YooAsset/Assets/UniTask.YooAsset~/AsyncOperationBaseExtension...

145 lines
4.8 KiB
C#

using System;
using YooAsset;
using static Cysharp.Threading.Tasks.Internal.Error;
namespace Cysharp.Threading.Tasks
{
public static class AsyncOperationBaseExtensions
{
public static UniTask.Awaiter GetAwaiter(this AsyncOperationBase handle)
{
return ToUniTask(handle).GetAwaiter();
}
public static UniTask ToUniTask(this AsyncOperationBase handle,
IProgress<float> progress = null,
PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
ThrowArgumentNullException(handle, nameof(handle));
if(handle.IsDone)
{
return UniTask.CompletedTask;
}
return new UniTask(
AsyncOperationBaserConfiguredSource.Create(
handle,
timing,
progress,
out var token
),
token
);
}
sealed class AsyncOperationBaserConfiguredSource : IUniTaskSource,
IPlayerLoopItem,
ITaskPoolNode<AsyncOperationBaserConfiguredSource>
{
private static TaskPool<AsyncOperationBaserConfiguredSource> pool;
private AsyncOperationBaserConfiguredSource nextNode;
public ref AsyncOperationBaserConfiguredSource NextNode => ref nextNode;
static AsyncOperationBaserConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(AsyncOperationBaserConfiguredSource), () => pool.Size);
}
private readonly Action<AsyncOperationBase> continuationAction;
private AsyncOperationBase handle;
private IProgress<float> progress;
private bool completed;
private UniTaskCompletionSourceCore<AsyncUnit> core;
AsyncOperationBaserConfiguredSource() { continuationAction = Continuation; }
public static IUniTaskSource Create(AsyncOperationBase handle,
PlayerLoopTiming timing,
IProgress<float> progress,
out short token)
{
if(!pool.TryPop(out var result))
{
result = new AsyncOperationBaserConfiguredSource();
}
result.handle = handle;
result.progress = progress;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
if(progress is not null)
{
PlayerLoopHelper.AddAction(timing, result);
}
handle.Completed += result.continuationAction;
token = result.core.Version;
return result;
}
private void Continuation(AsyncOperationBase _)
{
handle.Completed -= continuationAction;
if(completed)
{
TryReturn();
}
else
{
completed = true;
if(handle.Status == EOperationStatus.Failed)
{
core.TrySetException(new Exception(handle.Error));
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
handle = default;
progress = default;
return pool.TryPush(this);
}
public UniTaskStatus GetStatus(short token) => core.GetStatus(token);
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public void GetResult(short token) { core.GetResult(token); }
public UniTaskStatus UnsafeGetStatus() => core.UnsafeGetStatus();
public bool MoveNext()
{
if(completed)
{
TryReturn();
return false;
}
if(!handle.IsDone)
{
progress?.Report(handle.Progress);
}
return true;
}
}
}
}