IsBuildin { private set; get; }
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public bool IsRawFile { private set; get; }
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public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
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{
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IsEncrypted = isEncrypted;
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IsBuildin = isBuildin;
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IsRawFile = isRawFile;
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}
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}
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private FlagsData _flagData;
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/// <summary>
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/// 资源包名称
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/// </summary>
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public string BundleName;
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/// <summary>
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/// 哈希值
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/// </summary>
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public string Hash;
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/// <summary>
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/// 文件校验码
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/// </summary>
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public string CRC;
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/// <summary>
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/// 文件大小(字节数)
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/// </summary>
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public long SizeBytes;
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/// <summary>
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/// Tags
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/// </summary>
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public string[] Tags;
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/// <summary>
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/// Flags
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/// </summary>
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public int Flags;
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/// <summary>
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/// 获取标志位的解析数据
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/// </summary>
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public FlagsData GetFlagData()
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{
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if (_flagData == null)
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{
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BitMask32 value = Flags;
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bool isEncrypted = value.Test(0);
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bool isBuildin = value.Test(1);
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bool isRawFile = value.Test(2);
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_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
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}
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return _flagData;
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}
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/// <summary>
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/// 获取资源分类标签的字符串
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/// </summary>
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public string GetTagsString()
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{
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if (Tags != null)
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return String.Join(";", Tags);
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else
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return string.Empty;
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}
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/// <summary>
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/// 是否为原生文件
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/// </summary>
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public bool IsRawFile()
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{
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if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
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return true;
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else
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return false;
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}
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}
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} |