mirror of https://github.com/tuyoogame/YooAsset
84 lines
2.8 KiB
C#
84 lines
2.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class EditorHelper
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{
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#if UNITY_2019_4_OR_NEWER
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private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
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static EditorHelper()
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{
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// 资源包收集
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_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
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// 资源包构建
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_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
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// 资源包调试
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_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
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_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
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_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
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// 构建报告
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_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
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_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
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_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
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_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
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}
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/// <summary>
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/// 加载窗口的布局文件
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/// </summary>
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public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
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{
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var windowType = typeof(TWindow);
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if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
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{
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string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
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if (string.IsNullOrEmpty(assetPath))
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throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
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var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
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if (visualTreeAsset == null)
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throw new System.Exception($"Failed to load {windowType}.uxml");
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return visualTreeAsset;
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}
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else
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{
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throw new System.Exception($"Invalid YooAsset window type : {windowType}");
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}
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}
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#endif
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/// <summary>
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/// 加载相关的配置文件
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/// </summary>
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public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
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{
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var settingType = typeof(TSetting);
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var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
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if (guids.Length == 0)
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{
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Debug.LogWarning($"Create new {settingType.Name}.asset");
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var setting = ScriptableObject.CreateInstance<TSetting>();
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string filePath = $"Assets/{settingType.Name}.asset";
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AssetDatabase.CreateAsset(setting, filePath);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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return setting;
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}
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else
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{
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if (guids.Length != 1)
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throw new System.Exception($"Found multiple {settingType.Name} files !");
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string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
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var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
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return setting;
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}
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}
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}
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} |